Misc. cleanups, incl. cleanup up Makefile.
This commit is contained in:
parent
19a4e08f92
commit
721ead373f
42
Makefile
42
Makefile
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@ -2,7 +2,7 @@
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# Unified Makefile for Apple 2 SDL
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#
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# by James Hammons
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# (C) 2005 Underground Software
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# (C) 2005-17 Underground Software
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# This software is licensed under the GPL v3
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#
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@ -106,7 +106,7 @@ OBJS = \
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obj/font14pt.o \
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obj/gui.o \
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\
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obj/apple2-icon-64x64.o \
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obj/apple2-icon-64x64.o \
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obj/applevideo.o \
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obj/ay8910.o \
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obj/charset.o \
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@ -136,30 +136,19 @@ OBJS = \
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obj/textedit.o \
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obj/window.o \
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all: checkenv message obj $(TARGET)$(EXESUFFIX)
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all: message obj $(TARGET)$(EXESUFFIX)
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@echo
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@echo -e "\033[01;33m***\033[00;32m Looks like it compiled OK... Give it a whirl!\033[00m"
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# Check the compilation environment, barf if not appropriate
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checkenv:
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@echo
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@echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m"
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ifeq "$(FINDSDL2)" ""
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@echo
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@echo
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@echo -e "\033[01;33mIt seems that you don't have the SDL 2 development libraries installed. If you"
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@echo -e "have installed them, make sure that the sdl2-config file is somewhere in your"
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@echo -e "path and is executable.\033[00m"
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@echo
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#Is there a better way to break out of the makefile?
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@false;
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# @break
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# YES! But ignores all the echo's above... :-/
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#$(error SDL2 MISSING)
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else
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@echo -e "\033[01;37mOK\033[00m"
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$(info )
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$(info It seems that you don't have the SDL 2 development libraries installed. If you)
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$(info have installed them, make sure that the sdl2-config file is somewhere in your)
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$(info path and is executable.)
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$(info )
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$(error SDL2 MISSING)
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endif
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message:
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@ -176,8 +165,7 @@ clean:
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obj:
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@mkdir obj
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# This is only done for Win32 at the moment...
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# Icon creation is only done for Win32 at the moment...
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ifneq "" "$(ICON)"
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$(ICON): res/$(TARGET).rc res/$(TARGET).ico
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@echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m"
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@ -193,15 +181,15 @@ obj/%.o: src/%.cpp
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@$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
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#GUI compilation...
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obj/%.o: src/gui/%.cpp
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@echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
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@$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
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#obj/%.o: src/gui/%.cpp
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# @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
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# @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
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$(TARGET)$(EXESUFFIX): $(OBJS)
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@echo -e "\033[01;33m***\033[00;32m Linking it all together...\033[00m"
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@$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
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# strip --strip-all vj$(EXESUFFIX)
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# upx -9 vj$(EXESUFFIX)
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# strip --strip-all $(TARGET)$(EXESUFFIX)
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# upx -9 $(TARGET)$(EXESUFFIX)
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statistics:
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@echo -n "Lines in source files: "
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131
apple2.cfg
131
apple2.cfg
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@ -14,90 +14,6 @@ autoSaveState = 1
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#This is the default--we don't advertise it just yet... ;-)
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#autoStateFilename = ./apple2auto.state
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# TEMPORARY disk image load paths
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#floppyImage1 = ./disks/dos33.dsk
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#floppyImage1 = ./disks/prodos.dsk
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#floppyImage1 = ./disks/temp.nib
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#floppyImage1 = ./disks/temp.dsk
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# Yes
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#floppyImage1 = ./disks/sneakers.do
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# Yes
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#floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
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# Yes
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#floppyImage1 = ./disks/prince_of_persia_boot.dsk
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#floppyImage2 = ./disks/prince_of_persia_a.dsk
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#floppyImage1 = ./disks/prince_of_persia_b.dsk
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# Yes
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#floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
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#floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
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# Yes
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floppyImage1 = ./disks/bt1_boot.dsk
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# Yes
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#floppyImage1 = ./disks/bt2_boot.dsk
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# Yes
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#floppyImage1 = ./disks/bt3_boot_fixed.dsk
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#floppyImage2 = ./disks/bt3_character_fixed.dsk
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# Yes
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#floppyImage1 = ./disks/Sabotage.dsk
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# Yes
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#floppyImage1 = ./disks/airheart.dsk
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# Yes
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#floppyImage1 = ./disks/drol.dsk
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# Yes
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#floppyImage1 = ./disks/skyfox.dsk
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# Yes
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#floppyImage1 = ./disks/karateka.dsk
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# Yes
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#floppyImage1 = ./disks/wolfenstein_dos32.nib
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# Yes, keys??? (joystick only)
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#floppyImage1 = ./disks/MidnightMagic_etc.dsk
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# Yes
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#floppyImage1 = ./disks/battle_chess_1.dsk
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#floppyImage2 = ./disks/battle_chess_2.dsk
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# Yes
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#floppyImage1 = ./disks/MoebiusI-1.dsk
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#floppyImage2 = ./disks/MoebiusI-2.dsk
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# Yes, but crashes on the attract mode (does the same in AppleWin)
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# Also, write problems
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#floppyImage1 = ./disks/moebiusiia.dsk
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#floppyImage1 = ./disks/MoebiusIIA.dsk
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#floppyImage2 = ./disks/MoebiusIIB.dsk
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# Yes
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#floppyImage1 = ./disks/wind_walker_1.dsk
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#floppyImage2 = ./disks/wind_walker_2.dsk
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# Yes
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#floppyImage1 = ./disks/dino_eggs.dsk
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# ??? 1, yes; 2, no
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#floppyImage1 = ./disks/mockingboard1.dsk
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#floppyImage2 = ./disks/mockingboard2.dsk
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# Yes, but have to load manually
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#floppyImage1 = ./disks/ultima_ii-1.dsk
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#floppyImage2 = ./disks/ultima_ii-2.dsk
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# Yes, autoloads!
