Note about x_calc_ratio.
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@ -619,5 +619,7 @@ void x_release_kimage(Kimage* kimage_ptr)
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// OG Addding ratio
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int x_calc_ratio(float x,float y)
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{
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// NOTE: This is a little bit slower, but is consistent time with each frame update.
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// Using this looks better as sleep() successfully syncs up with 1/60sec updates.
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return 1;
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}
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