mirror of
https://github.com/dabonetn/linapple-pie.git
synced 2024-06-13 22:29:29 +00:00
130 lines
3.0 KiB
C++
130 lines
3.0 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 1994-1996, Michael O'Brien
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Copyright (C) 1999-2001, Oliver Schmidt
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Copyright (C) 2002-2005, Tom Charlesworth
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Copyright (C) 2006-2007, Tom Charlesworth, Michael Pohoreski
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Description: Debugger
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*
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* Author: Copyright (C) 2006, Michael Pohoreski
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*/
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/* Needs adaptation for SDL and POSIX --bb */
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/* There are just dummy wrappers for real functions can be found in AppleWin sources
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at http://applewin.berlios.de */
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// disable warning C4786: symbol greater than 255 character:
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//#pragma warning(disable: 4786)
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#include "stdafx.h"
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// Full-Speed debugging
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int g_nDebugOnBreakInvalid = 0;
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int g_iDebugOnOpcode = 0;
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bool g_bDebugDelayBreakCheck = false;
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int g_nBreakpoints = 0;
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DWORD extbench = 0;
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bool g_bDebuggerViewingAppleOutput = false;
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BOOL g_bProfiling = 0;
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int g_nDebugSteps = 0;
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// Still called from external file
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void DebugDisplay( BOOL bDrawBackground )
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{
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// Update_t bUpdateFlags = UPDATE_ALL;
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// if (! bDrawBackground)
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// bUpdateFlags &= ~UPDATE_BACKGROUND;
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// UpdateDisplay( bUpdateFlags );
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}
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//===========================================================================
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void DebuggerMouseClick( int x, int y )
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{
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if (g_nAppMode != MODE_DEBUG)
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return;
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}
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void DebugEnd ()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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void DebuggerProcessKey( int keycode )
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//void DebugProcessCommand (int keycode)
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{
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if (g_nAppMode != MODE_DEBUG)
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return;
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}
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//===========================================================================
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void DebuggerUpdate()
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{
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// DebuggerCursorUpdate();
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}
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void DebugContinueStepping ()
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{
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}
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//===========================================================================
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void DebugDestroy ()
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{
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// DebugEnd();
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}
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//===========================================================================
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void DebugInitialize ()
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{
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// AssemblerOff(); // update prompt
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}
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void DebuggerInputConsoleChar( TCHAR ch )
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{
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if ((g_nAppMode == MODE_STEPPING) && (ch == DEBUG_EXIT_KEY))
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{
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g_nDebugSteps = 0; // Exit Debugger
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}
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if (g_nAppMode != MODE_DEBUG)
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return;
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}
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