/*

 reinette II plus, a french Apple II emulator, using SDL2
 and powered by puce6502 - a MOS 6502 cpu emulator by the same author
 Last modified 1st of August 2020
 Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2@gmail.com)

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.

*/

#include <stdio.h>
#include <SDL2/SDL.h>
#include "puce6502.h"


//================================================================ SOFT SWITCHES

uint8_t TEXT  = 0;      // start of text (0=full text, 20=mixed or 24=full GR)
uint8_t PAGE  = 1;      // 0xC054 for page1 or 0xC055 for page2
bool    HIRES = false;  // 0xC056 (off: GR) or 0xC057 (on: HGR)

bool    SPKR  = false;  // 0xC030 Speaker toggle
bool    MUTED = false;  // not an Apple II Soft Switch, press F9 to mute/unmute

uint8_t KBD   = 0;      // 0xC000, 0xC010 ascii value of keyboard input

uint8_t PB0   = 0;      // 0xC061 Push Button 0 (bit 7) / Open Apple
uint8_t PB1   = 0;      // 0xC062 Push Button 1 (bit 7) / Solid Apple

uint8_t GC0   = 0;      // 0xC064 Game Controller 0 (bit 7)
uint8_t GC1   = 0;      // 0xC065 Game Controller 1 (bit 7)
float   TGC0, TGC1;     // Timers for GC0 and GC1
float   trimGC = .24;   // Game Controller trim use F5 and F6 to adjust it


//======================================================================== AUDIO

#define audioBufferSize 512               // found to be large enought
#define rate 50                           // 1 Mhz / 20000 Hz (the wavSpec.freq)
SDL_AudioDeviceID audioDevice;
uint8_t audioBuffer[2][audioBufferSize];  // see main() for more details
long long int lastTick = 0LL;


//====================================================================== DISK ][

uint8_t slot6[256] = {0};                 // disk ][ PROM in slot 6

struct drive{
  char filename[512];                     // the full disk image path
  bool readOnly;                          // based on the image file attributes
  uint8_t data[232960];                   // nibblelized disk image
  bool motorOn;                           // motor status
  bool writeMode;                         // writes to file are not implemented
  uint8_t track;                          // current track position
  uint16_t nibble;                        // current nibble under head position
} disk[2] = {0};                          // two disk ][ drive units

int curDrv = 0;                           // only one can be enabled at a time

void stepMotor(uint16_t address){
	static bool phases[2][4]   = {0};       // phases states (for both drives)
  static bool phasesB[2][4]  = {0};       // phases states Before
  static bool phasesBB[2][4] = {0};       // phases states Before Before
  static int pIdx[2]         = {0};       // phase index (for both drives)
  static int pIdxB[2]        = {0};       // phase index Before
  static int halfTrackPos[2] = {0};

	address &= 7;
	int phase = address >> 1;

	phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]];
  phasesB[curDrv][pIdx[curDrv]]   = phases[curDrv][pIdx[curDrv]];
  pIdxB[curDrv] = pIdx[curDrv];
	pIdx[curDrv]  = phase;

	if ((address & 1) == 0){                // head not moving (PHASE X OFF)
		phases[curDrv][phase] = false;
    return;
  }
                                          // head is moving in
	if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0))
		halfTrackPos[curDrv] = 0;
                                          // head is moving out
	if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140))
		halfTrackPos[curDrv] = 140;
                                          // update track
	phases[curDrv][phase] = true;
	disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2;
}


//========================================== MEMORY MAPPED SOFT SWITCHES HANDLER
// this function is called from readMem and writeMem in puce6502
// it complements both functions when address is between 0xC000 and 0xCFFF

uint8_t softSwitches(uint16_t address, uint8_t value){
  static uint8_t dLatch = 0;                                 // disk ][ I/O reg

  if (address>>8 == 0xC6) return(slot6[address - 0xC600]);   // disk ][ PROM

  switch (address){
    case 0xC000: return(KBD);                                // keyboard
    case 0xC010: KBD &= 0x7F; return(KBD);                   // key strobe

