reinette-II-plus/reinetteII+.c

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/*
reinette II plus, a french Apple II emulator, using SDL2
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and powered by puce6502 - a MOS 6502 cpu emulator by the same author
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Last modified 13th of August 2020
Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include <stdio.h>
#include <SDL2/SDL.h>
#include "puce6502.h"
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//================================================================ SOFT SWITCHES
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uint8_t KBD = 0; // $C000, $C010 ascii value of keyboard input
bool SPKR = false; // $C030 Speaker toggle
bool TEXT = true; // $C050 CLRTEXT / $C051 SETTEXT
bool MIXED = false; // $C052 CLRMIXED / $C053 SETMIXED
uint8_t PAGE = 1; // $C054 PAGE1 / $C055 PAGE2
bool HIRES = false; // $C056 GR / $C057 HGR
//====================================================================== PADDLES
uint8_t PB0 = 0; // $C061 Push Button 0 (bit 7) / Open Apple
uint8_t PB1 = 0; // $C062 Push Button 1 (bit 7) / Solid Apple
uint8_t PB2 = 0; // $C063 Push Button 2 (bit 7) / shift mod !!!
float GCP[2] = {127, 127}; // GC Position ranging from 0 (left) to 255 right
float GCC[2] = {0}; // GC0 and GC1 Countdown
int GCD[2] = {0}; // GC0 and GC1 Directions (left/down or right/up)
int GCA[2] = {0}; // GC0 and GC1 Action (push or release)
uint8_t GCActionSpeed = 16; // Game Controller speed at which it goes to the edges
uint8_t GCReleaseSpeed = 16; // Game Controller speed at which it returns to center
const float GCFreq = 0.15; // the freq at which the 556 timer decreases the GC values
long long int GCCrigger; // the tick at which the GCs have been reseted
inline float paddle(int pdl){
GCC[pdl] -= (ticks - GCCrigger) * GCFreq;
if (GCC[pdl] < 0) GCC[pdl] = 0;
return(GCC[pdl]);
}
inline void resetPaddles(){
GCC[0] = GCP[0] * GCP[0];
GCC[1] = GCP[1] * GCP[1];
GCCrigger = ticks;
}
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//======================================================================== AUDIO
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#define audioBufferSize 4096 // found to be large enought
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Sint8 audioBuffer[2][audioBufferSize] = {0}; // see main() for more details
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SDL_AudioDeviceID audioDevice;
bool muted = false; // mute/unmute
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//====================================================================== DISK ][
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uint8_t slot6[256] = {0}; // P5A disk ][ PROM in slot 6
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int curDrv = 0; // only one can be enabled at a time
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struct drive{
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char filename[512]; // the full disk image path
bool readOnly; // based on the image file attributes
uint8_t data[232960]; // nibblelized disk image
bool motorOn; // motor status
bool writeMode; // writes to file are not implemented
uint8_t track; // current track position
uint16_t nibble; // ptr to nibble under head position
} disk[2] = {0}; // two disk ][ drive units
int insertFloppy(SDL_Window *wdo, char *filename, int drv){
int i, a, b;
char title[1024];
FILE *f = fopen(filename, "rb"); // open it in read binary
if (!f){
printf("Could not open %s\n", filename);
return(0);
}
if (fread(disk[drv].data, 1, 232960, f) != 232960){ // load it into memory and check size
printf("Floppy image should be exactly 232960 Bytes long\n");
return(0);
}
fclose(f);
sprintf(disk[drv].filename,"%s", filename); // update disk filename
f = fopen(filename, "ab"); // check if file is writeable
if (f){
disk[drv].readOnly = false; // f will be NULL if open in W failed
fclose(f);
}
else disk[drv].readOnly = true;
i = a = 0;
while (disk[0].filename[i] != 0) // find start of filename for disk0
if (disk[0].filename[i++] == '\\') a = i;
i = b = 0;
while (disk[1].filename[i] != 0) // find start of filename for disk1
if (disk[1].filename[i++] == '\\') b = i;
sprintf(title, "reinette II+ D1: %s D2: %s", disk[0].filename + a, \
disk[1].filename + b);
SDL_SetWindowTitle(wdo, title); // updates window title
return(1);
}
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int saveFloppy(int drive){
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if (disk[drive].filename[0] && !disk[drive].readOnly){ // is there's a floppy ? is it writable ?
