reinette-II-plus/reinetteII+.c
2020-08-14 18:29:12 +02:00

728 lines
38 KiB
C

/*
reinette II plus, a french Apple II emulator, using SDL2
and powered by puce6502 - a MOS 6502 cpu emulator by the same author
Last modified 13th of August 2020
Copyright (c) 2020 Arthur Ferreira (arthur.ferreira2gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include <stdio.h>
#include <SDL2/SDL.h>
#include "puce6502.h"
//================================================================ SOFT SWITCHES
uint8_t KBD = 0; // 0xC000, 0xC010 ascii value of keyboard input
bool SPKR = false; // 0xC030 Speaker toggle
bool TEXT = true; // 0xC050 CLRTEXT / 0xC051 SETTEXT
bool MIXED = false; // 0xC052 CLRMIXED / 0xC053 SETMIXED
uint8_t PAGE = 1; // 0xC054 PAGE1 / 0xC055 PAGE2
bool HIRES = false; // 0xC056 GR / 0xC057 HGR
uint8_t PB0 = 0; // 0xC061 Push Button 0 (bit 7) / Open Apple
uint8_t PB1 = 0; // 0xC062 Push Button 1 (bit 7) / Solid Apple
uint8_t PB2 = 0; // 0xC063 Push Button 2 (bit 7) / shift mod !!!
uint8_t GC0 = 0; // 0xC064 Game Controller 0 (bit 7)
uint8_t GC1 = 0; // 0xC065 Game Controller 1 (bit 7)
float TGC0, TGC1; // Timers for GC0 and GC1
float trimGC = .24; // Game Controller trim use F5 and F6 to adjust it
//======================================================================== AUDIO
#define audioBufferSize 512 // found to be large enought
double rate = 23.19727891156463; // 1023000 Hz / 44100 Hz (the wavSpec.freq)
bool muted = false; // press F9 to mute/unmute
SDL_AudioDeviceID audioDevice;
Sint8 audioBuffer[2][audioBufferSize] = {0}; // see main() for more details
//====================================================================== DISK ][
uint8_t slot6[256] = {0}; // P5A disk ][ PROM in slot 6
struct drive{
char filename[512]; // the full disk image path
bool readOnly; // based on the image file attributes
uint8_t data[232960]; // nibblelized disk image
bool motorOn; // motor status
bool writeMode; // writes to file are not implemented
uint8_t track; // current track position
uint16_t nibble; // ptr to nibble under head position
} disk[2] = {0}; // two disk ][ drive units
int curDrv = 0; // only one can be enabled at a time
int insertFloppy(SDL_Window *wdo, char *filename, int drv){
int i, a, b;
char title[1024];
FILE *f = fopen(filename, "rb"); // open it in read binary
if (!f){
printf("Could not open %s\n", filename);
return(0);
}
if (fread(disk[drv].data, 1, 232960, f) != 232960){ // load it into memory and check size
printf("Floppy image should be exactly 232960 Bytes long\n");
return(0);
}
fclose(f);
sprintf(disk[drv].filename,"%s", filename); // update disk filename
f = fopen(filename, "ab"); // check if file is writeable
if (f){
disk[drv].readOnly = false; // f will be NULL if open in W failed
fclose(f);
}
else disk[drv].readOnly = true;
i = a = 0;
while (disk[0].filename[i] != 0) // find start of filename for disk0
if (disk[0].filename[i++] == '\\') a = i;
i = b = 0;
while (disk[1].filename[i] != 0) // find start of filename for disk1
if (disk[1].filename[i++] == '\\') b = i;
sprintf(title, "reinette II+ D1: %s D2: %s", disk[0].filename + a, \
disk[1].filename + b);
SDL_SetWindowTitle(wdo, title); // updates window title
return(1);
}
void stepMotor(uint16_t address){
static bool phases[2][4] = {0}; // phases states (for both drives)
static bool phasesB[2][4] = {0}; // phases states Before
static bool phasesBB[2][4] = {0}; // phases states Before Before
static int pIdx[2] = {0}; // phase index (for both drives)
static int pIdxB[2] = {0}; // phase index Before
static int halfTrackPos[2] = {0};
address &= 7;
int phase = address >> 1;
phasesBB[curDrv][pIdxB[curDrv]] = phasesB[curDrv][pIdxB[curDrv]];
phasesB[curDrv][pIdx[curDrv]] = phases[curDrv][pIdx[curDrv]];
pIdxB[curDrv] = pIdx[curDrv];
pIdx[curDrv] = phase;
if (!(address & 1)){ // head not moving (PHASE x OFF)
phases[curDrv][phase] = false;
return;
}
if ((phasesBB[curDrv][(phase + 1) & 3]) && (--halfTrackPos[curDrv] < 0)) // head is moving in
halfTrackPos[curDrv] = 0;
if ((phasesBB[curDrv][(phase - 1) & 3]) && (++halfTrackPos[curDrv] > 140)) // head is moving out
halfTrackPos[curDrv] = 140;
phases[curDrv][phase] = true; // update track#
disk[curDrv].track = (halfTrackPos[curDrv] + 1) / 2;
disk[curDrv].nibble = 0; // not sure this is necessary ?
