/* AppleWin : An Apple //e emulator for Windows Copyright (C) 1994-1996, Michael O'Brien Copyright (C) 1999-2001, Oliver Schmidt Copyright (C) 2002-2005, Tom Charlesworth Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski AppleWin is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. AppleWin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with AppleWin; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Description: Debugger * * Author: Copyright (C) 2006, Michael Pohoreski */ /* Needs adaptation for SDL and POSIX --bb */ /* There are just dummy wrappers for real functions can be found in AppleWin sources at http://applewin.berlios.de */ // disable warning C4786: symbol greater than 255 character: //#pragma warning(disable: 4786) #include "stdafx.h" // Full-Speed debugging int g_nDebugOnBreakInvalid = 0; int g_iDebugOnOpcode = 0; bool g_bDebugDelayBreakCheck = false; int g_nBreakpoints = 0; DWORD extbench = 0; bool g_bDebuggerViewingAppleOutput = false; BOOL g_bProfiling = 0; int g_nDebugSteps = 0; // Still called from external file void DebugDisplay( BOOL bDrawBackground ) { // Update_t bUpdateFlags = UPDATE_ALL; // if (! bDrawBackground) // bUpdateFlags &= ~UPDATE_BACKGROUND; // UpdateDisplay( bUpdateFlags ); } //=========================================================================== void DebuggerMouseClick( int x, int y ) { if (g_nAppMode != MODE_DEBUG) return; } void DebugEnd () { } ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// void DebuggerProcessKey( int keycode ) //void DebugProcessCommand (int keycode) { if (g_nAppMode != MODE_DEBUG) return; } //=========================================================================== void DebuggerUpdate() { // DebuggerCursorUpdate(); } void DebugContinueStepping () { } //=========================================================================== void DebugDestroy () { // DebugEnd(); } //=========================================================================== void DebugInitialize () { // AssemblerOff(); // update prompt } void DebuggerInputConsoleChar( TCHAR ch ) { if ((g_nAppMode == MODE_STEPPING) && (ch == DEBUG_EXIT_KEY)) { g_nDebugSteps = 0; // Exit Debugger } if (g_nAppMode != MODE_DEBUG) return; }