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#floppyImage1 = ./disks/u2prog.dsk
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#floppyImage2 = ./disks/u2master-jlh.dsk
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#floppyImage2 = ./disks/u2player-jlh.dsk
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# Yes
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#floppyImage1 = ./disks/Ultima_II_-_Program_Disk.dsk
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#floppyImage2 = ./disks/Ultima_II_-_Player_Disk-jlh.dsk
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# Yes
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#floppyImage1 = ./disks/TheHeist.dsk
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# Yes
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#floppyImage1 = ./disks/ult31snd.dsk
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#floppyImage2 = ./disks/ult32snd.dsk
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# Yes (key repeat is too high)
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#floppyImage1 = ./disks/bandits.dsk
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# Yes
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#floppyImage1 = ./disks/SpareChange.dsk
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# Yes
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#floppyImage1 = ./disks/lode_runner.dsk
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# Yes
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#floppyImage1 = ./disks/championship_lode_runner.dsk
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# Yes
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#floppyImage1 = ./disks/championship_lode_runner.bin
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# OpenGL filtering type: 1 - blurry, 0 - sharp
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glFilterType = 0
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@ -114,50 +30,3 @@ useJoystick = 0
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joyport = 0
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# Jaguar joypad key assignments
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# Note: It would be nicer to be able to have a single left side to store all this in...
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# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
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p1k_up = 273 # SDLK_UP
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p1k_down = 274 # SDLK_DOWN
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p1k_left = 276 # SDLK_LEFT
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p1k_right = 275 # SDLK_RIGHT
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p1k_c = 122 # SDLK_z
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p1k_b = 120 # SDLK_x
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p1k_a = 99 # SDLK_c
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p1k_option = 39 # SDLK_QUOTE
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p1k_pause = 13 # SDLK_RETURN
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p1k_0 = 256 # SDLK_KP0
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p1k_1 = 257 # SDLK_KP1
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p1k_2 = 258 # SDLK_KP2
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p1k_3 = 259 # SDLK_KP3
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p1k_4 = 260 # SDLK_KP4
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p1k_5 = 261 # SDLK_KP5
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p1k_6 = 262 # SDLK_KP6
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p1k_7 = 263 # SDLK_KP7
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p1k_8 = 264 # SDLK_KP8
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p1k_9 = 265 # SDLK_KP9
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p1k_pound = 267 # SDLK_KP_DIVIDE
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p1k_star = 268 # SDLK_KP_MULTIPLY
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p2k_up = 273 # SDLK_UP
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p2k_down = 274 # SDLK_DOWN
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p2k_left = 276 # SDLK_LEFT
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p2k_right = 275 # SDLK_RIGHT
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p2k_c = 122 # SDLK_z
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p2k_b = 120 # SDLK_x
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p2k_a = 99 # SDLK_c
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p2k_option = 39 # SDLK_QUOTE
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p2k_pause = 13 # SDLK_RETURN
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p2k_0 = 256 # SDLK_KP0
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p2k_1 = 257 # SDLK_KP1
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p2k_2 = 258 # SDLK_KP2
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p2k_3 = 259 # SDLK_KP3
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p2k_4 = 260 # SDLK_KP4
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p2k_5 = 261 # SDLK_KP5
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p2k_6 = 262 # SDLK_KP6
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p2k_7 = 263 # SDLK_KP7
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p2k_8 = 264 # SDLK_KP8
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p2k_9 = 265 # SDLK_KP9
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p2k_pound = 267 # SDLK_KP_DIVIDE
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p2k_star = 268 # SDLK_KP_MULTIPLY
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@ -6,7 +6,8 @@
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# (C) 2012 Underground Software
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#
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export PATH=/opt/mxe/usr/bin:$PATH
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make CROSS=i686-pc-mingw32- clean && make CROSS=i686-pc-mingw32-
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#make CROSS=i686-pc-mingw32- clean && make CROSS=i686-pc-mingw32-
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make CROSS=x86_64-w64-mingw32- clean && make CROSS=x86_64-w64-mingw32.static-
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upx -9v apple2.exe
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#TARGET = apple2
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@ -987,7 +987,7 @@ if (counter == 60)
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#endif
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//let's wait, then signal...