}
//========================================== MEMORY MAPPED SOFT SWITCHES HANDLER
// this function is called from readMem and writeMem in puce6502
// it complements both functions when address is between 0xC000 and 0xCFFF
uint8_t softSwitches(uint16_t address, uint8_t value){
static uint8_t dLatch = 0; // disk ][ I/O reg
static long long int lastTick = 0LL;
if ((address >> 8) == 0xC6) return(slot6[address - 0xC600]); // disk ][ PROM
switch (address){
case 0xC000: return(KBD); // KEYBOARD
case 0xC010: KBD &= 0x7F; return(KBD); // key STROBE
case 0xC020: // TAPEOUT (shall we listen it ?)
case 0xC030: // SPEAKER
case 0xC033: // apple invader
if (!muted){
SPKR = !SPKR; // toggle speaker
Uint32 length = (ticks - lastTick) / rate;
lastTick = ticks;
if (length > audioBufferSize) length = audioBufferSize;
SDL_QueueAudio(audioDevice, audioBuffer[SPKR], length);
}
break;
case 0xC050: TEXT = false; break; // Graphics
case 0xC051: TEXT = true; break; // Text
case 0xC052: MIXED = false; break; // Mixed off
case 0xC053: MIXED = true; break; // Mixed on
case 0xC054: PAGE = 1; break; // Page 1
case 0xC055: PAGE = 2; break; // Page 2
case 0xC056: HIRES = false; break; // HiRes off
case 0xC057: HIRES = true; break; // HiRes on
case 0xC061: return(PB0); // Push Button 0
case 0xC062: return(PB1); // Push Button 1
case 0xC063: return(PB2); // Push Button 2
case 0xC064: return((TGC0-=trimGC) > 192? 0x80: 0x00); // Paddle 0
case 0xC065: return((TGC1-=trimGC) > 192? 0x80: 0x00); // Paddle 1
case 0xC070: TGC0 = GC0; TGC1 = GC1; break; // paddle timer RST
case 0xC0E0: // PHASE0OFF
case 0xC0E1: // PHASE0ON
case 0xC0E2: // PHASE1OFF
case 0xC0E3: // PHASE1ON
case 0xC0E4: // PHASE2OFF
case 0xC0E5: // PHASE2ON
case 0xC0E6: // PHASE3OFF
case 0xC0E7: stepMotor(address); break; // PHASE3ON
case 0xC0E8: disk[curDrv].motorOn = false; break; // MOTOROFF
case 0xC0E9: disk[curDrv].motorOn = true; break; // MOTORON
case 0xC0EA: // DRIVE0EN
disk[0].motorOn = disk[1].motorOn || disk[0].motorOn;
disk[1].motorOn = false;
curDrv = 0;
break;
case 0xC0EB: // DRIVE1EN
disk[1].motorOn = disk[0].motorOn || disk[1].motorOn;
disk[0].motorOn = false;
curDrv = 1;
break;
case 0xC0EC: // Shift Data Latch
if (disk[curDrv].writeMode) // writting
disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble]=dLatch;
else // reading
dLatch=disk[curDrv].data[disk[curDrv].track*0x1A00+disk[curDrv].nibble];
disk[curDrv].nibble = (disk[curDrv].nibble+1)%0x1A00; // turn floppy
