/* * reinette, a french Apple II emulator, using SDL2 * and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author * Last modified 1st of July 2021 * Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _VIDEO_H #define _VIDEO_H class Video { public: int gfxmode; uint8_t glyph; // a TEXT character, or 2 blocks in GR enum characterAttribute { A_NORMAL, A_INVERSE, A_FLASH } glyphAttr; // character attribute in TEXT uint8_t previousBit[192][40] = {0}; // the last bit value of the byte before. int previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw int previousBlocks[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw int previousChars[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw int previousChars80[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw uint32_t fontNormal[128][8][7]; // normal font uint32_t fontInverse[128][8][7]; // reversed font uint32_t screenPixels[280*192] = {0xFF000000}; uint32_t screenPixels80[560*384] = {0xFF000000}; uint32_t ramHeatmap[256*256] = {0xFF000000}; uint32_t auxHeatmap[256*256] = {0xFF000000}; Video(); ~Video(); void update(); void clearCache(); }; #endif