Misc. cleanups, incl. cleanup up Makefile.

This commit is contained in:
Shamus Hammons 2017-05-17 23:17:17 -05:00
parent 19a4e08f92
commit 721ead373f
10 changed files with 39 additions and 179 deletions

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@ -2,7 +2,7 @@
# Unified Makefile for Apple 2 SDL
#
# by James Hammons
# (C) 2005 Underground Software
# (C) 2005-17 Underground Software
# This software is licensed under the GPL v3
#
@ -106,7 +106,7 @@ OBJS = \
obj/font14pt.o \
obj/gui.o \
\
obj/apple2-icon-64x64.o \
obj/apple2-icon-64x64.o \
obj/applevideo.o \
obj/ay8910.o \
obj/charset.o \
@ -136,30 +136,19 @@ OBJS = \
obj/textedit.o \
obj/window.o \
all: checkenv message obj $(TARGET)$(EXESUFFIX)
all: message obj $(TARGET)$(EXESUFFIX)
@echo
@echo -e "\033[01;33m***\033[00;32m Looks like it compiled OK... Give it a whirl!\033[00m"
# Check the compilation environment, barf if not appropriate
checkenv:
@echo
@echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m"
ifeq "$(FINDSDL2)" ""
@echo
@echo
@echo -e "\033[01;33mIt seems that you don't have the SDL 2 development libraries installed. If you"
@echo -e "have installed them, make sure that the sdl2-config file is somewhere in your"
@echo -e "path and is executable.\033[00m"
@echo
#Is there a better way to break out of the makefile?
@false;
# @break
# YES! But ignores all the echo's above... :-/
#$(error SDL2 MISSING)
else
@echo -e "\033[01;37mOK\033[00m"
$(info )
$(info It seems that you don't have the SDL 2 development libraries installed. If you)
$(info have installed them, make sure that the sdl2-config file is somewhere in your)
$(info path and is executable.)
$(info )
$(error SDL2 MISSING)
endif
message:
@ -176,8 +165,7 @@ clean:
obj:
@mkdir obj
# This is only done for Win32 at the moment...
# Icon creation is only done for Win32 at the moment...
ifneq "" "$(ICON)"
$(ICON): res/$(TARGET).rc res/$(TARGET).ico
@echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m"
@ -193,15 +181,15 @@ obj/%.o: src/%.cpp
@$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
#GUI compilation...
obj/%.o: src/gui/%.cpp
@echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
@$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
#obj/%.o: src/gui/%.cpp
# @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
# @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
$(TARGET)$(EXESUFFIX): $(OBJS)
@echo -e "\033[01;33m***\033[00;32m Linking it all together...\033[00m"
@$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
# strip --strip-all vj$(EXESUFFIX)
# upx -9 vj$(EXESUFFIX)
# strip --strip-all $(TARGET)$(EXESUFFIX)
# upx -9 $(TARGET)$(EXESUFFIX)
statistics:
@echo -n "Lines in source files: "