    case 0xC030:                                             // Sound
      SPKR = !SPKR;                                          // toggle speaker
      if (!MUTED){
        uint16_t length = (ticks - lastTick) / rate;
        if (length > audioBufferSize) length = audioBufferSize;
        ticks -= length << 2;                                // speed up CPU
        lastTick = ticks;
        SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length);
      }
      break;

    case 0xC050: if (!TEXT) TEXT = 20; break;                // Graphics
    case 0xC051: TEXT  = 0;     break;                       // Text
    case 0xC052: TEXT  = 24;    break;                       // Full Screen
    case 0xC053: TEXT  = 20;    break;                       // Mixed Screen
    case 0xC054: PAGE  = 1;     break;                       // Page 1
    case 0xC055: PAGE  = 2; if (HIRES) TEXT = 24; break;     // Page 2
    case 0xC056: HIRES = false; break;                       // HiRes off
    case 0xC057: HIRES = true;  break;                       // HiRes on

    case 0xC061: return(PB0);                                // Push Button 0
    case 0xC062: return(PB1);                                // Push Button 1
    case 0xC064: return((TGC0-=trimGC) > 192? 0x80: 0x00);   // Paddle 0
    case 0xC065: return((TGC1-=trimGC) > 192? 0x80: 0x00);   // Paddle 1
    case 0xC070: TGC0 = GC0; TGC1 = GC1; break;              // paddle timer RST

    case 0xC0E0:                                             // PHASE0OFF
  	case 0xC0E1:                                             // PHASE0ON
  	case 0xC0E2:                                             // PHASE1OFF
  	case 0xC0E3:                                             // PHASE1ON
  	case 0xC0E4:                                             // PHASE2OFF
  	case 0xC0E5:                                             // PHASE2ON
  	case 0xC0E6:                                             // PHASE3OFF
    case 0xC0E7: stepMotor(address); break;                  // PHASE3ON

  	case 0xC0E8: disk[curDrv].motorOn = false; break;        // MOTOROFF
  	case 0xC0E9: disk[curDrv].motorOn = true;  break;        // MOTORON

    case 0xC0EA:                                             // DRIVE0EN
      disk[0].motorOn = disk[1].motorOn || disk[0].motorOn;
      disk[1].motorOn = false;
      curDrv = 0;
      break;
    case 0xC0EB:                                             // DRIVE1EN
      disk[1].motorOn = disk[0].motorOn || disk[1].motorOn;
      disk[0].motorOn = false;
      curDrv = 1;
      break;

    case 0xC0EC:                                             // Shift Data Latch
      if (disk[curDrv].writeMode)                            // writting
        disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch;
      else                                                   // reading
        dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble];
      disk[curDrv].nibble = (disk[curDrv].nibble+1)%0x1A00;  // turn floppy
      return(dLatch);

    case 0xC0ED: dLatch = value; break;                      // Load Data Latch

  	case 0xC0EE:                                             // latch for READ
  		disk[curDrv].writeMode = false;
      return(disk[curDrv].readOnly ? 0x80 : 0);              // check protection

  	case 0xC0EF: disk[curDrv].writeMode = true; break;       // latch for WRITE
  }
  return(0);                                                 // catch all
}


//========================================================== PROGRAM ENTRY POINT

int main(int argc, char *argv[]){

  // VM INITIALIZATION

  FILE *f = fopen("appleII+.rom", "rb");       // load the Apple II+ ROM
  if (f){
    if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){
      printf("appleII+.rom should be 12 K Bytes\n");
      return(1);
    }
    fclose(f);
  }
  else {
    printf("Could not open appleII+.rom\n");
    return(2);
  }

  f = fopen("diskII.rom", "rb");               // load the disk ][ PROM
  if (f){
    if (fread(slot6, 1, 256, f) != 256){
      printf("diskII.rom should be 256 Bytes\n");
      return(3);
    }
    fclose(f);
  }
  else {
    printf("Could not open diskII.rom\n");
    return(4);
  }

  if (argc > 1){                               // load .nib in drive 0
    f = fopen(argv[1], "rb");                  // open it in read binary
    if (f){
      if (fread(disk[0].data, 1, 232960, f) != 232960){
        printf("This floppy image should be 232960 Bytes\n");
        return(5);
      }
      fclose(f);
      sprintf(disk[0].filename,"%s", argv[1]); // update disk filename

      f = fopen(argv[1], "ab");                // check if file is writeable
      if (f){
        disk[0].readOnly = true;               // f will be NULL if open failed
        fclose(f);
      }
      else disk[0].readOnly = false;
    }
  }

  puce6502Reset();                             // reset the 6502


  // SDL INITIALIZATION

  int zoom = 2;
  char title[1024] = "reinette II+";

  if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[DEBUG] > %s", SDL_GetError());
    return(10);
  }

