/* reinette II plus, a french Apple II emulator, using SDL2 and powered by puce6502 - a MOS 6502 cpu emulator by the same author Last modified 1st of August 2020 Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <stdio.h> #include <SDL2/SDL.h> #include "puce6502.h" //================================================================ SOFT SWITCHES uint8_t TEXT = 0; // start of text (0=full text, 20=mixed or 24=full GR) uint8_t PAGE = 1; // 0xC054 for page1 or 0xC055 for page2 bool HIRES = false; // 0xC056 (off: GR) or 0xC057 (on: HGR) bool SPKR = false; // 0xC030 Speaker toggle bool MUTED = false; // not an Apple II Soft Switch, press F9 to mute/unmute uint8_t KBD = 0; // 0xC000, 0xC010 ascii value of keyboard input uint8_t PB0 = 0; // 0xC061 Push Button 0 (bit 7) / Open Apple uint8_t PB1 = 0; // 0xC062 Push Button 1 (bit 7) / Solid Apple uint8_t GC0 = 0; // 0xC064 Game Controller 0 (bit 7) uint8_t GC1 = 0; // 0xC065 Game Controller 1 (bit 7) float TGC0, TGC1; // Timers for GC0 and GC1 float trimGC = .24; // Game Controller trim use F5 and F6 to adjust it //======================================================================== AUDIO #define audioBufferSize 512 // found to be large enought #define rate 50 // 1 Mhz / 20000 Hz (the wavSpec.freq) SDL_AudioDeviceID audioDevice; uint8_t audioBuffer[2][audioBufferSize]; // see main() for more details long long int lastTick = 0LL; //====================================================================== DISK ][ uint8_t slot6[256] = {0}; // disk ][ PROM in slot 6 struct drive{ char filename[512]; // the full disk image path bool readOnly; // based on the image file attributes uint8_t data[232960]; // nibblelized disk image bool motorOn; // motor status bool writeMode; // writes to file are not implemented uint8_t track; // current track position uint16_t nibble; // current nibble under head position } disk[2] = {0}; // two disk ][ drive units int curDrv = 0; // only one can be enabled at a time void stepMotor(uint16_t address){ static bool phases[2][4] = {0}; // phases states (for both drives) static bool phasesB[2][4] = {0}; // phases states Before static bool phasesBB[2][4] = {0}; // phases states Before Before static int pIdx[2] = {0}; // phase index (for both drives) static int pIdxB[2] = {0}; // phase index Before static int halfTrackPos[2] = {0}; address &= 7; int phase = address >> 1; phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]]; phasesB[curDrv][pIdx[curDrv]] = phases[curDrv][pIdx[curDrv]]; pIdxB[curDrv] = pIdx[curDrv]; pIdx[curDrv] = phase; if ((address & 1) == 0){ // head not moving (PHASE X OFF) phases[curDrv][phase] = false; return; } // head is moving in if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0)) halfTrackPos[curDrv] = 0; // head is moving out if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140)) halfTrackPos[curDrv] = 140; // update track phases[curDrv][phase] = true; disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2; } //========================================== MEMORY MAPPED SOFT SWITCHES HANDLER // this function is called from readMem and writeMem in puce6502 // it complements both functions when address is between 0xC000 and 0xCFFF uint8_t softSwitches(uint16_t address, uint8_t value){ static uint8_t dLatch = 0; // disk ][ I/O reg if (address>>8 == 0xC6) return(slot6[address - 0xC600]); // disk ][ PROM switch (address){ case 0xC000: return(KBD); // keyboard case 0xC010: KBD &= 0x7F; return(KBD); // key strobe case 0xC030: // Sound SPKR = !SPKR; // toggle speaker if (!MUTED){ uint16_t length = (ticks - lastTick) / rate; if (length > audioBufferSize) length = audioBufferSize; ticks -= length << 2; // speed up CPU lastTick = ticks; SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length); } break; case 0xC050: if (!TEXT) TEXT = 20; break; // Graphics case 0xC051: TEXT = 0; break; // Text case 0xC052: TEXT = 24; break; // Full Screen case 0xC053: TEXT = 20; break; // Mixed Screen case 0xC054: PAGE = 1; break; // Page 1 case 0xC055: PAGE = 2; if (HIRES) TEXT = 24; break; // Page 2 case 0xC056: HIRES = false; break; // HiRes off case 0xC057: HIRES = true; break; // HiRes on case 0xC061: return(PB0); // Push Button 0 case 0xC062: return(PB1); // Push Button 1 case 0xC064: return((TGC0-=trimGC) > 192? 0x80: 0x00); // Paddle 0 case 0xC065: return((TGC1-=trimGC) > 192? 0x80: 0x00); // Paddle 1 case 0xC070: TGC0 = GC0; TGC1 = GC1; break; // paddle timer RST case 0xC0E0: // PHASE0OFF case 0xC0E1: // PHASE0ON case 0xC0E2: // PHASE1OFF case 0xC0E3: // PHASE1ON case 0xC0E4: // PHASE2OFF case 0xC0E5: // PHASE2ON case 0xC0E6: // PHASE3OFF case 0xC0E7: stepMotor(address); break; // PHASE3ON case 0xC0E8: disk[curDrv].motorOn = false; break; // MOTOROFF case 0xC0E9: disk[curDrv].motorOn = true; break; // MOTORON case 0xC0EA: // DRIVE0EN disk[0].motorOn = disk[1].motorOn || disk[0].motorOn; disk[1].motorOn = false; curDrv = 0; break; case 0xC0EB: // DRIVE1EN disk[1].motorOn = disk[0].motorOn || disk[1].motorOn; disk[0].motorOn = false; curDrv = 1; break; case 0xC0EC: // Shift Data Latch if (disk[curDrv].writeMode) // writting disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch; else // reading dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]; disk[curDrv].nibble = (disk[curDrv].nibble+1)%0x1A00; // turn floppy return(dLatch); case 0xC0ED: dLatch = value; break; // Load Data Latch case 0xC0EE: // latch for READ disk[curDrv].writeMode = false; return(disk[curDrv].readOnly ? 0x80 : 0); // check protection case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE } return(0); // catch all } //========================================================== PROGRAM ENTRY POINT int main(int argc, char *argv[]){ // VM INITIALIZATION FILE *f = fopen("appleII+.rom", "rb"); // load the Apple II+ ROM if (f){ if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){ printf("appleII+.rom should be 12 K Bytes\n"); return(1); } fclose(f); } else { printf("Could not open appleII+.rom\n"); return(2); } f = fopen("diskII.rom", "rb"); // load the disk ][ PROM if (f){ if (fread(slot6, 1, 256, f) != 256){ printf("diskII.rom should be 256 Bytes\n"); return(3); } fclose(f); } else { printf("Could not open diskII.rom\n"); return(4); } if (argc > 1){ // load .nib in drive 0 f = fopen(argv[1], "rb"); // open it in read binary if (f){ if (fread(disk[0].data, 1, 232960, f) != 232960){ printf("This floppy image should be 232960 Bytes\n"); return(5); } fclose(f); sprintf(disk[0].filename,"%s", argv[1]); // update disk filename f = fopen(argv[1], "ab"); // check if file is writeable if (f){ disk[0].readOnly = true; // f will be NULL if open failed fclose(f); } else disk[0].readOnly = false; } } puce6502Reset(); // reset the 6502 // SDL INITIALIZATION int zoom = 2; char title[1024] = "reinette II+"; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[DEBUG] > %s", SDL_GetError()); return(10); } SDL_EventState(SDL_DROPFILE, SDL_ENABLE); SDL_Window *wdo = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, \ SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL); SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_BLEND); SDL_RenderSetScale(rdr, zoom, zoom); const int frameDelay = 1000/60; // targeting 60 FPS Uint32 frameStart = 0, frameTime = 0, frame = 0; SDL_Event event; bool paused = false, running = true, ctrl, shift, alt; // SDL AUDIO INITIALIZATION SDL_AudioSpec wavSpec = {20000, AUDIO_U8, 1, 0, 8, 0, 