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FILE *f = fopen(disk[drive].filename, "wb");
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if (f){ // open in write/binary succeeded
if (fwrite(disk[drive].data, 1, 232960, f) != 232960){ // check we could write the full lenght
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printf("Write failed\n");
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return(0); // failed to write
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}
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fclose(f); // release the ressource
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}
}
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return(1); // success
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}
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void stepMotor(uint16_t address){
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static bool phases[2][4] = {0}; // phases states (for both drives)
static bool phasesB[2][4] = {0}; // phases states Before
static bool phasesBB[2][4] = {0}; // phases states Before Before
static int pIdx[2] = {0}; // phase index (for both drives)
static int pIdxB[2] = {0}; // phase index Before
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static int halfTrackPos[2] = {0};
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address &= 7;
int phase = address >> 1;
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phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]];
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phasesB[curDrv][pIdx[curDrv]] = phases[curDrv][pIdx[curDrv]];
pIdxB[curDrv] = pIdx[curDrv];
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pIdx[curDrv] = phase;
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if (!(address & 1)){ // head not moving (PHASE x OFF)
phases[curDrv][phase] = false;
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return;
}
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if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0)) // head is moving in
halfTrackPos[curDrv] = 0;
if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140)) // head is moving out
halfTrackPos[curDrv] = 140;
phases[curDrv][phase] = true; // update track#
disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2;
disk[curDrv].nibble = 0; // not sure this is necessary ?
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}
//========================================== MEMORY MAPPED SOFT SWITCHES HANDLER
// this function is called from readMem and writeMem in puce6502
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// it complements both functions when address 1is between 0xC000 and 0xCFFF
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uint8_t softSwitches(uint16_t address, uint8_t value){
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static uint8_t dLatch = 0; // disk ][ I/O reg
static long long int lastTick = 0LL;
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if ((address >> 8) == 0xC6) return(slot6[address - 0xC600]); // disk ][ PROM
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switch (address){
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case 0xC000: return(KBD); // KEYBOARD
case 0xC010: KBD &= 0x7F; return(KBD); // key STROBE
case 0xC020: // TAPEOUT (shall we listen it ?)
case 0xC030: // SPEAKER
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case 0xC033: // apple invader uses it to output sound !
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if (!muted){
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SPKR = !SPKR; // toggle speaker state
Uint32 length = (ticks - lastTick) / 10.65625; // 1023000Hz / 96000Hz = 10.65625
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lastTick = ticks;
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if (length > audioBufferSize) length = audioBufferSize;
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SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length | 1); // | 1 TO HEAR HIGH FREQ SOUNDS
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}
break;
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case 0xC050: TEXT = false; break; // Graphics
case 0xC051: TEXT = true; break; // Text
case 0xC052: MIXED = false; break; // Mixed off
case 0xC053: MIXED = true; break; // Mixed on
case 0xC054: PAGE = 1; break; // Page 1
case 0xC055: PAGE = 2; break; // Page 2
case 0xC056: HIRES = false; break; // HiRes off
case 0xC057: HIRES = true; break; // HiRes on
case 0xC061: return(PB0); // Push Button 0
case 0xC062: return(PB1); // Push Button 1
case 0xC063: return(PB2); // Push Button 2
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case 0xC064: return(paddle(0) != 0 ? 0x80: 0x00); // Paddle 0
case 0xC065: return(paddle(1) != 0 ? 0x80: 0x00); // Paddle 1
case 0xC070: resetPaddles(); break; // paddle timer RST
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case 0xC0E0: // PHASE0OFF
case 0xC0E1: // PHASE0ON
case 0xC0E2: // PHASE1OFF
case 0xC0E3: // PHASE1ON
