izapple2/screenText.go

199 lines
5.1 KiB
Go

package apple2
import (
"fmt"
"image"
"image/color"
"strings"
"time"
)
const (
charWidth = 7
charHeight = 8
textColumns = 40
textLines = 24
textLinesMix = 4
textPage1Address = uint16(0x0400)
textPage2Address = uint16(0x0800)
textPageSize = uint16(0x0400)
)
func getTextCharOffset(col int, line int) uint16 {
// See "Understanding the Apple II", page 5-10
// http://www.applelogic.org/files/UNDERSTANDINGTHEAII.pdf
section := line / 8 // Top, middle and bottom
eigth := line % 8
return uint16(section*40 + eigth*0x80 + col)
}
func snapshotTextMode(a *Apple2, is80Columns bool, isSecondPage bool, isMixMode bool, light color.Color) *image.RGBA {
text, columns, lines := getActiveText(a, is80Columns, isSecondPage, isMixMode)
return renderTextMode(a, text, columns, lines, light)
}
func getActiveText(a *Apple2, is80Columns bool, isSecondPage bool, isMixMode bool) ([]uint8, int, int) {
lines := textLines
if isMixMode {
lines = textLinesMix
}
if !is80Columns {
text40Columns := getTextFromMemory(a.mmu.physicalMainRAM, isSecondPage, isMixMode)
return text40Columns, textColumns, lines
}
text40Columns := getTextFromMemory(a.mmu.physicalMainRAM, isSecondPage, isMixMode)
text40ColumnsAlt := getTextFromMemory(a.mmu.physicalMainRAMAlt, isSecondPage, isMixMode)
// Merge the two 40 cols to return 80 cols
text80Columns := make([]uint8, 2*len(text40Columns))
for i := 0; i < len(text40Columns); i++ {
text80Columns[2*i] = text40ColumnsAlt[i]
text80Columns[2*i+1] = text40Columns[i]
}
return text80Columns, textColumns * 2, lines
}
func getTextFromMemory(mem *memoryRange, isSecondPage bool, isMixMode bool) []uint8 {
lineStart := 0
if isMixMode {
lineStart = textLines - textLinesMix
}
addressStart := textPage1Address
if isSecondPage {
addressStart = textPage2Address
}
addressEnd := addressStart + textPageSize
data := mem.subRange(addressStart, addressEnd)
lines := textLines - lineStart
text := make([]uint8, lines*textColumns)
for l := 0; l < lines; l++ {
for c := 0; c < textColumns; c++ {
char := data[getTextCharOffset(c, l+lineStart)]
text[textColumns*l+c] = char
}
}
return text
}
func renderTextMode(a *Apple2, text []uint8, columns int, lines int, light color.Color) *image.RGBA {
// Flash mode is 2Hz
isFlashedFrame := time.Now().Nanosecond() > (1 * 1000 * 1000 * 1000 / 2)
width := columns * charWidth
height := lines * charHeight
size := image.Rect(0, 0, width, height)
img := image.NewRGBA(size)
for x := 0; x < width; x++ {
for y := 0; y < height; y++ {
line := y / charHeight
col := x / charWidth
rowInChar := y % charHeight
colInChar := x % charWidth
char := text[line*columns+col]
var pixel bool
if a.isApple2e {
isAltText := a.io.isSoftSwitchActive(ioFlagAltChar)
vid6 := (char & 0x40) != 0
vid7 := (char & 0x80) != 0
char := char & 0x3f
if vid6 && (vid7 || isAltText) {
char += 0x40
}
if vid7 || (vid6 && isFlashedFrame && !isAltText) {
char += 0x80
}
pixel = !a.cg.getPixel(char, rowInChar, colInChar)
} else {
pixel = a.cg.getPixel(char, rowInChar, colInChar)
topBits := char >> 6
isInverse := topBits == 0
isFlash := topBits == 1
pixel = pixel != (isInverse || (isFlash && isFlashedFrame))
}
var colour color.Color
if pixel {
colour = light
} else {
colour = color.Black
}
img.Set(x, y, colour)
}
}
return img
}
// DumpTextModeAnsi returns the text mode contents using ANSI escape codes
// for reverse and flash
func DumpTextModeAnsi(a *Apple2) string {
is80Columns := a.io.isSoftSwitchActive(ioFlag80Col)
isSecondPage := a.io.isSoftSwitchActive(ioFlagSecondPage) && !a.mmu.store80Active
text, columns, lines := getActiveText(a, is80Columns, isSecondPage, false /*isMixedMode*/)
content := "\n"
content += fmt.Sprintln(strings.Repeat("#", columns+4))
isAltText := a.isApple2e && a.io.isSoftSwitchActive(ioFlagAltChar)
for l := 0; l < lines; l++ {
line := ""
for c := 0; c < columns; c++ {
char := text[l*columns+c]
line += textMemoryByteToString(char, isAltText)
}
content += fmt.Sprintf("# %v #\n", line)
}
content += fmt.Sprintln(strings.Repeat("#", columns+4))
return content
}
func textMemoryByteToString(value uint8, isAltCharSet bool) string {
// See https://en.wikipedia.org/wiki/Apple_II_character_set
// Supports the new lowercase characters in the Apple2e
// Only ascii from 0x20 to 0x5F is visible
topBits := value >> 6
isInverse := topBits == 0
isFlash := topBits == 1
if isFlash && isAltCharSet {
// On the Apple2e with lowercase chars there is not flash mode.
isFlash = false
isInverse = true
}
if isAltCharSet {
value = value & 0x7F
} else {
value = value & 0x3F
}
if value < 0x20 {
value += 0x40
}
if value == 0x7f {
// DEL is full box
value = '_'
}
if isFlash {
if value == ' ' {
// Flashing space in Apple is the full box. It can't be done with ANSI codes
value = '_'
}
return fmt.Sprintf("\033[5m%v\033[0m", string(value))
} else if isInverse {
return fmt.Sprintf("\033[7m%v\033[0m", string(value))
} else {
return string(value)
}
}