/* * reinette, a french Apple II emulator, using SDL2 * and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author * Last modified 1st of July 2021 * Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "reinette.h" Paddles::Paddles() { PB0 = 0; // $C061 Push Button 0 (bit 7) / Open Apple PB1 = 0; // $C062 Push Button 1 (bit 7) / Solid Apple PB2 = 0; // $C063 Push Button 2 (bit 7) / shift mod !!! GCActionSpeed = 8; // Game Controller speed at which it goes to the edges GCReleaseSpeed = 8; // Game Controller speed at which it returns to center GCCrigger = 0; // $C070 the tick at which the GCs were reseted } void Paddles::reset() { GCC[0] = GCP[0] * GCP[0]; // initialize the countdown for both paddles GCC[1] = GCP[1] * GCP[1]; // to the square of their actuall values (positions) GCC[2] = GCP[2] * GCP[2]; // to the square of their actuall values (positions) GCC[3] = GCP[3] * GCP[3]; // to the square of their actuall values (positions) GCCrigger = cpu->ticks; // records the time this was done } uint8_t Paddles::read(int pdl) { const float GCFreq = 6.6; // the speed at which the GC values decrease GCC[pdl] -= (cpu->ticks - GCCrigger) / GCFreq; // decreases the countdown if (GCC[pdl] <= 0) // timeout return GCC[pdl] = 0; // returns 0 return 0x80; // not timeout, return something with the MSB set } void Paddles::update() { for (int pdl = 0; pdl < 4; pdl++) { // update the two paddles positions if (GCA[pdl]) { // actively pushing the stick GCP[pdl] += GCD[pdl] * GCActionSpeed; if (GCP[pdl] > 255) GCP[pdl] = 255; if (GCP[pdl] < 0) GCP[pdl] = 0; } else { // the stick returns back to center GCP[pdl] += GCD[pdl] * GCReleaseSpeed; if (GCD[pdl] == 1 && GCP[pdl] > 127) GCP[pdl] = 127; if (GCD[pdl] == -1 && GCP[pdl] < 127) GCP[pdl] = 127; } } }