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//works longer, but then still falls behind...
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//works longer, but then still falls behind... [FIXED, see above]
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#ifdef THREADED_65C02
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if (!pauseMode)
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SDL_CondSignal(cpuCond);//OK, let the CPU go another frame...
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@ -11,6 +11,10 @@
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#define MAX_PATH _POSIX_PATH_MAX
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#else
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#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
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// Kludge for Win64
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#ifndef MAX_PATH
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#define MAX_PATH _MAX_PATH
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#endif
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#endif
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#include <stdint.h>
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#include <stdio.h>
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19
src/mmu.cpp
19
src/mmu.cpp
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enum { AM_RAM, AM_ROM, AM_BANKED, AM_READ, AM_WRITE, AM_READ_WRITE, AM_END_OF_LIST };
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// Macros for function pointers
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// The typedef would be something like:
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//typedef ReadFunc (uint8_t (*)(uint16_t));
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//typedef WriteFunc (void (*)(uint16_t, uint8_t));
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#define READFUNC(x) uint8_t (* x)(uint16_t)
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#define WRITEFUNC(x) void (* x)(uint16_t, uint8_t)
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@ -51,6 +48,7 @@ struct AddressMap
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WRITEFUNC(write);
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};
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#define ADDRESS_MAP_END { 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
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// Dunno if I like this approach or not...
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//ADDRESS_MAP_START()
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@ -192,7 +190,8 @@ AddressMap memoryMap[] = {
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{ 0xD000, 0xDFFF, AM_BANKED, &lcBankMemoryR, &lcBankMemoryW, 0, 0 },
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{ 0xE000, 0xFFFF, AM_BANKED, &upperMemoryR, &upperMemoryW, 0, 0 },
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{ 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
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// { 0x0000, 0x0000, AM_END_OF_LIST, 0, 0, 0, 0 }
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ADDRESS_MAP_END
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};
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@ -329,8 +328,8 @@ uint8_t ReadMemory(uint16_t address)
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void WriteMemory(uint16_t address, uint8_t byte)
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{
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// We can write protect memory this way, but it adds a branch to the mix. :-/
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// (this can be avoided by setting up another bank of memory which we
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// We can write protect memory this way, but it adds a branch to the mix.
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// :-/ (this can be avoided by setting up another bank of memory which we
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// ignore... hmm...)
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if ((*addrPtrWrite[address]) == 0)
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return;
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@ -372,15 +371,11 @@ WriteLog("Setting 80STORE to %s...\n", (store80Mode ? "ON" : "off"));
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{
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mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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}
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else
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{
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mainMemoryTextR = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
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mainMemoryTextW = (ramwrt ? &ram2[0x0400] : &ram[0x0400]);
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// mainMemoryHGRR = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
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// mainMemoryHGRW = (ramwrt ? &ram2[0x2000] : &ram[0x2000]);
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}
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}
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{
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mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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}
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return 0;
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{
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mainMemoryTextR = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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mainMemoryTextW = (displayPage2 ? &ram2[0x0400] : &ram[0x0400]);
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// mainMemoryHGRR = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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// mainMemoryHGRW = (displayPage2 ? &ram2[0x2000] : &ram[0x2000]);
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}
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}
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@ -11,6 +11,10 @@
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#define MAX_PATH _POSIX_PATH_MAX
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#else
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#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
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// Win64 kludge
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#ifndef MAX_PATH
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#define MAX_PATH _MAX_PATH // Ugh.
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#endif
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#endif
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#include <stdint.h>
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#define SAMPLES_PER_FRAME (SAMPLE_RATE / 60.0)
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#define CYCLES_PER_SAMPLE (1024000.0 / SAMPLE_RATE)
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//#define SOUND_BUFFER_SIZE (8192)
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// 32K ought to be enough for anybody
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#define SOUND_BUFFER_SIZE (32768)
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// Global variables
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@ -3051,11 +3051,13 @@ if (regs.pc == 0xFBD8)
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{
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// Not sure about this...
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regs.sp = 0xFF;
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regs.cc = FLAG_B | FLAG_I; // Reset the CC register
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regs.pc = RdMemW(0xFFFC); // And load PC with the RESET vector
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regs.cc = FLAG_B | FLAG_I; // Reset the CC register
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regs.pc = RdMemW(0xFFFC); // And load PC with the RESET vector
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context->cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
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regs.cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
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// context->cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
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// regs.cpuFlags &= ~V65C02_ASSERT_LINE_RESET;
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context->cpuFlags = 0; // Clear CPU flags...
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regs.cpuFlags = 0;
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#ifdef __DEBUG__
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WriteLog("\n*** RESET *** (PC = $%04X)\n\n", regs.pc);
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#endif
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@ -14,7 +14,7 @@
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#include "video.h"
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#include <string.h> // Why??? (for memset, etc... Lazy!) Dunno why, but this just strikes me as wrong...
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#include <malloc.h>
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#include "gui/gui.h"
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//#include "gui/gui.h"
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#include "apple2-icon-64x64.h"
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#include "log.h"
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#include "settings.h"
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