case 0xC0E4: // PHASE2OFF
case 0xC0E5: // PHASE2ON
case 0xC0E6: // PHASE3OFF
case 0xC0E7: stepMotor(address); break; // PHASE3ON
case 0xC0E8: disk[curDrv].motorOn = false; break; // MOTOROFF
case 0xC0E9: disk[curDrv].motorOn = true; break; // MOTORON
case 0xC0EA: // DRIVE0EN
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disk[0].motorOn = disk[1].motorOn || disk[0].motorOn;
disk[1].motorOn = false;
curDrv = 0;
break;
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case 0xC0EB: // DRIVE1EN
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disk[1].motorOn = disk[0].motorOn || disk[1].motorOn;
disk[0].motorOn = false;
curDrv = 1;
break;
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case 0xC0EC: // Shift Data Latch
if (disk[curDrv].writeMode) // writting
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disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch;
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else // reading
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dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble];
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disk[curDrv].nibble = (disk[curDrv].nibble + 1) % 0x1A00; // turn floppy
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return(dLatch);
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case 0xC0ED: dLatch = value; break; // Load Data Latch
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case 0xC0EE: // latch for READ
disk[curDrv].writeMode = false;
return(disk[curDrv].readOnly ? 0x80 : 0); // check protection
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case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE
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// default: printf("Uncaught Soft Switch access at %04X\n", address);
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}
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return(0); // catch all
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}
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//========================================================== PROGRAM ENTRY POINT
int main(int argc, char *argv[]){
// SDL INITIALIZATION
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int zoom = 2;
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const double frameDelay = 1000.0 / 60.0; // targeting 60 FPS
double fps = 60;
Uint32 frameStart = 0, frameTime = 0, frame = 0;
uint8_t tries = 0; // disk ][ speed-up
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SDL_Event event;
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SDL_bool paused = false, running = true, ctrl, shift, alt;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[DEBUG] > %s", SDL_GetError());
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return(-1);
}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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SDL_Window *wdo = SDL_CreateWindow("reinette II+", SDL_WINDOWPOS_CENTERED, \
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SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL);
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SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED); // | SDL_RENDERER_PRESENTVSYNC);
SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_NONE); // SDL_BLENDMODE_BLEND);
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SDL_RenderSetScale(rdr, zoom, zoom);
// SDL AUDIO INITIALIZATION
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SDL_AudioSpec desired = {96000, AUDIO_S8, 1, 0, 4096, 0, 0, NULL, NULL};
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audioDevice = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, SDL_FALSE);
SDL_PauseAudioDevice(audioDevice, muted);
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for (int i=1; i<audioBufferSize; i++){ // two audio buffers,
audioBuffer[true][i] = 120; // one used when SPKR is true
audioBuffer[false][i] = -120; // the other when SPKR is false
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}
// LOAD NORMAL AND REVERSE CHARACTERS BITMAPS
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SDL_Surface *tmpSurface = SDL_LoadBMP("assets/font-normal.bmp"); // load the normal font
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SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
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tmpSurface = SDL_LoadBMP("assets/font-reverse.bmp"); // load the reverse font
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SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
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// VARIABLES USED IN THE VIDEO PRODUCTION
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uint16_t vRamBase = 0x0400; // can be $400, $800, $2000 or $4000
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uint16_t previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw
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uint8_t previousBit[192][40] = {0}; // the last bit value of the byte before.