return(dLatch);
case 0xC0ED: dLatch = value; break; // Load Data Latch
case 0xC0EE: // latch for READ
disk[curDrv].writeMode = false;
return(disk[curDrv].readOnly ? 0x80 : 0); // check protection
case 0xC0EF: disk[curDrv].writeMode = true; break; // latch for WRITE
default: printf("Uncaught Soft Switch access at %04X\n", address);
}
return(0); // catch all
}
//========================================================== PROGRAM ENTRY POINT
int main(int argc, char *argv[]){
// SDL INITIALIZATION
int zoom = 2;
const float frameDelay = 1000/60; // targeting 60 FPS
float fps = 60;
Uint32 frameStart = 0, frameTime = 0, frame = 0, reftime = 0, blink = 0;
SDL_Event event;
bool paused = false, running = true, ctrl, shift, alt;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[DEBUG] > %s", SDL_GetError());
return(10);
}
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
SDL_Window *wdo = SDL_CreateWindow("reinette II+", SDL_WINDOWPOS_CENTERED, \
SDL_WINDOWPOS_CENTERED, 280*zoom, 192*zoom, SDL_WINDOW_OPENGL);
SDL_Surface *icon = SDL_LoadBMP("icon.bmp"); // add an icon to the window title bar
SDL_SetColorKey(icon, SDL_TRUE, SDL_MapRGB(icon->format, 255, 255, 255));
SDL_SetWindowIcon(wdo, icon);
SDL_Renderer *rdr = SDL_CreateRenderer(wdo, -1, SDL_RENDERER_ACCELERATED); // | SDL_RENDERER_PRESENTVSYNC);
SDL_SetRenderDrawBlendMode(rdr, SDL_BLENDMODE_NONE); // SDL_BLENDMODE_BLEND);
SDL_RenderSetScale(rdr, zoom, zoom);
// SDL AUDIO INITIALIZATION
SDL_AudioSpec desired = {44100, AUDIO_S8, 1, 0, 4096, 0, 0, NULL, NULL};
audioDevice = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, SDL_FALSE);
SDL_PauseAudioDevice(audioDevice, muted);
for (int i=0; i<audioBufferSize; i++){ // two audio buffers, one when the speaker is 'on', the other when it's 'off'
audioBuffer[true][i] = 127; // when SPKR==true : 1/2 of max amplitude
audioBuffer[false][i] = 0; // when SPKR==false : silence
}
// LOAD NORMAL AND REVERSE CHARACTERS BITMAPS
SDL_Surface *tmpSurface = SDL_LoadBMP("font-normal.bmp");
SDL_Texture *normCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
tmpSurface = SDL_LoadBMP("font-reverse.bmp");
SDL_Texture *revCharTexture = SDL_CreateTextureFromSurface(rdr, tmpSurface);
SDL_FreeSurface(tmpSurface);
// VARIABLES USED IN THE VIDEO PRODUCTION
uint16_t previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw
int previousBit[192][40] = {0}; // the last bit value of the byte before.
