#pragma once // // For audio use only none or SDL_SOUND subsystem #define SOUND_NONE 0 //#define SOUND_DIRECT 1 //#define SOUND_SMART 2 #define SOUND_WAVE 1 extern DWORD soundtype; extern double g_fClksPerSpkrSample; // needed for DSPlaySnd callback function extern short * pDSSpkrBuf; // speaker data buffer (in size of g_dwDSSpkrBufferSize samples? extern DWORD g_dwDSSpkrBufferSize; // size of Speakers audio buffer extern UINT nDSSpkrWCur; // write cursor extern UINT nDSSpkrRCur; // read cursor void SpkrDestroy (); void SpkrInitialize (); void SpkrReinitialize (); void SpkrReset(); //BOOL SpkrSetEmulationType (/*HWND,*/DWORD); -2012aD void SpkrUpdate (DWORD); //void SpkrUpdate_Timer(); DWORD SpkrGetVolume(); void SpkrSetVolume(DWORD dwVolume, DWORD dwVolumeMax); void Spkr_Mute(); void Spkr_Demute(); bool Spkr_IsActive(); bool Spkr_DSInit(); void Spkr_DSUninit(); DWORD SpkrGetSnapshot(SS_IO_Speaker* pSS); DWORD SpkrSetSnapshot(SS_IO_Speaker* pSS); BYTE SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);