  SDL_EventState(SDL_DROPFILE, SDL_ENABLE);

  SDL_Window *wdo = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, \
                 SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL);

  SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED);

  SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_BLEND);
  SDL_RenderSetScale(rdr, zoom, zoom);

  const int frameDelay = 1000/60;    // targeting 60 FPS
  Uint32 frameStart = 0, frameTime = 0, frame = 0;
  SDL_Event event;
  bool paused = false, running = true, ctrl, shift, alt;


  // SDL AUDIO INITIALIZATION

  SDL_AudioSpec wavSpec = {20000, AUDIO_U8, 1, 0, 8, 0, 0, NULL, NULL};
  audioDevice = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0);
  SDL_PauseAudioDevice(audioDevice, MUTED);

  // two audio buffers, one when the speaker is 'on', the other when it's 'off'
  for (int i=0; i<audioBufferSize; i++){
    audioBuffer[true][i] = 32;        // when SPKR==true : 1/8 of max amplitude
    audioBuffer[false][i] = 0;        // when SPKR==false : silence
  }


  // LOAD NORMAL AND REVERSE CHARACTERS BITMAPS

  SDL_Surface *tmpSurface = SDL_LoadBMP("font-normal.bmp");
  SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
  SDL_FreeSurface(tmpSurface);

  tmpSurface = SDL_LoadBMP("font-reverse.bmp");
  SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
  SDL_FreeSurface(tmpSurface);


  // VARIABLES USED IN THE VIDEO PRODUCTION

  uint16_t previousDots[192][40]={0}; // check which Hi-Res 7 dots needs redraw
  int previousBit[192][40]={0};       // the dot value of the byte before.
  uint8_t  glyph;                     // a TEXT character, or 2 blocks in GR
  uint16_t vRamBase = 0x0400;         // can be 0x0400, 0x0800, 0x2000 or 0x4000
  uint8_t  colorIdx = 0;              // to index the color arrays
  SDL_Rect pixelGR = {0, 0, 7, 4};    // a block in LoRes
  SDL_Rect dstRect = {0, 0, 7, 8};    // the dst character in rdr
  SDL_Rect charRects[128];            // the src from the norm and rev textures
  for (int c=0; c<128; c++){          // index of the array = ascii code
    charRects[c].x = 7 * c;
    charRects[c].y = 0;
    charRects[c].w = 7;
    charRects[c].h = 8;
  }
  SDL_Rect drvRect[2] = {             // disk drive status squares
    {272, 188, 4, 4}, {276, 188, 4, 4}};

  enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttribute;
  bool MONOCHROME = false;

  const int color[16][3] = {         // the 16 low res colors
    {  0,   0,   0}, {226,  57,  86}, { 28, 116,205}, {126, 110, 173},
    { 31, 129, 128}, {137, 130, 122}, { 86, 168,228}, {144, 178, 223},
    {151,  88,  34}, {234, 108,  21}, {158, 151,143}, {255, 206, 240},
    {144, 192,  49}, {255, 253, 166}, {159, 210,213}, {255, 255, 255}};

  const int hcolor[8][3] = {         // the high res colors (2 color sets)
    {  0,   0,   0}, {144, 192,  49}, {126, 110, 173}, {255, 255, 255},
    {  0,   0,   0}, {234, 108,  21}, { 86, 168, 228}, {255, 255, 255}};

  const int dhcolor[8][3] = {        // the high res 2nd half pixel, darker
    {  0,   0,   0}, { 63,  55,  86}, { 72,  96,  25}, {255, 255, 255},
    {  0,   0,   0}, { 43,  84, 114}, {117,  54,  10}, {255, 255, 255}};