uint8_t glyph; // a TEXT character, or 2 blocks in GR
uint8_t colorIdx = 0; // to index the color arrays
uint16_t vRamBase = 0x0400; // can be 0x0400, 0x0800, 0x2000 or 0x4000
int lineLimit;
enum characterAttribute {A_NORMAL, A_INVERSE, A_FLASH} glyphAttribute;
bool monochrome = false;
SDL_Rect drvRect[2] = { {272, 188, 4, 4}, {276, 188, 4, 4} }; // disk drive status squares
SDL_Rect pixelGR = {0, 0, 7, 4}; // a block in LoRes
SDL_Rect dstRect = {0, 0, 7, 8}; // the dst character in rdr
SDL_Rect charRects[128]; // the src from the norm and rev textures
for (int c=0; c<128; c++){ // index of the array = ascii code
charRects[c].x = 7 * c;
charRects[c].y = 0;
charRects[c].w = 7;
charRects[c].h = 8;
}
const int color[16][3] = { // the 16 low res colors
{ 0, 0, 0}, {226, 57, 86}, { 28, 116,205}, {126, 110, 173},
{ 31, 129, 128}, {137, 130, 122}, { 86, 168,228}, {144, 178, 223},
{151, 88, 34}, {234, 108, 21}, {158, 151,143}, {255, 206, 240},
{144, 192, 49}, {255, 253, 166}, {159, 210,213}, {255, 255, 255}};
const int hcolor[16][3] = { // the high res colors (2 lights)
{ 0, 0, 0}, {144, 192, 49}, {126, 110, 173}, {255, 255, 255},
{ 0, 0, 0}, {234, 108, 21}, { 86, 168, 228}, {255, 255, 255},
{ 0, 0, 0}, { 63, 55, 86}, { 72, 96, 25}, {255, 255, 255},
{ 0, 0, 0}, { 43, 84, 114}, {117, 54, 10}, {255, 255, 255}};
const int offsetGR[24] = { // helper for TEXT and GR video generation
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, // lines 0-7
0x028, 0x0A8, 0x128, 0x1A8, 0x228, 0x2A8, 0x328, 0x3A8, // lines 8-15
0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0}; // lines 16-23
const int offsetHGR[192] = { // helper for HGR video generation
0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00, // 0-7
0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80, // 8-15
0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00, // 16-23
0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0, // 168-183
0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50, // 176-183
0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0}; // 184-191
// VM INITIALIZATION
FILE *f = fopen("appleII+.rom", "rb"); // load the Apple II+ ROM
if (!f){
printf("Could not open appleII+.rom\n");
return(1);
}
if (fread(rom, 1, ROMSIZE, f) != ROMSIZE){
printf("appleII+.rom should be 12KB\n");
return(1);
}
fclose(f);
f = fopen("diskII.rom", "rb"); // load the P5A disk ][ PROM
if (!f){
printf("Could not open diskII.rom\n");
return(1);
}
if (fread(slot6, 1, 256, f) != 256){
printf("diskII.rom should be 256 Bytes\n");
return(1);
}
fclose(f);
if (argc > 1) insertFloppy(wdo, argv[1], 0); // load .nib in drive 0
puce6502Reset(); // reset the 6502
//================================================================== MAIN LOOP
reftime = SDL_GetTicks();
while (running){
frameStart = SDL_GetTicks(); // start of a new frame
if (!paused){
puce6502Exec((long long int)(1023000.0 / fps)); // adjusted ~1M/60 to the actual frame rate
int i;
i = 0;
while (disk[curDrv].motorOn && i < 50){ // until motor is off or i reaches 50
puce6502Exec(10000); // artificial drive speed up
i++;
}
}
//=============================================================== USER INPUT
while (SDL_PollEvent(&event)){
alt = SDL_GetModState() & KMOD_ALT ? true : false;
ctrl = SDL_GetModState() & KMOD_CTRL ? true : false;
shift = SDL_GetModState() & KMOD_SHIFT ? true : false;;
PB0 = alt ? 0xFF : 0x00; // update push button 0
PB1 = ctrl ? 0xFF : 0x00; // update push button 1
PB2 = shift ? 0xFF : 0x00; // update push button 2
if (event.type == SDL_QUIT) running = false; // WM sent TERM signal
// if (event.type == SDL_WINDOWEVENT){
// if(event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
// paused = true;
// if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