uint8_t lineLimit;
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uint8_t glyph; // a TEXT character, or 2 blocks in GR
uint8_t colorIdx = 0; // to index the color arrays
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bool monochrome = false;
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enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttr; // character attribute in TEXT
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SDL_Rect drvRect[2] = { {272, 188, 4, 4}, {276, 188, 4, 4} }; // disk drive status squares
SDL_Rect pixelGR = {0, 0, 7, 4}; // a block in LoRes
SDL_Rect dstRect = {0, 0, 7, 8}; // the dst character in rdr
SDL_Rect charRects[128]; // the src from the norm and rev textures
for (int c=0; c<128; c++){ // index of the array = ascii code
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charRects[c].x = 7 * c;
charRects[c].y = 0;
charRects[c].w = 7;
charRects[c].h = 8;
}
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const int color[16][3] = { // the 16 low res colors
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{ 0, 0, 0}, {226, 57, 86}, { 28, 116,205}, {126, 110, 173},
{ 31, 129, 128}, {137, 130, 122}, { 86, 168,228}, {144, 178, 223},
{151, 88, 34}, {234, 108, 21}, {158, 151,143}, {255, 206, 240},
{144, 192, 49}, {255, 253, 166}, {159, 210,213}, {255, 255, 255}};
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const int hcolor[16][3] = { // the high res colors (2 light levels)
{ 0, 0, 0}, {144, 192, 49}, {126, 110, 173}, {255, 255, 255},
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{ 0, 0, 0}, {234, 108, 21}, { 86, 168, 228}, {255, 255, 255},
{ 0, 0, 0}, { 63, 55, 86}, { 72, 96, 25}, {255, 255, 255},
{ 0, 0, 0}, { 43, 84, 114}, {117, 54, 10}, {255, 255, 255}};
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const int offsetGR[24] = { // helper for TEXT and GR video generation
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, // lines 0-7
0x028, 0x0A8, 0x128, 0x1A8, 0x228, 0x2A8, 0x328, 0x3A8, // lines 8-15
0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0}; // lines 16-23
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const int offsetHGR[192] = { // helper for HGR video generation
0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00, // 0-7
0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80, // 8-15
0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00, // 16-23
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0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
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0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0, // 168-183
0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50, // 176-183
0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0}; // 184-191
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// VM INITIALIZATION
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FILE *f = fopen("rom/appleII+.rom", "rb"); // load the Apple II+ ROM
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if (!f){
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printf("Could not open appleII+.rom\n"); // file not found
return(1); // exit
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}
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if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){ // the file is too small
printf("appleII+.rom should be 12 KB\n");
return(1); // exit
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}
fclose(f);
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f = fopen("rom/diskII.rom", "rb"); // load the P5A disk ][ PROM
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if (!f){
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printf("Could not open diskII.rom\n"); // file not found
return(1); // exit
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}
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if (fread(slot6, 1, 256, f) != 256){ // file too small
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printf("diskII.rom should be 256 Bytes\n");
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return(1); // exit
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}
fclose(f);
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if (argc > 1) insertFloppy(wdo, argv[1], 0); // load .nib in parameter into drive 0
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puce6502Reset(); // reset the 6502
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//================================================================== MAIN LOOP
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while (running){
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frameStart = SDL_GetTicks(); // start of a new frame
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if (!paused){
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puce6502Exec((long long int)(1023000.0 / fps)); // using actualized frame rate
while (disk[curDrv].motorOn && ++tries) // until motor is off or i reaches 255+1=0
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puce6502Exec(10000); // artificial drive speed up
}
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//=============================================================== USER INPUT
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while (SDL_PollEvent(&event)){