  const int offsetGR[24] = {         // helper for TEXT and GR video generation
    0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380,   // lines 0-7
    0x028, 0x0A8, 0x128, 0x1A8, 0x228, 0x2A8, 0x328, 0x3A8,   // lines 8-15
    0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0};  // lines 16-23

  const int offsetHGR[192] = {       // helper for HGR video generation
    0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00,  // 0-7
    0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80,  // 8-15
    0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00,  // 16-23
    0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
    0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
    0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
    0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
    0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
    0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
    0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
    0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
    0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
    0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
    0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
    0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
    0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
    0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
    0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
    0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
    0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
    0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
    0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0,  // 168-183
    0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50,  // 176-183
    0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0}; // 184-191



  //================================================================== MAIN LOOP

  while (running){

    frameStart = SDL_GetTicks();                    // start of a new frame


    //================================================================== RUN CPU

    if (!paused){
      puce6502Exec(16666); // execute 1000000/60 cycles at each frame
      if (disk[curDrv].motorOn)                     // drive is active
        puce6502Exec(500000);                       // artificial drive speed up
    }


    //=========================================================== KEYBOARD INPUT

    while (SDL_PollEvent(&event)){

      ctrl  = SDL_GetModState() & KMOD_CTRL  ? true : false;
      alt   = SDL_GetModState() & KMOD_ALT   ? true : false;
      shift = SDL_GetModState() & KMOD_SHIFT ? true : false;;
      PB0   = alt   ? 0xFF : 0x00;                  // update push button 0
      PB1   = ctrl  ? 0xFF : 0x00;                  // update push button 1


      if (event.type == SDL_QUIT) running = false;  // WM sent TERM signal


      if (event.type == SDL_DROPFILE){              // user dropped a file

        char* filename = event.drop.file;           // get full pathname
        f = fopen(filename, "rb");                  // open it in read binary
        if (f){
          fread(disk[alt].data, 1, 232960, f);      // if ALT : drv 1 else drv 0
          fclose(f);
        }

        f = fopen(filename, "ab");                  // check if file is writable
        if (f) {
          disk[alt].readOnly = true;                // f is NULL if open failed
          fclose(f);
        }
        else disk[alt].readOnly = false;

        sprintf(disk[alt].filename,"%s", filename); // update disk filename
        SDL_free(filename);                         // free filename memory

        int i, a, b;                                // updates window title
        i = a = 0;
        while (disk[0].filename[i] != 0)            // find start of filename
          if (disk[0].filename[i++] == '\\') a = i; // for disk0
        i = b = 0;
        while (disk[1].filename[i] != 0)            // find start of filename
          if (disk[1].filename[i++] == '\\') b = i; // for disk1
        sprintf(title, "reinette II+   D1: %s   D2: %s", \
                disk[0].filename + a, disk[1].filename + b);

        SDL_SetWindowTitle(wdo, title);             // set the title
        paused = false;                             // might already be the case
        if (!alt) puce6502Goto(0xC600);             // force reboot
      }


      if (event.type == SDL_KEYDOWN)                // a key has been pressed

        switch (event.key.keysym.sym){

          // EMULATOR CONTROL :

          case SDLK_F1:                            // save disk 0 back to host
            if (disk[0].filename[0] && !disk[0].readOnly){
              f = fopen(disk[0].filename, "wb");
              if (f){
                if (fwrite(disk[0].data, 1, 232960, f) != 232960){
                  printf("Write failed\n");
                  return(20);
                }
                fclose(f);
              }
            }
            break;

          case SDLK_F2:                             // save disk 1 back to host
            if (disk[1].filename[0] && !disk[1].readOnly){
              f = fopen(disk[1].filename, "wb");
              if (f){
                if (fwrite(disk[1].data, 1, 232960, f) != 232960){
                  printf("Write failed\n");
                  return(21);
                }
                fclose(f);
              }
            }
            break;


