reinette-IIe/main.cpp

84 lines
3.5 KiB
C++

/*
* reinette, a french Apple II emulator, using SDL2
* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
* Last modified 1st of July 2021
* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "reinette.h"
#include <iostream>
// global variables - TODO create a config file and make changes persistant
bool muted = false;
int volume = 10;
bool running = true;
bool paused = false;
float speed = 1.023f;
// instanciate all objects, calling their respective constructors
Mmu* mmu = new Mmu();
puce65c02* cpu = new puce65c02();
Video* video = new Video();
Disk* disk = new Disk();
Speaker* speaker = new Speaker();
Paddles* paddles = new Paddles();
Gui* gui = new Gui();
int main(int argc, char *argv[]) {
cpu->RST();
if (argc > 1) disk->load(argv[1], 0); // load .nib in parameter into drive 0
uint8_t tries = 0; // for disk ][ speed-up
// main loop
while (running) {
gui->getInputs();
paddles->update();
gui->newFrame();
if (!paused) {
// dirty hack - fix soon TODO - a better VERTBLANK ... - won't work when stepping through instructions
mmu->VERTBLANK = true;
cpu->exec((unsigned long long int)(1000000.0 * speed / gui->fps*0.1f)); // the apple II is clocked at 1023000.0 Hhz
mmu->VERTBLANK = false;
cpu->exec((unsigned long long int)(1000000.0 * speed / gui->fps*0.9f)); // the apple II is clocked at 1023000.0 Hhz
while (disk->unit[disk->curDrv].motorOn && ++tries) // until motor is off or i reaches 255+1=0
cpu->exec(5000); // speed up drive access artificially
video->update(); // won't update the video if paused
}
else if (cpu->state == step) { // paused and user pressed debugNumber
cpu->exec(1);
cpu->state = run; // still paused
video->update(); // update the video after each instruction ...
}
gui->update();
gui->render();
} // while (running)
return 0;
// at this point all destructors were called, properly closing open files and releasing other ressources
}