robmcmullen-apple2/src/gui/gui.cpp

709 lines
16 KiB
C++

//
// gui.cpp
//
// Graphical User Interface support
// by James Hammons
// © 2014-2019 Underground Software
//
// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- -----------------------------------------------------------
// JLH 02/03/2006 Created this file
// JLH 03/13/2006 Added functions to allow shutting down GUI externally
// JLH 03/22/2006 Finalized basic multiple window support
// JLH 03/03/2014 Refactored GUI to use SDL 2, more modern approach as well
//
// STILL TO DO:
//
// - Memory leak on quitting with a window active [DONE]
// - Multiple window handling [DONE]
//
#include "gui.h"
#include <vector>
#include "apple2.h"
#include "config.h"
#include "diskselector.h"
#include "elements.h"
#include "floppydrive.h"
#include "font10pt.h"
#include "log.h"
#include "video.h"
// Icons, in GIMP "C" format
#include "gfx/icon-selection.c"
#include "gfx/disk-icon.c"
#include "gfx/power-off-icon.c"
#include "gfx/power-on-icon.c"
#include "gfx/disk-swap-icon.c"
#include "gfx/disk-door-open.c"
#include "gfx/disk-door-closed.c"
#include "gfx/save-state-icon.c"
#include "gfx/load-state-icon.c"
#include "gfx/config-icon.c"
// Okay, this is ugly but works and I can't think of any better way to handle
// this. So what we do when we pass the GIMP bitmaps into a function is pass
// them as a (void *) and then cast them as type (Bitmap *) in order to use
// them. Yes, it's ugly. Come up with something better!
struct Bitmap {
unsigned int width;
unsigned int height;
unsigned int bytesPerPixel; // 3:RGB, 4:RGBA
unsigned char pixelData[];
};
const char numeralOne[(7 * 7) + 1] =
" @@ "
" @@@ "
"@@@@ "
" @@ "
" @@ "
" @@ "
"@@@@@@ ";
const char numeralTwo[(7 * 7) + 1] =
" @@@@@ "
"@@ @@"
" @@@"
" @@@@ "
" @@@ "
"@@ "
"@@@@@@@";
const char ejectIcon[(8 * 7) + 1] =
" @@ "
" @@@@ "
" @@@@@@ "
"@@@@@@@@"
" "
"@@@@@@@@"
"@@@@@@@@";
const char newDiskIcon[(30 * 6) + 1] =
"@@ @@ @@@@@ @@ @@ @@ "
"@@@ @@ @@ @@ @@ @@@@ "
"@@@@ @@ @@@@ @@ @ @@ @@@@@@"
"@@ @@@@ @@ @@@@@@@ @@ "
"@@ @@@ @@ @@@@@@@ @@@@@ "
"@@ @@ @@@@@ @@ @@ @@@@ ";
const char driveLight[(5 * 5) + 1] =
" @@@ "
"@@@@@"
"@@@@@"
"@@@@@"
" @@@ ";
SDL_Texture * GUI::overlay = NULL;
SDL_Rect GUI::olDst;
int GUI::sidebarState = SBS_HIDDEN;
int32_t GUI::dx = 0;
int32_t GUI::iconSelected = -1;
bool GUI::hasKeyboardFocus = false;
bool GUI::powerOnState = true;
int32_t lastIconSelected = -1;
SDL_Texture * iconSelection = NULL;
SDL_Texture * diskIcon = NULL;
SDL_Texture * disk1Icon = NULL;
SDL_Texture * disk2Icon = NULL;
SDL_Texture * powerOnIcon = NULL;
SDL_Texture * powerOffIcon = NULL;
SDL_Texture * diskSwapIcon = NULL;
SDL_Texture * stateSaveIcon = NULL;
SDL_Texture * stateLoadIcon = NULL;
SDL_Texture * configIcon = NULL;
SDL_Texture * doorOpen = NULL;
SDL_Texture * doorClosed = NULL;
uint32_t texturePointer[128 * 380];
const char iconHelp[7][80] = { "Turn emulated Apple off/on",
"Insert floppy image into drive #1", "Insert floppy image into drive #2",
"Swap disks", "Save emulator state", "Load emulator state",
"Configure Apple2" };
bool disk1EjectHovered = false;