          case SDLK_F3:           paused = !paused;          break;  //

          case SDLK_F4:                             // paste txt from clipboard
            if (SDL_HasClipboardText()){
              char *clipboardText = SDL_GetClipboardText();
              int c = 0;
              while (clipboardText[c]){             // all chars until ascii NUL
                KBD = clipboardText[c++] | 0x80;    // set bit7
                if (KBD == 0x8A) KBD = 0x8D;        // Line Feed to Carriage Ret
                puce6502Exec(400000);               // to process each char
              }
              SDL_free(clipboardText);
            }
            break;


          case SDLK_F5: if ((zoom-=2) < 0) zoom = 0;                 // zoom out
          case SDLK_F6: if (++zoom > 8) zoom = 8;                    // zoom in
            SDL_SetWindowSize(wdo, 280*zoom, 192*zoom);
            SDL_RenderSetScale(rdr, zoom, zoom);             break;


          case SDLK_F7:           trimGC -= .01;             break;  // PDL Trim
          case SDLK_F8:           trimGC += .01;             break;  // PDL Trim

          case SDLK_F9:           MUTED = !MUTED;            break;  // mute

          case SDLK_F10:          MONOCHROME = !MONOCHROME;  break;  //

          case SDLK_F11:                                             // reset
            if (ctrl)
              puce6502Break();
            else {
              puce6502Reset();
              softSwitches(0xC0E8,0);                                // motorOff
              softSwitches(0xC0E9,0);                                // drive0En
            }
            break;

          case SDLK_F12:          running = false;           break;  // goodbye


          // EMULATED KEYS :
          case SDLK_ESCAPE:       KBD = 0x9B;                break;  // ESC
          case SDLK_RETURN:       KBD = 0x8D;                break;  // CR
          case SDLK_DELETE:       KBD = 0x80;                break;  // DEL->NUL
          case SDLK_LEFT:         KBD = 0x88;                break;  // BS
          case SDLK_RIGHT:        KBD = 0x95;                break;  // NAK
          case SDLK_BACKSPACE:    KBD = 0x88;                break;  // BS
          case SDLK_SPACE:        KBD = 0xA0;                break;
          case SDLK_a:            KBD = ctrl ? 0x81: 0xC1;   break;  // a
          case SDLK_b:            KBD = ctrl ? 0x82: 0xC2;   break;  // b STX
          case SDLK_c:            KBD = ctrl ? 0x83: 0xC3;   break;  // c ETX
          case SDLK_d:            KBD = ctrl ? 0x84: 0xC4;   break;  // d EOT
          case SDLK_e:            KBD = ctrl ? 0x85: 0xC5;   break;  // e
          case SDLK_f:            KBD = ctrl ? 0x86: 0xC6;   break;  // f ACK
          case SDLK_g:            KBD = ctrl ? 0x87: 0xC7;   break;  // g BELL
          case SDLK_h:            KBD = ctrl ? 0x88: 0xC8;   break;  // h BS
          case SDLK_i:            KBD = ctrl ? 0x89: 0xC9;   break;  // i HTAB
          case SDLK_j:            KBD = ctrl ? 0x8A: 0xCA;   break;  // j LF
          case SDLK_k:            KBD = ctrl ? 0x8B: 0xCB;   break;  // k VTAB
          case SDLK_l:            KBD = ctrl ? 0x8C: 0xCC;   break;  // l FF
          case SDLK_m:            KBD = ctrl ? 0x8D: 0xCD;   break;  // m CR
          case SDLK_n:            KBD = ctrl ? 0x8E: 0xCE;   break;  // n
          case SDLK_o:            KBD = ctrl ? 0x8F: 0xCF;   break;  // o
          case SDLK_p:            KBD = ctrl ? 0x90: 0xD0;   break;  // p
          case SDLK_q:            KBD = ctrl ? 0x91: 0xD1;   break;  // q
          case SDLK_r:            KBD = ctrl ? 0x92: 0xD2;   break;  // r
          case SDLK_s:            KBD = ctrl ? 0x93: 0xD3;   break;  // s ESC
          case SDLK_t:            KBD = ctrl ? 0x94: 0xD4;   break;  // t
          case SDLK_u:            KBD = ctrl ? 0x95: 0xD5;   break;  // u NAK
          case SDLK_v:            KBD = ctrl ? 0x96: 0xD6;   break;  // v
          case SDLK_w:            KBD = ctrl ? 0x97: 0xD7;   break;  // w
          case SDLK_x:            KBD = ctrl ? 0x98: 0xD8;   break;  // x CANCEL
          case SDLK_y:            KBD = ctrl ? 0x99: 0xD9;   break;  // y
          case SDLK_z:            KBD = ctrl ? 0x9A: 0xDA;   break;  // z
          case SDLK_0:            KBD = shift? 0xA9: 0xB0;   break;  // 0 )
          case SDLK_1:            KBD = shift? 0xA1: 0xB1;   break;  // 1 !
          case SDLK_2:            KBD = shift? 0xC0: 0xB2;   break;  // 2 @
          case SDLK_3:            KBD = shift? 0xA3: 0xB3;   break;  // 3 #
          case SDLK_4:            KBD = shift? 0xA4: 0xB4;   break;  // 4 $
          case SDLK_5:            KBD = shift? 0xA5: 0xB5;   break;  // 5 %
          case SDLK_6:            KBD = shift? 0xDE: 0xB6;   break;  // 6 ^
          case SDLK_7:            KBD = shift? 0xA6: 0xB7;   break;  // 7 &
          case SDLK_8:            KBD = shift? 0xAA: 0xB8;   break;  // 8 *
          case SDLK_9:            KBD = shift? 0xA8: 0xB9;   break;  // 9 (
          case SDLK_QUOTE:        KBD = shift? 0xA2: 0xA7;   break;  // ' "
          case SDLK_EQUALS:       KBD = shift? 0xAB: 0xBD;   break;  // = +
          case SDLK_SEMICOLON:    KBD = shift? 0xBA: 0xBB;   break;  // ; :
          case SDLK_COMMA:        KBD = shift? 0xBC: 0xAC;   break;  // , <
          case SDLK_PERIOD:       KBD = shift? 0xBE: 0xAE;   break;  // . >
          case SDLK_SLASH:        KBD = shift? 0xBF: 0xAF;   break;  // / ?
          case SDLK_MINUS:        KBD = shift? 0xDF: 0xAD;   break;  // - _
          case SDLK_LEFTBRACKET:  KBD = shift? 0xFB: 0xDB;   break;  // [ {
          case SDLK_BACKSLASH:    KBD = shift? 0xFC: 0xDC;   break;  // \ |
          case SDLK_RIGHTBRACKET: KBD = shift? 0xFD: 0xDD;   break;  // ] }
          case SDLK_BACKQUOTE:    KBD = shift? 0xFE: 0xE0;   break;  // ` ~