// paused = false;
// }
if (event.type == SDL_DROPFILE){ // user dropped a file
char* filename = event.drop.file; // get full pathname
insertFloppy(wdo, filename, alt); // if ALT : drv 1 else drv 0
SDL_free(filename); // free filename memory
paused = false; // might already be the case
if (!(alt || ctrl)) // unless ALT or CTRL were
puce6502Goto(0xC600); // pressed, force reboot
}
if (event.type == SDL_KEYDOWN) // a key has been pressed
switch (event.key.keysym.sym){
// EMULATOR CONTROL :
case SDLK_F1: // save disk 0 back to host
if (disk[0].filename[0] && !disk[0].readOnly){
f = fopen(disk[0].filename, "wb");
if (f){
if (fwrite(disk[0].data, 1, 232960, f) != 232960){
printf("Write failed\n");
}
fclose(f);
}
}
break;
case SDLK_F2: // save disk 1 back to host
if (disk[1].filename[0] && !disk[1].readOnly){
f = fopen(disk[1].filename, "wb");
if (f){
if (fwrite(disk[1].data, 1, 232960, f) != 232960){
printf("Write failed\n");
}
fclose(f);
}
}
break;
case SDLK_F3: paused = !paused; break; // pause / un-pause
case SDLK_F4: // paste txt from clipboard
if (SDL_HasClipboardText()){
char *clipboardText = SDL_GetClipboardText();
int c = 0;
while (clipboardText[c]){ // all chars until ascii NUL
KBD = clipboardText[c++] | 0x80; // set bit7
if (KBD == 0x8A) KBD = 0x8D; // Line Feed to Carriage Ret
puce6502Exec(400000); // to process each char
}
SDL_free(clipboardText);
}
break;
case SDLK_F5: if ((zoom-=2) < 0) zoom = 0; // zoom out
case SDLK_F6: if (++zoom > 8) zoom = 8; // zoom in
SDL_SetWindowSize(wdo, 280*zoom, 192*zoom);
SDL_RenderSetScale(rdr, zoom, zoom); break;
case SDLK_F7: trimGC -= .01; break; // PDL Trim
case SDLK_F8: trimGC += .01; break; // PDL Trim
case SDLK_F9: muted = !muted; break; // mute
case SDLK_F10: monochrome = !monochrome; break; // ...
case SDLK_F11: // reset
if (ctrl)
puce6502Break();
else {
puce6502Reset();
softSwitches(0xC0E9,0); // drive0En
softSwitches(0xC0E8,0); // motorOff
}
break;
case SDLK_F12: running = false; break; // goodbye
// EMULATED KEYS :
case SDLK_ESCAPE: KBD = 0x9B; break; // ESC
case SDLK_RETURN: KBD = 0x8D; break; // CR
case SDLK_DELETE: KBD = 0x80; break; // DEL->NUL
case SDLK_LEFT: KBD = 0x88; break; // BS
case SDLK_RIGHT: KBD = 0x95; break; // NAK
case SDLK_BACKSPACE: KBD = 0x88; break; // BS
case SDLK_SPACE: KBD = 0xA0; break;
case SDLK_a: KBD = ctrl ? 0x81: 0xC1; break; // a
case SDLK_b: KBD = ctrl ? 0x82: 0xC2; break; // b STX
case SDLK_c: KBD = ctrl ? 0x83: 0xC3; break; // c ETX
case SDLK_d: KBD = ctrl ? 0x84: 0xC4; break; // d EOT
case SDLK_e: KBD = ctrl ? 0x85: 0xC5; break; // e
case SDLK_f: KBD = ctrl ? 0x86: 0xC6; break; // f ACK
case SDLK_g: KBD = ctrl ? 0x87: 0xC7; break; // g BELL
case SDLK_h: KBD = ctrl ? 0x88: 0xC8; break; // h BS
case SDLK_i: KBD = ctrl ? 0x89: 0xC9; break; // i HTAB
case SDLK_j: KBD = ctrl ? 0x8A: 0xCA; break; // j LF
case SDLK_k: KBD = ctrl ? 0x8B: 0xCB; break; // k VTAB
case SDLK_l: KBD = ctrl ? 0x8C: 0xCC; break; // l FF
case SDLK_m: KBD = ctrl ? 0x8D: 0xCD; break; // m CR
case SDLK_n: KBD = ctrl ? 0x8E: 0xCE; break; // n
case SDLK_o: KBD = ctrl ? 0x8F: 0xCF; break; // o
case SDLK_p: KBD = ctrl ? 0x90: 0xD0; break; // p
case SDLK_q: KBD = ctrl ? 0x91: 0xD1; break; // q
case SDLK_r: KBD = ctrl ? 0x92: 0xD2; break; // r
case SDLK_s: KBD = ctrl ? 0x93: 0xD3; break; // s ESC
case SDLK_t: KBD = ctrl ? 0x94: 0xD4; break; // t
case SDLK_u: KBD = ctrl ? 0x95: 0xD5; break; // u NAK
case SDLK_v: KBD = ctrl ? 0x96: 0xD6; break; // v
case SDLK_w: KBD = ctrl ? 0x97: 0xD7; break; // w
case SDLK_x: KBD = ctrl ? 0x98: 0xD8; break; // x CANCEL
case SDLK_y: KBD = ctrl ? 0x99: 0xD9; break; // y
case SDLK_z: KBD = ctrl ? 0x9A: 0xDA; break; // z
case SDLK_0: KBD = shift? 0xA9: 0xB0; break; // 0 )
case SDLK_1: KBD = shift? 0xA1: 0xB1; break; // 1 !