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@ -14,90 +14,6 @@ autoSaveState = 1
#This is the default--we don't advertise it just yet... ;-)
#autoStateFilename = ./apple2auto.state
# TEMPORARY disk image load paths
#floppyImage1 = ./disks/dos33.dsk
#floppyImage1 = ./disks/prodos.dsk
#floppyImage1 = ./disks/temp.nib
#floppyImage1 = ./disks/temp.dsk
# Yes
#floppyImage1 = ./disks/sneakers.do
# Yes
#floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
# Yes
#floppyImage1 = ./disks/prince_of_persia_boot.dsk
#floppyImage2 = ./disks/prince_of_persia_a.dsk
#floppyImage1 = ./disks/prince_of_persia_b.dsk
# Yes
#floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
#floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
# Yes
floppyImage1 = ./disks/bt1_boot.dsk
# Yes
#floppyImage1 = ./disks/bt2_boot.dsk
# Yes
#floppyImage1 = ./disks/bt3_boot_fixed.dsk
#floppyImage2 = ./disks/bt3_character_fixed.dsk
# Yes
#floppyImage1 = ./disks/Sabotage.dsk
# Yes
#floppyImage1 = ./disks/airheart.dsk
# Yes
#floppyImage1 = ./disks/drol.dsk
# Yes
#floppyImage1 = ./disks/skyfox.dsk
# Yes
#floppyImage1 = ./disks/karateka.dsk
# Yes
#floppyImage1 = ./disks/wolfenstein_dos32.nib
# Yes, keys??? (joystick only)
#floppyImage1 = ./disks/MidnightMagic_etc.dsk
# Yes
#floppyImage1 = ./disks/battle_chess_1.dsk
#floppyImage2 = ./disks/battle_chess_2.dsk
# Yes
#floppyImage1 = ./disks/MoebiusI-1.dsk
#floppyImage2 = ./disks/MoebiusI-2.dsk
# Yes, but crashes on the attract mode (does the same in AppleWin)
# Also, write problems
#floppyImage1 = ./disks/moebiusiia.dsk
#floppyImage1 = ./disks/MoebiusIIA.dsk
#floppyImage2 = ./disks/MoebiusIIB.dsk
# Yes
#floppyImage1 = ./disks/wind_walker_1.dsk
#floppyImage2 = ./disks/wind_walker_2.dsk
# Yes
#floppyImage1 = ./disks/dino_eggs.dsk
# ??? 1, yes; 2, no
#floppyImage1 = ./disks/mockingboard1.dsk
#floppyImage2 = ./disks/mockingboard2.dsk
# Yes, but have to load manually
#floppyImage1 = ./disks/ultima_ii-1.dsk
#floppyImage2 = ./disks/ultima_ii-2.dsk
# Yes, autoloads!
#floppyImage1 = ./disks/u2prog.dsk
#floppyImage2 = ./disks/u2master-jlh.dsk
#floppyImage2 = ./disks/u2player-jlh.dsk
# Yes
#floppyImage1 = ./disks/Ultima_II_-_Program_Disk.dsk
#floppyImage2 = ./disks/Ultima_II_-_Player_Disk-jlh.dsk
# Yes
#floppyImage1 = ./disks/TheHeist.dsk
# Yes
#floppyImage1 = ./disks/ult31snd.dsk
#floppyImage2 = ./disks/ult32snd.dsk
# Yes (key repeat is too high)
#floppyImage1 = ./disks/bandits.dsk
# Yes
#floppyImage1 = ./disks/SpareChange.dsk
# Yes
#floppyImage1 = ./disks/lode_runner.dsk
# Yes
#floppyImage1 = ./disks/championship_lode_runner.dsk
# Yes
#floppyImage1 = ./disks/championship_lode_runner.bin
# OpenGL filtering type: 1 - blurry, 0 - sharp
glFilterType = 0
@ -114,50 +30,3 @@ useJoystick = 0
joyport = 0
# Jaguar joypad key assignments
# Note: It would be nicer to be able to have a single left side to store all this in...
# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
p1k_up = 273 # SDLK_UP
p1k_down = 274 # SDLK_DOWN
p1k_left = 276 # SDLK_LEFT
p1k_right = 275 # SDLK_RIGHT
p1k_c = 122 # SDLK_z
p1k_b = 120 # SDLK_x
p1k_a = 99 # SDLK_c
p1k_option = 39 # SDLK_QUOTE
p1k_pause = 13 # SDLK_RETURN
p1k_0 = 256 # SDLK_KP0
p1k_1 = 257 # SDLK_KP1
p1k_2 = 258 # SDLK_KP2
p1k_3 = 259 # SDLK_KP3
p1k_4 = 260 # SDLK_KP4
p1k_5 = 261 # SDLK_KP5
p1k_6 = 262 # SDLK_KP6
p1k_7 = 263 # SDLK_KP7
p1k_8 = 264 # SDLK_KP8
p1k_9 = 265 # SDLK_KP9
p1k_pound = 267 # SDLK_KP_DIVIDE
p1k_star = 268 # SDLK_KP_MULTIPLY
p2k_up = 273 # SDLK_UP
p2k_down = 274 # SDLK_DOWN
p2k_left = 276 # SDLK_LEFT
p2k_right = 275 # SDLK_RIGHT
p2k_c = 122 # SDLK_z
p2k_b = 120 # SDLK_x
p2k_a = 99 # SDLK_c
p2k_option = 39 # SDLK_QUOTE
p2k_pause = 13 # SDLK_RETURN
p2k_0 = 256 # SDLK_KP0
p2k_1 = 257 # SDLK_KP1
p2k_2 = 258 # SDLK_KP2
p2k_3 = 259 # SDLK_KP3
p2k_4 = 260 # SDLK_KP4
p2k_5 = 261 # SDLK_KP5
p2k_6 = 262 # SDLK_KP6
p2k_7 = 263 # SDLK_KP7
p2k_8 = 264 # SDLK_KP8
p2k_9 = 265 # SDLK_KP9
p2k_pound = 267 # SDLK_KP_DIVIDE
p2k_star = 268 # SDLK_KP_MULTIPLY

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@ -6,7 +6,8 @@
# (C) 2012 Underground Software
#
export PATH=/opt/mxe/usr/bin:$PATH
make CROSS=i686-pc-mingw32- clean && make CROSS=i686-pc-mingw32-
#make CROSS=i686-pc-mingw32- clean && make CROSS=i686-pc-mingw32-
make CROSS=x86_64-w64-mingw32- clean && make CROSS=x86_64-w64-mingw32.static-
upx -9v apple2.exe
#TARGET = apple2

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@ -987,7 +987,7 @@ if (counter == 60)
#endif
//let's wait, then signal...
//works longer, but then still falls behind...
//works longer, but then still falls behind... [FIXED, see above]
#ifdef THREADED_65C02
if (!pauseMode)
SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...