          case SDLK_KP_1:         GC0 = 192;                 break;  // pdl0 <-
          case SDLK_KP_3:         GC0 = 255;                 break;  // pdl0 ->
          case SDLK_KP_5:         GC1 = 192;                 break;  // pdl1 <-
          case SDLK_KP_2:         GC1 = 255;                 break;  // pdl1 ->
        }

      if (event.type == SDL_KEYUP)
        switch (event.key.keysym.sym){
          case SDLK_KP_1:         GC0 = 224;                 break; // reset
          case SDLK_KP_3:         GC0 = 224;                 break; // the
          case SDLK_KP_5:         GC1 = 224;                 break; // paddles
          case SDLK_KP_2:         GC1 = 224;                 break; // to center
        }
    }


    //============================================================= VIDEO OUTPUT

    //======================================================== HIGH RES GRAPHICS

    if (HIRES){
      int word, bits[16], bit, pbit, colorSet;
      bool even;

      vRamBase = PAGE * 0x2000;               // PAGE is 1 or 2

      for (int line=0; line<TEXT*8; line++){  // for every line
        for (int col=0; col<40; col += 2){    // for every 7 horizontal dots
          int x = col * 7;
          even = true;

          // put the two next bytes into one word (in reverse order)
          word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8;
          word +=           ram[ vRamBase + offsetHGR[line] + col ];

          // check if this group of 7 dots need a redraw (ie was modified)
          if (previousDots[line][col] != word || frame == 0){

