#pragma once // Define max 1 of these: //#define RIFF_SPKR //#define RIFF_MB // max volume for disable sound distortion #define SD_VOLUME SDL_MIX_MAXVOLUME / 2 enum {FADE_OUT, FADE_IN }; bool DSInit(); // init SDL_Auidio void DSUninit(); // uninit SDL_Auidio //void DSSndPlay(void * mydata, Uint8 *stream, int len); // callback func for playing sound void SoundCore_SetFade(int how); // double DSUploadBuffer(short* buffer, unsigned len); void DSUploadMockBuffer(short* buffer, unsigned len); // Upload Mockingboard data //LONG NewVolume(DWORD dwVolume, DWORD dwVolumeMax); extern bool g_bDSAvailable;