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@ -11,6 +11,10 @@
#define MAX_PATH _POSIX_PATH_MAX
#else
#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
// Kludge for Win64
#ifndef MAX_PATH
#define MAX_PATH _MAX_PATH
#endif
#endif
#include <stdint.h>
#include <stdio.h>

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@ -26,9 +26,6 @@
enum { AM_RAM, AM_ROM, AM_BANKED, AM_READ, AM_WRITE, AM_READ_WRITE, AM_END_OF_LIST };
// Macros for function pointers
// The typedef would be something like:
//typedef ReadFunc (uint8_t (*)(uint16_t));
//typedef WriteFunc (void (*)(uint16_t, uint8_t));
#define READFUNC(x) uint8_t (* x)(uint16_t)
#define WRITEFUNC(x) void (* x)(uint16_t, uint8_t)
@ -51,6 +48,7 @@ struct AddressMap
WRITEFUNC(write);
};
#define ADDRESS_MAP_END { 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
// Dunno if I like this approach or not...
//ADDRESS_MAP_START()
@ -192,7 +190,8 @@ AddressMap memoryMap[] = {
{ 0xD000, 0xDFFF, AM_BANKED, &lcBankMemoryR, &lcBankMemoryW, 0, 0 },
{ 0xE000, 0xFFFF, AM_BANKED, &upperMemoryR, &upperMemoryW, 0, 0 },
{ 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
// { 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
ADDRESS_MAP_END
};
@ -329,8 +328,8 @@ uint8_t ReadMemory(uint16_t address)
void WriteMemory(uint16_t address, uint8_t byte)
{
// We can write protect memory this way, but it adds a branch to the mix. :-/
// (this can be avoided by setting up another bank of memory which we
// We can write protect memory this way, but it adds a branch to the mix.
// :-/ (this can be avoided by setting up another bank of memory which we
// ignore... hmm...)
if ((*addrPtrWrite[address]) == 0)
return;
@ -372,15 +371,11 @@ WriteLog("Setting 80STORE to %s...\n", (store80Mode ? "ON" : "off"));
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
else
{
mainMemoryTextR = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
// mainMemoryHGRR = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
// mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
}
}
@ -704,8 +699,6 @@ WriteLog("Setting PAGE2 to %s...\n", (address & 0x01 ? "ON" : "off"));
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
return 0;
@ -721,8 +714,6 @@ WriteLog("Setting PAGE2 to %s...\n", (address & 0x01 ? "ON" : "off"));
{
mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
}
}

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@ -11,6 +11,10 @@
#define MAX_PATH _POSIX_PATH_MAX
#else
#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
// Win64 kludge
#ifndef MAX_PATH
#define MAX_PATH _MAX_PATH // Ugh.
#endif
#endif
#include <stdint.h>

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@ -36,6 +36,7 @@
#define SAMPLES_PER_FRAME (SAMPLE_RATE / 60.0)
#define CYCLES_PER_SAMPLE (1024000.0 / SAMPLE_RATE)
//#define SOUND_BUFFER_SIZE (8192)
// 32K ought to be enough for anybody
#define SOUND_BUFFER_SIZE (32768)
// Global variables

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@ -3051,11 +3051,13 @@ if (regs.pc == 0xFBD8)
{
// Not sure about this...
regs.sp = 0xFF;
regs.cc = FLAG_B | FLAG_I; // Reset the CC register
regs.pc = RdMemW(0xFFFC); // And load PC with the RESET vector
regs.cc = FLAG_B | FLAG_I; // Reset the CC register
regs.pc = RdMemW(0xFFFC); // And load PC with the RESET vector
context->cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
regs.cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
// context->cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
// regs.cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
context->cpuFlags = 0; // Clear CPU flags...
regs.cpuFlags = 0;
#ifdef __DEBUG__
WriteLog("\n*** RESET *** (PC = $%04X)\n\n", regs.pc);
#endif

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@ -14,7 +14,7 @@
#include "video.h"
#include <string.h> // Why??? (for memset, etc... Lazy!) Dunno why, but this just strikes me as wrong...
#include <malloc.h>
#include "gui/gui.h"
//#include "gui/gui.h"
#include "apple2-icon-64x64.h"
#include "log.h"
#include "settings.h"