mirror of
https://github.com/ArthurFerreira2/reinette-IIe.git
synced 2024-12-28 22:30:55 +00:00
4c8b396e53
first public release
84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
/*
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* reinette, a french Apple II emulator, using SDL2
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* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
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* Last modified 1st of July 2021
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* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "reinette.h"
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#include <iostream>
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// global variables - TODO create a config file and make changes persistant
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bool muted = false;
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int volume = 10;
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bool running = true;
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bool paused = false;
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float speed = 1.023f;
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// instanciate all objects, calling their respective constructors
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Mmu* mmu = new Mmu();
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puce65c02* cpu = new puce65c02();
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Video* video = new Video();
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Disk* disk = new Disk();
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Speaker* speaker = new Speaker();
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Paddles* paddles = new Paddles();
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Gui* gui = new Gui();
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int main(int argc, char *argv[]) {
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cpu->RST();
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if (argc > 1) disk->load(argv[1], 0); // load .nib in parameter into drive 0
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uint8_t tries = 0; // for disk ][ speed-up
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// main loop
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while (running) {
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gui->getInputs();
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paddles->update();
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gui->newFrame();
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if (!paused) {
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// dirty hack - fix soon TODO - a better VERTBLANK ... - won't work when stepping through instructions
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mmu->VERTBLANK = true;
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cpu->exec((unsigned long long int)(1000000.0 * speed / gui->fps*0.1f)); // the apple II is clocked at 1023000.0 Hhz
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mmu->VERTBLANK = false;
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cpu->exec((unsigned long long int)(1000000.0 * speed / gui->fps*0.9f)); // the apple II is clocked at 1023000.0 Hhz
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while (disk->unit[disk->curDrv].motorOn && ++tries) // until motor is off or i reaches 255+1=0
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cpu->exec(5000); // speed up drive access artificially
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video->update(); // won't update the video if paused
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}
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else if (cpu->state == step) { // paused and user pressed debugNumber
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cpu->exec(1);
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cpu->state = run; // still paused
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video->update(); // update the video after each instruction ...
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}
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gui->update();
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gui->render();
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} // while (running)
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return 0;
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// at this point all destructors were called, properly closing open files and releasing other ressources
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}
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