0, NULL, NULL}; audioDevice = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0); SDL_PauseAudioDevice(audioDevice, MUTED); // two audio buffers, one when the speaker is 'on', the other when it's 'off' for (int i=0; i<audioBufferSize; i++){ audioBuffer[true][i] = 32; // when SPKR==true : 1/8 of max amplitude audioBuffer[false][i] = 0; // when SPKR==false : silence } // LOAD NORMAL AND REVERSE CHARACTERS BITMAPS SDL_Surface *tmpSurface = SDL_LoadBMP("font-normal.bmp"); SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface); SDL_FreeSurface(tmpSurface); tmpSurface = SDL_LoadBMP("font-reverse.bmp"); SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface); SDL_FreeSurface(tmpSurface); // VARIABLES USED IN THE VIDEO PRODUCTION uint16_t previousDots[192][40]={0}; // check which Hi-Res 7 dots needs redraw int previousBit[192][40]={0}; // the dot value of the byte before. uint8_t glyph; // a TEXT character, or 2 blocks in GR uint16_t vRamBase = 0x0400; // can be 0x0400, 0x0800, 0x2000 or 0x4000 uint8_t colorIdx = 0; // to index the color arrays SDL_Rect pixelGR = {0, 0, 7, 4}; // a block in LoRes SDL_Rect dstRect = {0, 0, 7, 8}; // the dst character in rdr SDL_Rect charRects[128]; // the src from the norm and rev textures for (int c=0; c<128; c++){ // index of the array = ascii code charRects[c].x = 7 * c; charRects[c].y = 0; charRects[c].w = 7; charRects[c].h = 8; } SDL_Rect drvRect[2] = { // disk drive status squares {272, 188, 4, 4}, {276, 188, 4, 4}}; enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttribute; bool MONOCHROME = false; const int color[16][3] = { // the 16 low res colors { 0, 0, 0}, {226, 57, 86}, { 28, 116,205}, {126, 110, 173}, { 31, 129, 128}, {137, 130, 122}, { 86, 168,228}, {144, 178, 223}, {151, 88, 34}, {234, 108, 21}, {158, 151,143}, {255, 206, 240}, {144, 192, 49}, {255, 253, 166}, {159, 210,213}, {255, 255, 255}}; const int hcolor[8][3] = { // the high res colors (2 color sets) { 0, 0, 0}, {144, 192, 49}, {126, 110, 173}, {255, 255, 255}, { 0, 0, 0}, {234, 108, 21}, { 86, 168, 228}, {255, 255, 255}}; const int dhcolor[8][3] = { // the high res 2nd half pixel, darker { 0, 0, 0}, { 63, 55, 86}, { 72, 96, 25}, {255, 255, 255}, { 0, 0, 0}, { 43, 84, 114}, {117, 54, 10}, {255, 255, 255}}; const int offsetGR[24] = { // helper for TEXT and GR video generation 0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, // lines 0-7 0x028, 0x0A8, 0x128, 0x1A8, 0x228, 0x2A8, 0x328, 0x3A8, // lines 8-15 0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0}; // lines 16-23 const int offsetHGR[192] = { // helper for HGR video generation 0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00, // 0-7 0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80, // 8-15 0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00, // 16-23 0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80, 0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00, 0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80, 0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00, 0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80, 0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28, 0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8, 0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28, 0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8, 0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28, 0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8, 0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28, 0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8, 0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50, 0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0, 0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50, 