mirror of
https://github.com/ArthurFerreira2/reinette-IIe.git
synced 2025-01-16 12:30:36 +00:00
4c8b396e53
first public release
57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
/*
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* reinette, a french Apple II emulator, using SDL2
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* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
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* Last modified 1st of July 2021
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* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef _VIDEO_H
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#define _VIDEO_H
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class Video {
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public:
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int gfxmode;
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uint8_t glyph; // a TEXT character, or 2 blocks in GR
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enum characterAttribute { A_NORMAL, A_INVERSE, A_FLASH } glyphAttr; // character attribute in TEXT
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uint8_t previousBit[192][40] = {0}; // the last bit value of the byte before.
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int previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw
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int previousBlocks[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
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int previousChars[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
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int previousChars80[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
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uint32_t fontNormal[128][8][7]; // normal font
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uint32_t fontInverse[128][8][7]; // reversed font
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uint32_t screenPixels[280*192] = {0xFF000000};
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uint32_t screenPixels80[560*384] = {0xFF000000};
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uint32_t ramHeatmap[256*256] = {0xFF000000};
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uint32_t auxHeatmap[256*256] = {0xFF000000};
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Video();
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~Video();
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void update();
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void clearCache();
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};
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#endif
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