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alt = SDL_GetModState() & KMOD_ALT ? true : false;
ctrl = SDL_GetModState() & KMOD_CTRL ? true : false;
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shift = SDL_GetModState() & KMOD_SHIFT ? true : false;
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PB0 = alt ? 0xFF : 0x00; // update push button 0
PB1 = ctrl ? 0xFF : 0x00; // update push button 1
PB2 = shift ? 0xFF : 0x00; // update push button 2
if (event.type == SDL_QUIT) running = false; // WM sent TERM signal
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// if (event.type == SDL_WINDOWEVENT){ // pause if the window loses focus
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// if(event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
// paused = true;
// if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
// paused = false;
// }
if (event.type == SDL_DROPFILE){ // user dropped a file
char* filename = event.drop.file; // get full pathname
insertFloppy(wdo, filename, alt); // if ALT : drv 1 else drv 0
SDL_free(filename); // free filename memory
paused = false; // might already be the case
if (!(alt || ctrl)) // unless ALT or CTRL were
puce6502Goto(0xC600); // pressed, force reboot
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}
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if (event.type == SDL_KEYDOWN) // a key has been pressed
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switch (event.key.keysym.sym){
// EMULATOR CONTROL :
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case SDLK_F1: saveFloppy(0); break; // save disk 0 back to host
case SDLK_F2: saveFloppy(1); break; // save disk 1 back to host
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case SDLK_F3: if ((zoom-=2) < 0) zoom = 0; // zoom out
case SDLK_F4: if (++zoom > 8) zoom = 8; // zoom in
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SDL_SetWindowSize(wdo, 280 * zoom, 192 * zoom);
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SDL_RenderSetScale(rdr, zoom, zoom);
break;
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case SDLK_F5: if (GCReleaseSpeed > 1 ) GCReleaseSpeed -= 2; break; // PDL Trim
case SDLK_F6: if (GCReleaseSpeed < 127) GCReleaseSpeed += 2; break; // PDL Trim
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case SDLK_F7: // paste txt from clipboard
if (SDL_HasClipboardText()){
char *clipboardText = SDL_GetClipboardText();
int c = 0;
while (clipboardText[c]){ // all chars until ascii NUL
KBD = clipboardText[c++] | 0x80; // set bit7
if (KBD == 0x8A) KBD = 0x8D; // Line Feed to Carriage Ret
puce6502Exec(400000); // to process each char
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}
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SDL_free(clipboardText);
}
break;
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case SDLK_F8: muted = !muted; break; // mute
case SDLK_F9: monochrome = !monochrome; break; // ...
case SDLK_F10: paused = !paused; break; // pause / un-pause
case SDLK_F12: running = false; break; // goodbye
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case SDLK_F11: // reset
if (ctrl)
puce6502Break();
else {
puce6502Reset();
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softSwitches(0xC0E9,0); // drive0En
softSwitches(0xC0E8,0); // motorOff
}
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break;
// EMULATED KEYS :
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case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a
case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX
case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX
case SDLK_d: KBD = ctrl ? 0x84: 0xC4; break; // d EOT
case SDLK_e: KBD = ctrl ? 0x85: 0xC5; break; // e
case SDLK_f: KBD = ctrl ? 0x86: 0xC6; break; // f ACK
case SDLK_g: KBD = ctrl ? 0x87: 0xC7; break; // g BELL
case SDLK_h: KBD = ctrl ? 0x88: 0xC8; break; // h BS
case SDLK_i: KBD = ctrl ? 0x89: 0xC9; break; // i HTAB
case SDLK_j: KBD = ctrl ? 0x8A: 0xCA; break; // j LF
case SDLK_k: KBD = ctrl ? 0x8B: 0xCB; break; // k VTAB
case SDLK_l: KBD = ctrl ? 0x8C: 0xCC; break; // l FF
case SDLK_m: KBD = ctrl ? 0x8D: 0xCD; break; // m CR
case SDLK_n: KBD = ctrl ? 0x8E: 0xCE; break; // n
case SDLK_o: KBD = ctrl ? 0x8F: 0xCF; break; // o
case SDLK_p: KBD = ctrl ? 0x90: 0xD0; break; // p
case SDLK_q: KBD = ctrl ? 0x91: 0xD1; break; // q
case SDLK_r: KBD = ctrl ? 0x92: 0xD2; break; // r
case SDLK_s: KBD = ctrl ? 0x93: 0xD3; break; // s ESC
case SDLK_t: KBD = ctrl ? 0x94: 0xD4; break; // t
case SDLK_u: KBD = ctrl ? 0x95: 0xD5; break; // u NAK
case SDLK_v: KBD = ctrl ? 0x96: 0xD6; break; // v
case SDLK_w: KBD = ctrl ? 0x97: 0xD7; break; // w
case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL
case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y
case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z
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case SDLK_RETURN: KBD = ctrl ? 0x8A: 0x8D; break; // LF CR
case SDLK_LEFTBRACKET: KBD = ctrl ? 0x9B: 0xDB; break; // [ {
case SDLK_BACKSLASH: KBD = ctrl ? 0x9C: 0xDC; break; // \ |
case SDLK_RIGHTBRACKET: KBD = ctrl ? 0x9D: 0xDD; break; // ] }
case SDLK_BACKSPACE: KBD = ctrl ? 0xDF: 0x88; break; // BS
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case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 )
case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 !