0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0, 0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50, 0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0, // 168-183 0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50, // 176-183 0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0}; // 184-191 //================================================================== MAIN LOOP while (running){ frameStart = SDL_GetTicks(); // start of a new frame //================================================================== RUN CPU if (!paused){ puce6502Exec(16666); // execute 1000000/60 cycles at each frame if (disk[curDrv].motorOn) // drive is active puce6502Exec(500000); // artificial drive speed up } //=========================================================== KEYBOARD INPUT while (SDL_PollEvent(&event)){ ctrl = SDL_GetModState() & KMOD_CTRL ? true : false; alt = SDL_GetModState() & KMOD_ALT ? true : false; shift = SDL_GetModState() & KMOD_SHIFT ? true : false;; PB0 = alt ? 0xFF : 0x00; // update push button 0 PB1 = ctrl ? 0xFF : 0x00; // update push button 1 if (event.type == SDL_QUIT) running = false; // WM sent TERM signal if (event.type == SDL_DROPFILE){ // user dropped a file char* filename = event.drop.file; // get full pathname f = fopen(filename, "rb"); // open it in read binary if (f){ fread(disk[alt].data, 1, 232960, f); // if ALT : drv 1 else drv 0 fclose(f); } f = fopen(filename, "ab"); // check if file is writable if (f) { disk[alt].readOnly = true; // f is NULL if open failed fclose(f); } else disk[alt].readOnly = false; sprintf(disk[alt].filename,"%s", filename); // update disk filename SDL_free(filename); // free filename memory int i, a, b; // updates window title i = a = 0; while (disk[0].filename[i] != 0) // find start of filename if (disk[0].filename[i++] == '\\') a = i; // for disk0 i = b = 0; while (disk[1].filename[i] != 0) // find start of filename if (disk[1].filename[i++] == '\\') b = i; // for disk1 sprintf(title, "reinette II+ D1: %s D2: %s", \ disk[0].filename + a, disk[1].filename + b); SDL_SetWindowTitle(wdo, title); // set the title paused = false; // might already be the case if (!alt) puce6502Goto(0xC600); // force reboot } if (event.type == SDL_KEYDOWN) // a key has been pressed switch (event.key.keysym.sym){ // EMULATOR CONTROL : case SDLK_F1: // save disk 0 back to host if (disk[0].filename[0] && !disk[0].readOnly){ f = fopen(disk[0].filename, "wb"); if (f){ if (fwrite(disk[0].data, 1, 232960, f) != 232960){ printf("Write failed\n"); return(20); } fclose(f); } } break; case SDLK_F2: // save disk 1 back to host if (disk[1].filename[0] && !disk[1].readOnly){ f = fopen(disk[1].filename, "wb"); if (f){ if (fwrite(disk[1].data, 1, 232960, f) != 232960){ printf("Write failed\n"); return(21); } fclose(f); } } break; case SDLK_F3: paused = !paused; break; // case SDLK_F4: // paste txt from clipboard if (SDL_HasClipboardText()){ char *clipboardText = SDL_GetClipboardText(); int c = 0; while (clipboardText[c]){ // all chars until ascii NUL KBD = clipboardText[c++] | 0x80; // set bit7 if (KBD == 0x8A) KBD = 0x8D; // Line Feed to Carriage Ret puce6502Exec(400000); // to process each char } SDL_free(clipboardText); } break; case SDLK_F5: if ((zoom-=2) < 0) zoom = 0; // zoom out case SDLK_F6: if (++zoom > 8) zoom = 8; // zoom in SDL_SetWindowSize(wdo, 280*zoom, 192*zoom); SDL_RenderSetScale(rdr, zoom, zoom); break; case SDLK_F7: trimGC -= .01; break; // PDL Trim case SDLK_F8: trimGC += .01; break; // PDL Trim case SDLK_F9: MUTED = !MUTED; break; // mute case SDLK_F10: MONOCHROME = !MONOCHROME; break; // case SDLK_F11: // reset if (ctrl) puce6502Break(); else { puce6502Reset(); softSwitches(0xC0E8,0); // motorOff softSwitches(0xC0E9,0); // drive0En } break; case SDLK_F12: running = false; break; // goodbye // EMULATED KEYS : case SDLK_ESCAPE: KBD = 0x9B; break; // ESC case SDLK_RETURN: KBD = 0x8D; break; // CR case SDLK_DELETE: KBD = 0x80; break; // DEL->NUL case SDLK_LEFT: KBD = 0x88; break; // BS case SDLK_RIGHT: KBD = 0x95; break; // NAK case SDLK_BACKSPACE: KBD = 0x88; break; // BS case SDLK_SPACE: KBD = 0xA0; break; case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX case SDLK_d: KBD = ctrl ? 