case SDLK_2: KBD = shift? 0xC0: 0xB2; break; // 2
case SDLK_3: KBD = shift? 0xA3: 0xB3; break; // 3 #
case SDLK_4: KBD = shift? 0xA4: 0xB4; break; // 4 $
case SDLK_5: KBD = shift? 0xA5: 0xB5; break; // 5 %
case SDLK_6: KBD = shift? 0xDE: 0xB6; break; // 6 ^
case SDLK_7: KBD = shift? 0xA6: 0xB7; break; // 7 &
case SDLK_8: KBD = shift? 0xAA: 0xB8; break; // 8 *
case SDLK_9: KBD = shift? 0xA8: 0xB9; break; // 9 (
case SDLK_QUOTE: KBD = shift? 0xA2: 0xA7; break; // ' "
case SDLK_EQUALS: KBD = shift? 0xAB: 0xBD; break; // = +
case SDLK_SEMICOLON: KBD = shift? 0xBA: 0xBB; break; // ; :
case SDLK_COMMA: KBD = shift? 0xBC: 0xAC; break; // , <
case SDLK_PERIOD: KBD = shift? 0xBE: 0xAE; break; // . >
case SDLK_SLASH: KBD = shift? 0xBF: 0xAF; break; // / ?
case SDLK_MINUS: KBD = shift? 0xDF: 0xAD; break; // - _
case SDLK_LEFTBRACKET: KBD = shift? 0xFB: 0xDB; break; // [ {
case SDLK_BACKSLASH: KBD = shift? 0xFC: 0xDC; break; // \ |
case SDLK_RIGHTBRACKET: KBD = shift? 0xFD: 0xDD; break; // ] }
case SDLK_BACKQUOTE: KBD = shift? 0xFE: 0xE0; break; // ` ~
// EMULATED JOYSTICK
case SDLK_KP_1: GC0 = 192; break; // pdl0 <-
case SDLK_KP_3: GC0 = 255; break; // pdl0 ->
case SDLK_KP_5: GC1 = 192; break; // pdl1 <-
case SDLK_KP_2: GC1 = 255; break; // pdl1 ->
}
if (event.type == SDL_KEYUP)
switch (event.key.keysym.sym){
case SDLK_KP_1: GC0 = 224; break; // reset
case SDLK_KP_3: GC0 = 224; break; // the
case SDLK_KP_5: GC1 = 224; break; // paddles
case SDLK_KP_2: GC1 = 224; break; // to center
}
}
//============================================================= VIDEO OUTPUT
// HIGH RES GRAPHICS
if (!TEXT && HIRES){
int word, bits[16], bit, pbit, colorSet, even;
vRamBase = PAGE * 0x2000; // PAGE is 1 or 2
lineLimit = MIXED ? 160 : 192;
for (int line=0; line<lineLimit; line++){ // for every line
for (int col=0; col<40; col += 2){ // for every 7 horizontal dots
int x = col * 7;
even = 0;
word = (uint16_t)(ram[ vRamBase + offsetHGR[line] + col + 1 ]) << 8; // put the two next bytes into one word (in reverse order)
word += ram[ vRamBase + offsetHGR[line] + col ];
// check if this group of 7 dots need a redraw (ie was modified)
if (previousDots[line][col] != word || !blink){ // or refresh the full screen every 1/2 second (everytime blink is reset to 0)
for (bit=0; bit<16; bit++) bits[bit] = (word >> bit) & 1; // store all bits of the word into the 'bits' array
colorSet = bits[7] * 4; // select the right color set
pbit = previousBit[line][col]; // the bit value of the left dot
bit = 0; // starting at 1st bit of 1st byte
while (bit < 15){ // until we reach bit7 of 2nd byte
if (bit == 7){ // moving into the second byte
colorSet = bits[15] * 4; // update the color set
bit++; // skip bit 7
}
if (monochrome)
colorIdx = bits[bit] * 3; // black if bit==0, white if bit==1
else
colorIdx = even + colorSet + (bits[bit] << 1) + (pbit);
SDL_SetRenderDrawColor(rdr, hcolor[colorIdx][0], \
hcolor[colorIdx][1], hcolor[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderDrawPoint(rdr, x++, line);
pbit = bits[bit++]; // proceed to the next pixel
even = even ? 0 : 8; // one pixel every two is darker
}
previousDots[line][col] = word; // update the video cache
if ((col < 37) && (previousBit[line][col + 2] != pbit)){ // check it this dot has a color franging effect on the next dot
previousBit[line][col + 2] = pbit; // set pbit and clear the
previousDots[line][col + 2] = -1; // video cache for next dot
}
} // if (previousDots[line][col] ...