bool disk2EjectHovered = false;
bool disk1NewDiskHovered = false;
bool disk2NewDiskHovered = false;
SDL_Texture * GUI::charStamp = NULL;
uint32_t GUI::stamp[FONT_WIDTH * FONT_HEIGHT];
#define SIDEBAR_X_POS (VIRTUAL_SCREEN_WIDTH - 80)
//std::vector<void *> objList;
GUI::GUI(void)
{
}
GUI::~GUI(void)
{
}
void GUI::Init(SDL_Renderer * renderer)
{
overlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
SDL_TEXTUREACCESS_TARGET, 128, 380);
charStamp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET, FONT_WIDTH, FONT_HEIGHT);
if (!overlay)
{
WriteLog("GUI: Could not create overlay!\n");
return;
}
if (SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND) == -1)
WriteLog("GUI: Could not set blend mode for overlay.\n");
if (SDL_SetTextureBlendMode(charStamp, SDL_BLENDMODE_BLEND) == -1)
WriteLog("GUI: Could not set blend mode for charStamp.\n");
for(uint32_t i=0; i<128*380; i++)
texturePointer[i] = 0xB0A000A0;
SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
olDst.x = VIRTUAL_SCREEN_WIDTH;
olDst.y = 2;
olDst.w = 128;
olDst.h = 380;
iconSelection = CreateTexture(renderer, &icon_selection);
diskIcon = CreateTexture(renderer, &disk_icon);
doorOpen = CreateTexture(renderer, &door_open);
doorClosed = CreateTexture(renderer, &door_closed);
disk1Icon = CreateTexture(renderer, &disk_icon);
disk2Icon = CreateTexture(renderer, &disk_icon);
powerOffIcon = CreateTexture(renderer, &power_off);
powerOnIcon = CreateTexture(renderer, &power_on);
diskSwapIcon = CreateTexture(renderer, &disk_swap);
stateSaveIcon = CreateTexture(renderer, &save_state);
stateLoadIcon = CreateTexture(renderer, &load_state);
configIcon = CreateTexture(renderer, &config);
// Set up drive icons in their current states
// AssembleDriveIcon(renderer, 0);
// AssembleDriveIcon(renderer, 1);
if (SDL_SetRenderTarget(renderer, overlay) < 0)
{
WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
}
else
{
DrawSidebarIcons(renderer);
// Set render target back to default
SDL_SetRenderTarget(renderer, NULL);
}
DiskSelector::Init(renderer);
Config::Init(renderer);
WriteLog("GUI: Successfully initialized.\n");
}
SDL_Texture * GUI::CreateTexture(SDL_Renderer * renderer, const void * source)
{
Bitmap * bitmap = (Bitmap *)source;
SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
// SDL_TEXTUREACCESS_STATIC, bitmap->width, bitmap->height);
SDL_TEXTUREACCESS_TARGET, bitmap->width, bitmap->height);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_UpdateTexture(texture, NULL, (Uint32 *)bitmap->pixelData,
bitmap->width * sizeof(Uint32));
return texture;
}
void GUI::MouseDown(int32_t x, int32_t y, uint32_t buttons)
{
DiskSelector::MouseDown(x, y, buttons);
Config::MouseDown(x, y, buttons);
if (sidebarState != SBS_SHOWN)
return;
switch (iconSelected)
{
// Power
case 0:
powerOnState = !powerOnState;
SetPowerState();
if (!powerOnState)
SpawnMessage("*** POWER OFF ***");
break;
// Disk #1
case 1:
SpawnMessage("*** DISK #1 ***");
if (disk1EjectHovered && !floppyDrive[0].IsEmpty(0))
{
floppyDrive[0].EjectImage(0);
SpawnMessage("*** DISK #1 EJECTED ***");
}
