izapple2/characterGenerator.go
2019-11-09 18:13:19 +01:00

120 lines
2.5 KiB
Go

package apple2
import (
"errors"
"fmt"
)
/*
See:
https://mirrors.apple2.org.za/Apple%20II%20Documentation%20Project/Companies/Apple/Documentation/Apple%20Technical%20Information%20Library/a2til041.txt
*/
// CharacterGenerator represents the ROM wth the characters bitmaps
type CharacterGenerator struct {
data []uint8
columnMap charColumnMap
page int
}
type charColumnMap func(column int) int
func charGenColumnsMap2Plus(column int) int {
return 6 - column
}
func charGenColumnsMap2e(column int) int {
return column
}
const (
charGenPageSize = 2048
)
// NewCharacterGenerator instantiates a new Character Generator with the rom on the file given
func newCharacterGenerator(filename string, order charColumnMap) (*CharacterGenerator, error) {
var cg CharacterGenerator
err := cg.load(filename)
if err != nil {
return nil, err
}
cg.columnMap = order
return &cg, nil
}
func (cg *CharacterGenerator) load(filename string) error {
bytes, err := loadResource(filename)
if err != nil {
return err
}
size := len(bytes)
if size < charGenPageSize {
return errors.New("Character ROM size not supported")
}
cg.data = bytes
return nil
}
func (cg *CharacterGenerator) setPage(page int) {
// Some clones had a switch to change codepage with extra characters
pages := len(cg.data) / charGenPageSize
cg.page = page % pages
}
func (cg *CharacterGenerator) nextPage() {
cg.setPage(cg.page + 1)
}
func (cg *CharacterGenerator) getPixel(char uint8, row int, column int) bool {
bits := cg.data[int(char)*8+row+cg.page*charGenPageSize]
bit := cg.columnMap(column)
value := bits >> uint(bit) & 1
return value == 1
}
func (cg *CharacterGenerator) dumpCharRaw(char int) {
base := int(char) * 8
fmt.Printf("Char: %v\n---------\n", char)
for i := 0; i < 8; i++ {
fmt.Print("|")
b := cg.data[base+i]
for j := 0; j < 8; j++ {
if (b>>uint(j))&1 == 1 {
fmt.Print("#")
} else {
fmt.Print(" ")
}
}
fmt.Println("|")
}
fmt.Println("---------")
}
func (cg *CharacterGenerator) dumpChar(char uint8) {
fmt.Printf("Char: %v\n---------\n", char)
for row := 0; row < 8; row++ {
fmt.Print("|")
for col := 0; col < 7; col++ {
if cg.getPixel(char, row, col) {
fmt.Print("#")
} else {
fmt.Print(" ")
}
}
fmt.Println("|")
}
fmt.Println("---------")
}
// Dump to sdtout all the character maps
func (cg *CharacterGenerator) Dump() {
pages := len(cg.data) / charGenPageSize
for p := 0; p < pages; p++ {
cg.setPage(p)
for i := 0; i < 256; i++ {
cg.dumpChar(uint8(i))
//cg.dumpCharRaw(int(i))
}
}
}