robmcmullen-apple2/apple2.cfg

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2007-05-29 02:37:11 +00:00
#
# Apple 2 configuration file
#
# Apple ROM paths
BIOSROM = ./ROMs/apple2.rom
diskROM = ./ROMs/disk.rom
ROMs = ./ROMs
# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
autoSaveState = 1
#This is the default--we don't advertise it just yet... ;-)
#autoStateFilename = ./apple2auto.state
# TEMPORARY disk image load paths
#floppyImage1 = ./disks/dos33.dsk
#floppyImage1 = ./disks/prodos.dsk
#floppyImage1 = ./disks/temp.nib
#floppyImage1 = ./disks/temp.dsk
# Yes
floppyImage1 = ./disks/bt1_boot.dsk
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# Yes
#floppyImage1 = ./disks/bt2_boot.dsk
# No
#floppyImage1 = ./disks/bt3_boot.dsk
# Yes
#floppyImage1 = ./disks/Sabotage.dsk
# ??? (//c or //e w/128K required)
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#floppyImage1 = ./disks/airheart.dsk
# Yes
#floppyImage1 = ./disks/drol.dsk
# Yes
#floppyImage1 = ./disks/karateka.dsk
# Yes
#floppyImage1 = ./disks/wolfenstein_dos32.nib
# Yes, keys???
#floppyImage1 = ./disks/MidnightMagic_etc.dsk
# ??? (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
#floppyImage1 = ./disks/battle_chess_1.dsk
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# Yes
#floppyImage1 = ./disks/MoebiusI-1.dsk
# Yes, but crashes on the attract mode
#floppyImage1 = ./disks/MoebiusIIA.dsk
# Yes
#floppyImage1 = ./disks/wind_walker_1.dsk
# Yes
#floppyImage1 = ./disks/dino_eggs.dsk
#floppyImage1 = ./disks/mockingboard1.dsk
#floppyImage1 = ./disks/mockingboard2.dsk
# Yes, but have to load manually
#floppyImage1 = ./disks/ultima_ii-1.dsk
#floppyImage2 = ./disks/ultima_ii-2.dsk
# Yes, autoloads!
#floppyImage1 = ./disks/u2prog-patched.dsk
#floppyImage2 = ./disks/u2player-jlh.dsk
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# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
useOpenGL = 1
# OpenGL filtering type: 1 - blurry, 0 - sharp
glFilterType = 0
# Display options: 1 - fullscreen, 0 - windowed
fullscreen = 0
# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
#renderType = 0
# NTSC/PAL options: 1 - NTSC, 0 - PAL
hardwareTypeNTSC = 1
# Framskip options: 0 - no skip, 1-N - draw every Nth frame
# Note: Skipping frames may cause strange visual side effects--don't bother
# reporting these unless they occur with a frameskip value of 0!
frameSkip = 0
# Joystick options: 1 - use joystick, 0 - don't use
useJoystick = 0
# Joyport option: If joystick is enabled above, set the port (0 - 3) here
joyport = 0
# Jaguar joypad key assignments
# Note: It would be nicer to be able to have a single left side to store all this in...
# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
p1k_up = 273 # SDLK_UP
p1k_down = 274 # SDLK_DOWN
p1k_left = 276 # SDLK_LEFT
p1k_right = 275 # SDLK_RIGHT
p1k_c = 122 # SDLK_z
p1k_b = 120 # SDLK_x
p1k_a = 99 # SDLK_c
p1k_option = 39 # SDLK_QUOTE
p1k_pause = 13 # SDLK_RETURN
p1k_0 = 256 # SDLK_KP0
p1k_1 = 257 # SDLK_KP1
p1k_2 = 258 # SDLK_KP2
p1k_3 = 259 # SDLK_KP3
p1k_4 = 260 # SDLK_KP4
p1k_5 = 261 # SDLK_KP5
p1k_6 = 262 # SDLK_KP6
p1k_7 = 263 # SDLK_KP7
p1k_8 = 264 # SDLK_KP8
p1k_9 = 265 # SDLK_KP9
p1k_pound = 267 # SDLK_KP_DIVIDE
p1k_star = 268 # SDLK_KP_MULTIPLY
p2k_up = 273 # SDLK_UP
p2k_down = 274 # SDLK_DOWN
p2k_left = 276 # SDLK_LEFT
p2k_right = 275 # SDLK_RIGHT
p2k_c = 122 # SDLK_z
p2k_b = 120 # SDLK_x
p2k_a = 99 # SDLK_c
p2k_option = 39 # SDLK_QUOTE
p2k_pause = 13 # SDLK_RETURN
p2k_0 = 256 # SDLK_KP0
p2k_1 = 257 # SDLK_KP1
p2k_2 = 258 # SDLK_KP2
p2k_3 = 259 # SDLK_KP3
p2k_4 = 260 # SDLK_KP4
p2k_5 = 261 # SDLK_KP5
p2k_6 = 262 # SDLK_KP6
p2k_7 = 263 # SDLK_KP7
p2k_8 = 264 # SDLK_KP8
p2k_9 = 265 # SDLK_KP9
p2k_pound = 267 # SDLK_KP_DIVIDE
p2k_star = 268 # SDLK_KP_MULTIPLY