if (!disk1EjectHovered && !disk1NewDiskHovered)
{
// Load the disk selector
Config::HideWindow();
DiskSelector::ShowWindow(0);
}
break;
// Disk #2
case 2:
SpawnMessage("*** DISK #2 ***");
if (disk2EjectHovered && !floppyDrive[0].IsEmpty(1))
{
floppyDrive[0].EjectImage(1);
SpawnMessage("*** DISK #2 EJECTED ***");
}
if (!disk2EjectHovered && !disk2NewDiskHovered)
{
// Load the disk selector
Config::HideWindow();
DiskSelector::ShowWindow(1);
}
break;
// Swap disks
case 3:
floppyDrive[0].SwapImages();
SpawnMessage("*** DISKS SWAPPED ***");
break;
// Save state
case 4:
SpawnMessage("*** SAVE STATE ***");
break;
// Load state
case 5:
SpawnMessage("*** LOAD STATE ***");
break;
// Configuration
case 6:
SpawnMessage("*** CONFIGURATION ***");
// Load the configuration window
DiskSelector::HideWindow();
Config::ShowWindow();
break;
}
}
void GUI::MouseUp(int32_t x, int32_t y, uint32_t buttons)
{
DiskSelector::MouseUp(x, y, buttons);
Config::MouseUp(x, y, buttons);
}
void GUI::MouseMove(int32_t x, int32_t y, uint32_t buttons)
{
DiskSelector::MouseMove(x, y, buttons);
Config::MouseMove(x, y, buttons);
if (sidebarState != SBS_SHOWN)
{
iconSelected = -1;
if (x > SIDEBAR_X_POS)
{
//printf("GUI: sidebar showing (x = %i)...\n", x);
sidebarState = SBS_SHOWING;
dx = -8;
}
else
{
//printf("GUI: sidebar hiding[1] (x = %i)...\n", x);
sidebarState = SBS_HIDING;
dx = 8;
}
}
else
{
if (x < SIDEBAR_X_POS)
{
iconSelected = lastIconSelected = -1;
HandleIconSelection(sdlRenderer);
//printf("GUI: sidebar hiding[2] (x = %i)...\n", x);
sidebarState = SBS_HIDING;
dx = 8;
}
// We're in the right zone, and the sidebar is shown, so let's select
// something!
else
{
if (y < 4 || y > 383)
{
iconSelected = -1;
}
else
iconSelected = (y - 4) / 54;
// It's y+2 because the sidebar sits at (SIDEBAR_X_POS, 2)
disk1EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
&& (x < (SIDEBAR_X_POS + 24 + 29 + 8))
&& (y >= (63 + 31 + 2))
&& (y < (63 + 31 + 2 + 7)) ? true : false);
disk2EjectHovered = ((x >= (SIDEBAR_X_POS + 24 + 29))
&& (x < (SIDEBAR_X_POS + 24 + 29 + 8))
&& (y >= (117 + 31 + 2))
&& (y < (117 + 31 + 2 + 7)) ? true : false);
disk1NewDiskHovered = ((x >= (SIDEBAR_X_POS + 24 + 6))
&& (x < (SIDEBAR_X_POS + 24 + 6 + 30))
&& (y >= (63 + 31 + 2))
&& (y < (63 + 31 + 2 + 6)) ? true : false);
disk2NewDiskHovered = ((x >= (SIDEBAR_X_POS + 24 + 6))
&& (x < (SIDEBAR_X_POS + 24 + 6 + 30))
&& (y >= (117 + 31 + 2))
&& (y < (117 + 31 + 2 + 6)) ? true : false);
if (iconSelected != lastIconSelected)
{
HandleIconSelection(sdlRenderer);
lastIconSelected = iconSelected;
if ((iconSelected >= 0) && (iconSelected <= 6))
SpawnMessage("%s", iconHelp[iconSelected]);
// Show what's in the selected drive
if (iconSelected >= 1 && iconSelected <= 2)
{
if (!floppyDrive[0].IsEmpty(iconSelected - 1))
SpawnMessage("\"%s\"", floppyDrive[0].ImageName(iconSelected - 1));
}
}
}
}
}
bool GUI::KeyDown(uint32_t key)
{
return Config::KeyDown(key);
}
void GUI::HandleIconSelection(SDL_Renderer * renderer)
{
// Set up drive icons in their current states
AssembleDriveIcon(renderer, 0);
AssembleDriveIcon(renderer, 1);
// Reload the background...