case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2
case SDLK_3: KBD = shift? 0xA3: 0xB3; break; // 3 #
case SDLK_4: KBD = shift? 0xA4: 0xB4; break; // 4 $
case SDLK_5: KBD = shift? 0xA5: 0xB5; break; // 5 %
case SDLK_6: KBD = shift? 0xDE: 0xB6; break; // 6 ^
case SDLK_7: KBD = shift? 0xA6: 0xB7; break; // 7 &
case SDLK_8: KBD = shift? 0xAA: 0xB8; break; // 8 *
case SDLK_9: KBD = shift? 0xA8: 0xB9; break; // 9 (
case SDLK_QUOTE: KBD = shift? 0xA2: 0xA7; break; // ' "
case SDLK_EQUALS: KBD = shift? 0xAB: 0xBD; break; // = +
case SDLK_SEMICOLON: KBD = shift? 0xBA: 0xBB; break; // ; :
case SDLK_COMMA: KBD = shift? 0xBC: 0xAC; break; // , <
case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . >
case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ?
case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _
case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~
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case SDLK_LEFT: KBD = 0x88; break; // BS
case SDLK_RIGHT: KBD = 0x95; break; // NAK
case SDLK_SPACE: KBD = 0xA0; break;
case SDLK_ESCAPE: KBD = 0x9B; break;
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// EMULATED JOYSTICK :
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case SDLK_KP_1: GCD[0] = -1; GCA[0] = 1; break; // pdl0 <-
case SDLK_KP_3: GCD[0] = 1; GCA[0] = 1; break; // pdl0 ->
case SDLK_KP_5: GCD[1] = -1; GCA[1] = 1; break; // pdl1 <-
case SDLK_KP_2: GCD[1] = 1; GCA[1] = 1; break; // pdl1 ->
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}
if (event.type == SDL_KEYUP)
switch (event.key.keysym.sym){
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case SDLK_KP_1: GCD[0] = 1; GCA[0] = 0; break; // pdl0 ->
case SDLK_KP_3: GCD[0] = -1; GCA[0] = 0; break; // pdl0 <-
case SDLK_KP_5: GCD[1] = 1; GCA[1] = 0; break; // pdl1 ->
case SDLK_KP_2: GCD[1] = -1; GCA[1] = 0; break; // pdl1 <-
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}
}
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for (int pdl=0; pdl<2; pdl++){ // update the two paddles positions
if (GCA[pdl]) { // actively pushing the stick
GCP[pdl] += GCD[pdl] * GCActionSpeed;
if (GCP[pdl] > 255) GCP[pdl] = 255;
if (GCP[pdl] < 0 ) GCP[pdl] = 0;
}
else { // the stick is return back to center
GCP[pdl] += GCD[pdl] * GCReleaseSpeed;
if (GCD[pdl] == 1 && GCP[pdl] > 127) GCP[pdl] = 127;
if (GCD[pdl] == -1 && GCP[pdl] < 127) GCP[pdl] = 127;
}
}
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//============================================================= VIDEO OUTPUT
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// HIGH RES GRAPHICS
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if (!TEXT && HIRES){
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uint16_t word;
uint8_t bits[16], bit, pbit, colorSet, even;
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vRamBase = PAGE * 0x2000; // PAGE is 1 or 2
lineLimit = MIXED ? 160 : 192;
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for (int line=0; line<lineLimit; line++){ // for every line
for (int col=0; col<40; col += 2){ // for every 7 horizontal dots
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int x = col * 7;
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even = 0;
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word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8; // store the two next bytes into 'word'
word += ram[ vRamBase + offsetHGR[line] + col ]; // in reverse order
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if (previousDots[line][col] != word || !frame){ // check if this group of 7 dots need a redraw
// or refresh the full screen every 1/2 second
for (bit=0; bit<16; bit++) // store all bits 'word' into 'bits'
bits[bit] = (word >> bit) & 1;
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colorSet = bits[7] * 4; // select the right color set
pbit = previousBit[line][col]; // the bit value of the left dot
bit = 0; // starting at 1st bit of 1st byte
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while (bit < 15){ // until we reach bit7 of 2nd byte
if (bit == 7){ // moving into the second byte
colorSet = bits[15] * 4; // update the color set
bit++; // skip bit 7
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}
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if (monochrome)
colorIdx = bits[bit] * 3; // black if bit==0, white if bit==1
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else
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colorIdx = even + colorSet + (bits[bit] << 1) + (pbit);
SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \
hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderDrawPoint(rdr, x++, line);
pbit = bits[bit++]; // proceed to the next pixel
even = even ? 0 : 8; // one pixel every two is darker
}
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previousDots[line][col] = word; // update the video cache
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if ((col < 37) && (previousBit[line][col + 2] != pbit)){ // check color franging effect on the dot after