0x84: 0xC4; break; // d EOT case SDLK_e: KBD = ctrl ? 0x85: 0xC5; break; // e case SDLK_f: KBD = ctrl ? 0x86: 0xC6; break; // f ACK case SDLK_g: KBD = ctrl ? 0x87: 0xC7; break; // g BELL case SDLK_h: KBD = ctrl ? 0x88: 0xC8; break; // h BS case SDLK_i: KBD = ctrl ? 0x89: 0xC9; break; // i HTAB case SDLK_j: KBD = ctrl ? 0x8A: 0xCA; break; // j LF case SDLK_k: KBD = ctrl ? 0x8B: 0xCB; break; // k VTAB case SDLK_l: KBD = ctrl ? 0x8C: 0xCC; break; // l FF case SDLK_m: KBD = ctrl ? 0x8D: 0xCD; break; // m CR case SDLK_n: KBD = ctrl ? 0x8E: 0xCE; break; // n case SDLK_o: KBD = ctrl ? 0x8F: 0xCF; break; // o case SDLK_p: KBD = ctrl ? 0x90: 0xD0; break; // p case SDLK_q: KBD = ctrl ? 0x91: 0xD1; break; // q case SDLK_r: KBD = ctrl ? 0x92: 0xD2; break; // r case SDLK_s: KBD = ctrl ? 0x93: 0xD3; break; // s ESC case SDLK_t: KBD = ctrl ? 0x94: 0xD4; break; // t case SDLK_u: KBD = ctrl ? 0x95: 0xD5; break; // u NAK case SDLK_v: KBD = ctrl ? 0x96: 0xD6; break; // v case SDLK_w: KBD = ctrl ? 0x97: 0xD7; break; // w case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 ) case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 ! case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2 @ case SDLK_3: KBD = shift? 0xA3: 0xB3; break; // 3 # case SDLK_4: KBD = shift? 0xA4: 0xB4; break; // 4 $ case SDLK_5: KBD = shift? 0xA5: 0xB5; break; // 5 % case SDLK_6: KBD = shift? 0xDE: 0xB6; break; // 6 ^ case SDLK_7: KBD = shift? 0xA6: 0xB7; break; // 7 & case SDLK_8: KBD = shift? 0xAA: 0xB8; break; // 8 * case SDLK_9: KBD = shift? 0xA8: 0xB9; break; // 9 ( case SDLK_QUOTE: KBD = shift? 0xA2: 0xA7; break; // ' " case SDLK_EQUALS: KBD = shift? 0xAB: 0xBD; break; // = + case SDLK_SEMICOLON: KBD = shift? 0xBA: 0xBB; break; // ; : case SDLK_COMMA: KBD = shift? 0xBC: 0xAC; break; // , < case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . > case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ? case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _ case SDLK_LEFTBRACKET: KBD = shift? 0xFB: 0xDB; break; // [ { case SDLK_BACKSLASH: KBD = shift? 0xFC: 0xDC; break; // \ | case SDLK_RIGHTBRACKET: KBD = shift? 0xFD: 0xDD; break; // ] } case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~ case SDLK_KP_1: GC0 = 192; break; // pdl0 <- case SDLK_KP_3: GC0 = 255; break; // pdl0 -> case SDLK_KP_5: GC1 = 192; break; // pdl1 <- case SDLK_KP_2: GC1 = 255; break; // pdl1 -> } if (event.type == SDL_KEYUP) switch (event.key.keysym.sym){ case SDLK_KP_1: GC0 = 224; break; // reset case SDLK_KP_3: GC0 = 224; break; // the case SDLK_KP_5: GC1 = 224; break; // paddles case SDLK_KP_2: GC1 = 224; break; // to center } } //============================================================= VIDEO OUTPUT //======================================================== HIGH RES GRAPHICS if (HIRES){ int word, bits[16], bit, pbit, colorSet; bool even; vRamBase = PAGE * 0x2000; // PAGE is 1 or 2 for (int line=0; line<TEXT*8; line++){ // for every line for (int col=0; col<40; col += 2){ // for every 7 horizontal dots int x = col * 7; even = true; // put the two next bytes into one word (in reverse order) word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8; word += ram[ vRamBase + offsetHGR[line] + col ]; // check if this group of 7 dots need a redraw (ie was modified) if (previousDots[line][col] != word || frame == 0){ // store all bits of the word into the bits array for (bit=0; bit<16; bit++) bits[bit] = (word >> bit) & 1; colorSet = bits[7] * 4; // select the right color set pbit = previousBit[line][col]; bit = 0; // starting at 1st bit of 1st byte while (bit < 15){ // until we reach bit7 of 2nd byte if (bit == 7){ // moving into the second byte colorSet = bits[15] * 4; // update the color set pbit = bits[6]; bit++; // skip bit 7 } if (MONOCHROME) colorIdx = bits[bit] * 3; else colorIdx = colorSet + (bits[bit] << 1) + (pbit); if (even) SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \ hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE); else SDL_SetRenderDrawColor(rdr, dhcolor[colorIdx][0], \ dhcolor[colorIdx][1], dhcolor[colorIdx][2], SDL_ALPHA_OPAQUE); SDL_RenderDrawPoint(rdr, x, line); x++; // proceed to the next dot pbit = bits[bit]; bit++; even = !even; } // while (bit < 15) previousDots[line][col] = word; // update the video cache if ((col < 37) && (previousBit[line][col + 2] != pbit)){ previousBit[line][col + 2] = pbit; // check for color franging previousDots[line][col + 2] = -1; } } // if (previousDots[line][col] ... } } } // if (HIRES) //========================================================= lOW RES GRAPHICS else if (TEXT){ // not in full text vRamBase = PAGE * 0x0400; for (int col=0; col<40; col++){ // for each column pixelGR.x = col * 7; for (int line=0; line<TEXT; line++){ // for each row pixelGR.y = line * 8; // first block glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory colorIdx = glyph & 0x0F; // first nibble SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \ color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE); SDL_RenderFillRect(rdr, &pixelGR); pixelGR.y += 4; // second block colorIdx = (glyph & 0xF0) >> 4; // second nibble SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \ color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE); SDL_RenderFillRect(rdr, &pixelGR); } } } //========================================================== TEXT 40 COLUMNS if (TEXT != 24){ vRamBase = PAGE * 0x0400; for (int col=0; col<40; col++){ // for each column dstRect.x = col * 7; for (int line=TEXT; line<24; line++){ // for each row dstRect.y = line * 8; glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory if (glyph < 0x40) glyphAttribute = A_INVERSE; // is INVERSE ? else if (glyph > 0x7F) glyphAttribute = A_NORMAL; // is NORMAL ? else glyphAttribute = A_FLASH; // it's FLASH ! glyph &= 0x7F; // unset bit 7 if (glyph > 0x5F) glyph &= 0x3F; // shifts to match if (glyph < 0x20) glyph |= 0x40; // the ASCII codes if (glyphAttribute==A_NORMAL || (glyphAttribute==A_FLASH && frame<15)) SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect); else SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect); } } } //====================================================== DISPLAY DISK STATUS if (disk[curDrv].motorOn){ // drive is active if (disk[curDrv].writeMode) SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85); // red for writes else SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85); // green for reads SDL_RenderFillRect(rdr, &drvRect[curDrv]); } //========================================================= SDL RENDER FRAME if (++frame == 30) frame = 0; // 1/2 second timer frameTime = SDL_GetTicks() - frameStart; // frame duration if (frameDelay > frameTime) SDL_Delay(frameDelay - frameTime); // wait vsync SDL_RenderPresent(rdr); // swap buffers } // while (running) //================================================ RELEASE RESSOURSES AND EXIT SDL_AudioQuit(); SDL_Quit(); return(0); }