SDL_UpdateTexture(overlay, NULL, texturePointer, 128 * sizeof(Uint32));
if (SDL_SetRenderTarget(renderer, overlay) < 0)
{
WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
return;
}
// Draw the icon selector, if an icon is selected
if (iconSelected >= 0)
{
SDL_Rect dst;// = { 54, 54, 24 - 7, 2 };
dst.w = dst.h = 54, dst.x = 24 - 7, dst.y = 2 + (iconSelected * 54);
SDL_RenderCopy(renderer, iconSelection, NULL, &dst);
}
DrawSidebarIcons(renderer);
// Set render target back to default
SDL_SetRenderTarget(renderer, NULL);
}
void GUI::AssembleDriveIcon(SDL_Renderer * renderer, int driveNumber)
{
SDL_Texture * drive[2] = { disk1Icon, disk2Icon };
const char * number[2] = { numeralOne, numeralTwo };
if (SDL_SetRenderTarget(renderer, drive[driveNumber]) < 0)
{
WriteLog("GUI: Could not set Render Target to overlay... (%s)\n", SDL_GetError());
return;
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, diskIcon, NULL, NULL);
// Drive door @ (16, 7)
SDL_Rect dst;
dst.w = 8, dst.h = 10, dst.x = 16, dst.y = 7;
SDL_RenderCopy(renderer, (floppyDrive[0].IsEmpty(driveNumber) ?
doorOpen : doorClosed), NULL, &dst);
// Numeral @ (30, 20)
DrawCharArray(renderer, number[driveNumber], 30, 20, 7, 7, 0xD0, 0xE0, 0xF0);
DrawDriveLight(renderer, driveNumber);
DrawEjectButton(renderer, driveNumber);
DrawNewDiskButton(renderer, driveNumber);
// Set render target back to default
SDL_SetRenderTarget(renderer, NULL);
}
void GUI::DrawEjectButton(SDL_Renderer * renderer, int driveNumber)
{
if (floppyDrive[0].IsEmpty(driveNumber))
return;
uint8_t r = 0x00, g = 0xAA, b = 0x00;
if ((driveNumber == 0 && disk1EjectHovered)
|| (driveNumber == 1 && disk2EjectHovered))
r = 0x20, g = 0xFF, b = 0x20;
DrawCharArray(renderer, ejectIcon, 29, 31, 8, 7, r, g, b);
}
void GUI::DrawNewDiskButton(SDL_Renderer * renderer, int driveNumber)
{
if (!floppyDrive[0].IsEmpty(driveNumber))
return;
uint8_t r = 0x00, g = 0xAA, b = 0x00;
if ((driveNumber == 0 && disk1NewDiskHovered)
|| (driveNumber == 1 && disk2NewDiskHovered))
r = 0x20, g = 0xFF, b = 0x20;
DrawCharArray(renderer, newDiskIcon, 6, 31, 30, 6, r, g, b);
}
void GUI::DrawDriveLight(SDL_Renderer * renderer, int driveNumber)
{
int lightState = floppyDrive[0].DriveLightStatus(driveNumber);
int r = 0x77, g = 0x00, b = 0x00;
if (lightState == DLS_READ)
r = 0x20, g = 0xFF, b = 0x20;
else if (lightState == DLS_WRITE)
r = 0xFF, g = 0x30, b = 0x30;
// Drive light @ (8, 21)
DrawCharArray(renderer, driveLight, 8, 21, 5, 5, r, g, b);
}
void GUI::DrawCharArray(SDL_Renderer * renderer, const char * array, int x,