            // store all bits of the word into the bits array
            for (bit=0; bit<16; bit++) bits[bit] = (word >> bit) & 1;

            colorSet = bits[7] * 4;           // select the right color set
            pbit = previousBit[line][col];
            bit = 0;                          // starting at 1st bit of 1st byte

            while (bit < 15){                 // until we reach bit7 of 2nd byte

              if (bit == 7){                  // moving into the second byte
                colorSet = bits[15] * 4;      // update the color set
                pbit = bits[6];
                bit++;                        // skip bit 7
              }

              if (MONOCHROME)
                colorIdx = bits[bit] * 3;
              else
                colorIdx = colorSet + (bits[bit] << 1) + (pbit);

              if (even)
                SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \
                  hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
              else
                SDL_SetRenderDrawColor(rdr, dhcolor[colorIdx][0], \
                  dhcolor[colorIdx][1], dhcolor[colorIdx][2], SDL_ALPHA_OPAQUE);

              SDL_RenderDrawPoint(rdr, x, line);

              x++;                            // proceed to the next dot
              pbit = bits[bit];
              bit++;
              even = !even;
            } // while (bit < 15)

            previousDots[line][col] = word; // update the video cache

            if ((col < 37) && (previousBit[line][col + 2] != pbit)){
              previousBit[line][col + 2] = pbit;   // check for color franging
              previousDots[line][col + 2] = -1;
            }

          } // if (previousDots[line][col] ...
        }
      }
    } // if (HIRES)




    //========================================================= lOW RES GRAPHICS

    else if (TEXT){                                         // not in full text
      vRamBase = PAGE * 0x0400;
      for (int col=0; col<40; col++){                       // for each column
        pixelGR.x = col * 7;
        for (int line=0; line<TEXT; line++){                // for each row
          pixelGR.y = line * 8;                             // first block

          glyph = ram[vRamBase + offsetGR[line] + col];     // read video memory

          colorIdx = glyph & 0x0F;                          // first nibble
          SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
              color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
          SDL_RenderFillRect(rdr, &pixelGR);

          pixelGR.y += 4;                                   // second block
          colorIdx = (glyph & 0xF0) >> 4;                   // second nibble
          SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
              color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
          SDL_RenderFillRect(rdr, &pixelGR);
        }
      }
    }


    //========================================================== TEXT 40 COLUMNS

    if (TEXT != 24){
      vRamBase = PAGE * 0x0400;
      for (int col=0; col<40; col++){                       // for each column
        dstRect.x = col * 7;
        for (int line=TEXT; line<24; line++){               // for each row
          dstRect.y = line * 8;

          glyph = ram[vRamBase + offsetGR[line] + col];     // read video memory

          if (glyph < 0x40) glyphAttribute = A_INVERSE;     // is INVERSE ?
          else if (glyph > 0x7F) glyphAttribute = A_NORMAL; // is NORMAL ?
          else glyphAttribute = A_FLASH;                    // it's FLASH !

          glyph &= 0x7F;                                    // unset bit 7

          if (glyph > 0x5F) glyph &= 0x3F;                  // shifts to match
          if (glyph < 0x20) glyph |= 0x40;                  // the ASCII codes

          if (glyphAttribute==A_NORMAL || (glyphAttribute==A_FLASH && frame<15))
            SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect);
          else
            SDL_RenderCopy(rdr, revCharTexture,  &charRects[glyph], &dstRect);
        }
      }
    }


    //====================================================== DISPLAY DISK STATUS

    if (disk[curDrv].motorOn){                              // drive is active
      if (disk[curDrv].writeMode)
        SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85);         // red for writes
      else
        SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85);         // green for reads

      SDL_RenderFillRect(rdr, &drvRect[curDrv]);
    }

    //========================================================= SDL RENDER FRAME

    if (++frame == 30) frame = 0;                           // 1/2 second timer

    frameTime = SDL_GetTicks() - frameStart;                // frame duration
    if (frameDelay > frameTime) SDL_Delay(frameDelay - frameTime); // wait vsync

    SDL_RenderPresent(rdr);                                 // swap buffers

  } // while (running)


  //================================================ RELEASE RESSOURSES AND EXIT

  SDL_AudioQuit();
  SDL_Quit();
  return(0);
}