// // Apple 2 SDL Portable Apple Emulator // #include #include "floppydrive.h" #include "v65c02.h" enum { APPLE_TYPE_II, APPLE_TYPE_IIE, APPLE_TYPE_IIC }; // Exported functions void SetPowerState(void); bool LoadImg(char * filename, uint8_t * ram, int size); // Global variables (exported) extern uint8_t ram[0x10000], rom[0x10000]; // RAM & ROM pointers extern uint8_t ram2[0x10000]; // Auxillary RAM extern V65C02REGS mainCPU; // v65C02 execution context extern uint8_t appleType; extern uint8_t lastKeyPressed; extern bool keyDown; extern bool openAppleDown; extern bool closedAppleDown; extern bool store80Mode; extern bool vbl; extern bool intCXROM; extern bool slotC3ROM; extern bool intC8ROM; extern bool ramrd; extern bool ramwrt; extern bool altzp; extern bool ioudis; extern bool dhires; extern uint8_t lcState; extern uint64_t frameCycleStart; #if 0 extern uint32_t frameTicks; extern uint32_t frameTime[]; #else extern uint64_t frameTicks; extern uint64_t frameTime[]; #endif extern uint32_t frameTimePtr;