izapple2/apple2sdl/run.go

45 lines
1.0 KiB
Go

package apple2sdl
import (
"github.com/veandco/go-sdl2/sdl"
"go6502/apple2"
)
// SDLRun starts the Apple2 emulator on SDL
func SDLRun(a *apple2.Apple2) {
window, renderer, err := sdl.CreateWindowAndRenderer(800, 600, sdl.WINDOW_SHOWN)
if err != nil {
panic("Failed to create window")
}
defer window.Destroy()
defer renderer.Destroy()
window.SetTitle("Apple2")
renderer.Clear()
renderer.Present()
kp := newSDLKeyBoard()
a.SetKeyboardProvider(&kp)
go a.Run(false, false)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.KeyboardEvent:
//fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
// t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
kp.putKey(t)
case *sdl.TextInputEvent:
//fmt.Printf("[%d ms] TextInput\ttype:%d\texts:%s\n",
// t.Timestamp, t.Type, t.GetText())
kp.putText(t)
}
}
sdl.Delay(1000 / 60)
}
}