mirror of
https://github.com/jamessanford/kegs.git
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180 lines
5.5 KiB
C
180 lines
5.5 KiB
C
// Lots of boilerplate OpenSLES code from the Android NDK 'native-audio' sample.
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// Hooked up to a copy of the KEGS Mac sound driver.
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#include <assert.h>
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#include <jni.h>
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#include <android/log.h>
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#define LOG_TAG "libkegs"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include "defc.h"
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#include "sound.h"
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extern JNIEnv *g_env;
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extern jobject g_thiz;
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extern int g_audio_rate;
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extern int g_audio_socket;
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extern int g_audio_enable;
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static SLObjectItf engineObject = NULL;
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static SLEngineItf engineEngine;
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static SLObjectItf outputMixObject = NULL;
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static SLObjectItf bqPlayerObject = NULL;
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static SLPlayItf bqPlayerPlay;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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static SLVolumeItf bqPlayerVolume;
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#define MACSND_REBUF_SIZE (64*1024)
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word32 g_macsnd_rebuf[MACSND_REBUF_SIZE];
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volatile word32 *g_macsnd_rebuf_ptr;
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volatile word32 *g_macsnd_rebuf_cur;
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volatile int g_macsnd_playing = 0;
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void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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assert(bq == bqPlayerBufferQueue);
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assert(NULL == context);
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// Read volatile items once.
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word32 *buf_ptr = (word32 *)g_macsnd_rebuf_ptr; // where new data is being written
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word32 *buf_cur = (word32 *)g_macsnd_rebuf_cur; // where we play from
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// Bail early so g_macsnd_playing can be reset.
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if (buf_ptr == buf_cur) {
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g_macsnd_playing = 0;
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return;
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}
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g_macsnd_playing = 1;
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// Play g_macsnd_rebuf_cur to EITHER
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// g_macsnd_rebuf_ptr
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// OR
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// &g_macsnd_rebuf[MACSND_REBUF_SIZE]
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word32 *last;
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if (buf_ptr < buf_cur) {
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// new data has wrapped around, only play to the end of the buffer.
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last = &g_macsnd_rebuf[MACSND_REBUF_SIZE];
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} else {
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// play to buf_ptr
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last = buf_ptr;
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}
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int samps;
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samps = last - buf_cur;
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samps = MIN(samps, 768);
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// Where we'll start playing from next time.
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if (&buf_cur[samps] == &g_macsnd_rebuf[MACSND_REBUF_SIZE]) {
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g_macsnd_rebuf_cur = &g_macsnd_rebuf[0];
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} else {
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g_macsnd_rebuf_cur = &buf_cur[samps];
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}
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SLresult result;
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result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, (char *)buf_cur, samps * 4);
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assert(SL_RESULT_SUCCESS == result);
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}
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int android_send_audio(byte *ptr, int in_size) {
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word32 *wptr, *macptr;
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word32 *eptr;
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int samps;
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int i;
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samps = in_size / 4;
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wptr = (word32 *)ptr;
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macptr = (word32 *)g_macsnd_rebuf_ptr;
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eptr = &g_macsnd_rebuf[MACSND_REBUF_SIZE];
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for(i = 0; i < samps; i++) {
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*macptr++ = *wptr++;
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if(macptr >= eptr) {
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macptr = &g_macsnd_rebuf[0];
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}
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}
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g_macsnd_rebuf_ptr = macptr;
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if(!g_macsnd_playing) {
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bqPlayerCallback(bqPlayerBufferQueue, NULL);
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}
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return in_size;
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}
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void child_sound_init_android() {
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g_audio_rate = 44100;
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set_audio_rate(g_audio_rate);
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if(engineObject != NULL) {
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// Already active.
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return;
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}
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SLresult result;
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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assert(SL_RESULT_SUCCESS == result);
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_44_1,
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SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
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SLDataSource audioSrc = {&loc_bufq, &format_pcm};
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
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assert(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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assert(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
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&bqPlayerBufferQueue);
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assert(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
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assert(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
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assert(SL_RESULT_SUCCESS == result);
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// -1000 is listenable, -2000 is quiet, ...
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#if 0
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result = (*bqPlayerVolume)->SetVolumeLevel(bqPlayerVolume, -2000);
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assert(SL_RESULT_SUCCESS == result);
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#endif
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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assert(SL_RESULT_SUCCESS == result);
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}
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void android_snd_init(word32 *shmaddr) {
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g_macsnd_rebuf_cur = &g_macsnd_rebuf[0];
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g_macsnd_rebuf_ptr = &g_macsnd_rebuf[0];
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/* just initialization, results in child_sound_init_android() */
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child_sound_loop(-1, -1, shmaddr);
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}
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