}
}
}
// lOW RES GRAPHICS
else if (!TEXT){ // not in text
vRamBase = PAGE * 0x0400;
lineLimit = MIXED ? 20 : 24;
for (int col=0; col<40; col++){ // for each column
pixelGR.x = col * 7;
for (int line=0; line<lineLimit; line++){ // for each row
pixelGR.y = line * 8; // first block
glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
colorIdx = glyph & 0x0F; // first nibble
SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(rdr, &pixelGR);
pixelGR.y += 4; // second block
colorIdx = (glyph & 0xF0) >> 4; // second nibble
SDL_SetRenderDrawColor(rdr, color[colorIdx][0], \
color[colorIdx][1], color[colorIdx][2], SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(rdr, &pixelGR);
}
}
}
// TEXT 40 COLUMNS
if (TEXT || MIXED){
vRamBase = PAGE * 0x0400;
lineLimit = TEXT ? 0 : 20;
for (int col=0; col<40; col++){ // for each column
dstRect.x = col * 7;
for (int line=lineLimit; line<24; line++){ // for each row
dstRect.y = line * 8;
glyph = ram[vRamBase + offsetGR[line] + col]; // read video memory
if (glyph > 0x7F) glyphAttribute = A_NORMAL; // is NORMAL ?
else if (glyph < 0x40) glyphAttribute = A_INVERSE; // is INVERSE ?
else glyphAttribute = A_FLASH; // it's FLASH !
glyph &= 0x7F; // unset bit 7
if (glyph > 0x5F) glyph &= 0x3F; // shifts to match
if (glyph < 0x20) glyph |= 0x40; // the ASCII codes
if (glyphAttribute == A_NORMAL || blink < 15)
SDL_RenderCopy(rdr, normCharTexture, &charRects[glyph], &dstRect);
else
SDL_RenderCopy(rdr, revCharTexture, &charRects[glyph], &dstRect);
}
}
}
//====================================================== DISPLAY DISK STATUS
if (disk[curDrv].motorOn){ // drive is active
if (disk[curDrv].writeMode)
SDL_SetRenderDrawColor(rdr, 255, 0, 0, 85); // red for writes
else
SDL_SetRenderDrawColor(rdr, 0, 255, 0, 85); // green for reads
SDL_RenderFillRect(rdr, &drvRect[curDrv]); // square actually
}
//========================================================= SDL RENDER FRAME
frameTime = SDL_GetTicks() - frameStart; // frame duration
if (frameDelay > frameTime) { // do we have time ?
SDL_Delay(frameDelay - frameTime); // wait 'vsync'
SDL_RenderPresent(rdr); // swap buffers
} // else, skip frame
frame++;
if (frameStart > reftime + 1000){
fps = (float)(frame * 1000.0) / (float)(frameStart - reftime);
// printf("TIME:%d FPS:%f FRAME:%d\n", frameStart - reftime, fps, frame);
frame = 0;
reftime = SDL_GetTicks();
}
if (++blink == 30) blink = 0;
} // while (running)
//================================================ RELEASE RESSOURSES AND EXIT
SDL_AudioQuit();
SDL_Quit();
return(0);
}