Fixed Apple power state to pause CPU thread immediately.
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parent
452bb36844
commit
df2889bf95
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@ -140,6 +140,7 @@ int CPUThreadFunc(void * data)
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do
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{
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// This is never set to true anywhere...
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if (cpuSleep)
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SDL_CondWait(cpuCond, cpuMutex);
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@ -151,31 +152,6 @@ SDL_SemWait(mainSem);
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// There are exactly 800 slices of 21.333 cycles per frame, so it works out
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// evenly.
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#if 0
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uint32_t cycles = 17066;
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#ifdef CPU_THREAD_OVERFLOW_COMPENSATION
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// ODD! It's closer *without* this overflow compensation. ??? WHY ???
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overflow += 0.666666667;
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if (overflow > 1.0)
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{
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overflow -= 1.0;
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cycles++;
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}
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#endif
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#ifdef THREAD_DEBUGGING
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WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
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#endif
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Execute65C02(&mainCPU, cycles); // how much? 1 frame (after 1 s, off by 40 cycles) not any more--it's off by as much as 240 now!
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// Adjust the sound routine's last cycle toggled time base
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// Also, since we're finished executing, .clock is now valid
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#ifdef THREAD_DEBUGGING
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WriteLog("CPU: AdjustLastToggleCycles(mainCPU.clock);\n");
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#endif
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AdjustLastToggleCycles(mainCPU.clock);
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#else
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#ifdef THREAD_DEBUGGING
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WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
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#endif
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@ -196,7 +172,6 @@ WriteLog("CPU: Execute65C02(&mainCPU, cycles);\n");
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// Dunno if this is correct (seems to be close enough)...
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vbl = (i < 670 ? true : false);
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}
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#endif
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#ifdef THREAD_DEBUGGING
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WriteLog("CPU: SDL_mutexP(cpuMutex);\n");
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@ -847,14 +822,16 @@ static void FrameCallback(void)
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{
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pauseMode = false;
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SoundResume();
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ResetApple2State();
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// Unlock the CPU thread...
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SDL_SemPost(mainSem);
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}
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else
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{
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pauseMode = true;
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// Should lock until CPU thread is waiting...
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SDL_SemWait(mainSem);
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SoundPause();
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//NOPE SDL_SemWait(mainSem);//should lock until CPU thread is waiting...
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// ResetApple2State();
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ResetApple2State();
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}
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powerStateChangeRequested = false;
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@ -902,7 +879,7 @@ if (counter == 60)
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uint64_t cpuCycles = GetCurrentV65C02Clock();
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uint32_t cyclesBurned = (uint32_t)(cpuCycles - lastCPUCycles);
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WriteLog("FrameCallback: used %i cycles\n", cyclesBurned);
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lastCPUCycles = cpuCycles;
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lastCPUCycles = cpuCycles
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#endif
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//let's wait, then signal...
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@ -15,7 +15,6 @@ void SetPowerState(void);
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extern uint8_t ram[0x10000], rom[0x10000]; // RAM & ROM pointers
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extern uint8_t ram2[0x10000]; // Auxillary RAM
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//extern uint8_t diskRom[0x100]; // Floppy disk ROM
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extern uint8_t appleType;
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extern FloppyDrive floppyDrive;
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extern uint8_t lastKeyPressed;
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@ -35,6 +35,7 @@
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#include "video.h"
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#include "charset.h"
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#include "gui/font14pt.h"
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#include "gui/gui.h"
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/* Reference: Technote tn-iigs-063 "Master Color Values"
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@ -869,43 +870,50 @@ static void RenderDHiRes(uint16_t toLine/*= 192*/)
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void RenderVideoFrame(void)
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{
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if (textMode)
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if (GUI::powerOnState == true)
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{
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if (!col80Mode)
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Render40ColumnText();
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if (textMode)
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{
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if (!col80Mode)
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Render40ColumnText();
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else
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Render80ColumnText();
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}
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else
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Render80ColumnText();
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{
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if (mixedMode)
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{
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if (hiRes)
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{
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RenderHiRes(160);
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Render40ColumnTextLine(20);
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Render40ColumnTextLine(21);
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Render40ColumnTextLine(22);
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Render40ColumnTextLine(23);
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}
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else
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{
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RenderLoRes(20);
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Render40ColumnTextLine(20);
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Render40ColumnTextLine(21);
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Render40ColumnTextLine(22);
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Render40ColumnTextLine(23);
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}
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}
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else
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{
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if (dhires)
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RenderDHiRes();
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else if (hiRes)
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RenderHiRes();
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else
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RenderLoRes();
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}
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}
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}
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else
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{
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if (mixedMode)
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{
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if (hiRes)
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{
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RenderHiRes(160);
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Render40ColumnTextLine(20);
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Render40ColumnTextLine(21);
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Render40ColumnTextLine(22);
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Render40ColumnTextLine(23);
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}
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else
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{
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RenderLoRes(20);
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Render40ColumnTextLine(20);
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Render40ColumnTextLine(21);
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Render40ColumnTextLine(22);
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Render40ColumnTextLine(23);
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}
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}
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else
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{
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if (dhires)
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RenderDHiRes();
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else if (hiRes)
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RenderHiRes();
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else
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RenderLoRes();
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}
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memset(scrBuffer, 0, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(uint32_t));
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}
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if (msgTicks)
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