reinette-IIe/paddles.h
ArthurFerreira2 4c8b396e53
initial commit
first public release
2021-07-07 17:00:47 +02:00

54 lines
2.7 KiB
C++

/*
* reinette, a french Apple II emulator, using SDL2
* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
* Last modified 1st of July 2021
* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __PADDLES_H__
#define __PADDLES_H__
class Paddles {
public:
uint8_t PB0; // $C061 Push Button 0 (bit 7) / Open Apple
uint8_t PB1; // $C062 Push Button 1 (bit 7) / Solid Apple
uint8_t PB2; // $C063 Push Button 2 (bit 7) / shift mod !!!
float GCP[4] = { 127.0f, 127.0f, 127.0f, 127.0f }; // GC Position ranging from 0 (left) to 255 right
float GCC[4] = { 0.0f }; // $C064 (GC0) and $C065 (GC1) Countdowns
int GCD[4] = { 0 }; // GC0 and GC1 Directions (left/down or right/up)
int GCA[4] = { 0 }; // GC0 and GC1 Action (push or release)
int GCActionSpeed; // Game Controller speed at which it goes to the edges
int GCReleaseSpeed; // Game Controller speed at which it returns to center
long long int GCCrigger; // $C070 the tick at which the GCs were reseted
Paddles();
~Paddles();
void reset();
void update();
uint8_t read(int pdl);
};
#endif