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previousBit[line][col + 2] = pbit; // set pbit and clear the
previousDots[line][col + 2] = -1; // video cache for next dot
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}
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} // if (previousDots[line][col] ...
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}
}
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}
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// lOW RES GRAPHICS
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else if (!TEXT){ // and not in HIRES
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vRamBase = PAGE * 0x0400;
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lineLimit = MIXED ? 20 : 24;
for (int col=0; col<40; col++){ // for each column
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pixelGR.x = col * 7;
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for (int line=0; line<lineLimit; line++){ // for each row
pixelGR.y = line * 8; // first block
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glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
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colorIdx = glyph & 0x0F; // first nibble
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SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(rdr, &pixelGR);
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pixelGR.y += 4; // second block
colorIdx = (glyph & 0xF0) >> 4; // second nibble
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SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(rdr, &pixelGR);
}
}
}
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// TEXT 40 COLUMNS
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if (TEXT || MIXED){
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vRamBase = PAGE * 0x0400;
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lineLimit = TEXT ? 0 : 20;
for (int col=0; col<40; col++){ // for each column
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dstRect.x = col * 7;
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for (int line=lineLimit; line<24; line++){ // for each row
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dstRect.y = line * 8;
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glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
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if (glyph > 0x7F) glyphAttr = A_NORMAL; // is NORMAL ?
else if (glyph < 0x40) glyphAttr = A_INVERSE; // is INVERSE ?
else glyphAttr = A_FLASH; // it's FLASH !
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glyph &= 0x7F; // unset bit 7
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if (glyph > 0x5F) glyph &= 0x3F; // shifts to match
if (glyph < 0x20) glyph |= 0x40; // the ASCII codes
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if (glyphAttr == A_NORMAL || (glyphAttr == A_FLASH && frame < 15))
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SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect);
else
SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect);
}
}
}
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//====================================================== DISPLAY DISK STATUS
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if (disk[curDrv].motorOn){ // drive is active
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if (disk[curDrv].writeMode)
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SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85); // red for writes
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else
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SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85); // green for reads
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SDL_RenderFillRect(rdr, &drvRect[curDrv]); // square actually
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}
//========================================================= SDL RENDER FRAME
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if (++frame > 30) frame = 0;
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frameTime = SDL_GetTicks() - frameStart; // frame duration
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if (frameTime < frameDelay) { // do we have time ?
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SDL_Delay(frameDelay - frameTime); // wait 'vsync'
SDL_RenderPresent(rdr); // swap buffers
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frameTime = SDL_GetTicks() - frameStart; // update frameTime
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}
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fps = (frameDelay / (double)frameTime) * 60.0; // calculate the actual frame rate
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} // while (running)
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//================================================ RELEASE RESSOURSES AND EXIT
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SDL_AudioQuit();
SDL_Quit();
return(0);
}