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first public release
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// Reinette II, emulates the Apple II computer
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/*
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// Copyright 2018 Arthur Ferreira
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Reinette II, emulates the Apple II computer
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// Last modified 19th of March 2019
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Last modified 19th of March 2019
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Copyright (c) 2018, 2019 Arthur Ferreira
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include <stdlib.h>
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#include <ncurses.h>
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#include <ncurses.h>
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@ -573,9 +594,9 @@ int main(int argc, char *argv[]) {
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for(int col=0; col<40; col++){ // for each column
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for(int col=0; col<40; col++){ // for each column
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character = ram[baseForLines[line]+col]; // read video memory
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character = ram[baseForLines[line]+col]; // read video memory
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if (character == '`') character = '_'; // change cursor
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if (character == '`') character = '_'; // change cursor
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if (character < 0x40) attrset(A_REVERSE); // set REVERSE
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if (character < 0x40) attrset(A_REVERSE); // is REVERSE ?
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else if (character > 0x7F) attrset(A_NORMAL); // set NORMAL
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else if (character > 0x7F) attrset(A_NORMAL); // is NORMAL ?
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else attrset(A_BLINK); // set FLASHING
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else attrset(A_BLINK); // is FLASHING ?
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character &= 0x7F; // unset bit 7
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character &= 0x7F; // unset bit 7
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if (character > 0x5F) character &= 0x3F; // shifts to obtain
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if (character > 0x5F) character &= 0x3F; // shifts to obtain
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if (character < 0x20) character |= 0x40; // the ASCII codes
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if (character < 0x20) character |= 0x40; // the ASCII codes
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