int y, int w, int h, int r, int g, int b)
{
SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
for(int j=0; j<h; j++)
{
for(int i=0; i<w; i++)
{
if (array[(j * w) + i] != ' ')
SDL_RenderDrawPoint(renderer, x + i, y + j);
}
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
}
void GUI::DrawCharacter(SDL_Renderer * renderer, int x, int y, uint8_t c, bool invert/*= false*/)
{
uint32_t inv = (invert ? 0x000000FF : 0x00000000);
uint32_t pixel = 0xFFFFC000; // RRGGBBAA
uint8_t * ptr = (uint8_t *)&font10pt[(c - 0x20) * FONT_WIDTH * FONT_HEIGHT];
SDL_Rect dst;
dst.x = x * FONT_WIDTH, dst.y = y * FONT_HEIGHT, dst.w = FONT_WIDTH, dst.h = FONT_HEIGHT;
for(int i=0; i<FONT_WIDTH*FONT_HEIGHT; i++)
stamp[i] = (pixel | ptr[i]) ^ inv;
SDL_UpdateTexture(charStamp, NULL, stamp, FONT_WIDTH * sizeof(Uint32));
SDL_RenderCopy(renderer, charStamp, NULL, &dst);
}
//
// N.B.: This draws a char at an abosulte X/Y position, not on a grid
//
void GUI::DrawCharacterVert(SDL_Renderer * renderer, int x, int y, uint8_t c, bool invert/*= false*/)
{
uint32_t inv = (invert ? 0x000000FF : 0x00000000);
uint32_t pixel = 0xFFFFC000; // RRGGBBAA
uint8_t * ptr = (uint8_t *)&font10pt[(c - 0x20) * FONT_WIDTH * FONT_HEIGHT];
SDL_Rect dst;
dst.x = x, dst.y = y, dst.w = FONT_WIDTH, dst.h = FONT_HEIGHT;
SDL_Point pt = { FONT_WIDTH - 1, FONT_HEIGHT - 1 };
for(int i=0; i<FONT_WIDTH*FONT_HEIGHT; i++)
stamp[i] = (pixel | ptr[i]) ^ inv;
SDL_SetTextureBlendMode(charStamp, SDL_BLENDMODE_NONE);
SDL_UpdateTexture(charStamp, NULL, stamp, FONT_WIDTH * sizeof(Uint32));
SDL_RenderCopyEx(renderer, charStamp, NULL, &dst, 270.0, &pt, SDL_FLIP_NONE);
SDL_SetTextureBlendMode(charStamp, SDL_BLENDMODE_BLEND);
}
void GUI::DrawString(SDL_Renderer * renderer, int x, int y, const char * s, bool invert/*= false*/)
{
int len = strlen(s);
for(int i=0; i<len; i++)
DrawCharacter(renderer, x + i, y, s[i], invert);
}
//
// N.B.: This draws a char at an abosulte X/Y position, not on a grid
//
void GUI::DrawStringVert(SDL_Renderer * renderer, int x, int y, const char * s, bool invert/*= false*/)
{
int len = strlen(s);
for(int i=0; i<len; i++)
DrawCharacterVert(renderer, x, y - (FONT_WIDTH * i), s[i], invert);
}
void GUI::DrawBox(SDL_Renderer * renderer, int x, int y, int w, int h, int r/*= 0x00*/, int g/*= 0xAA*/, int b/*= 0x00*/)
{
SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
for(int i=0; i<w; i++)
{
SDL_RenderDrawPoint(renderer, x + i, y);
SDL_RenderDrawPoint(renderer, x + i, y + h - 1);
}
for(int i=0; i<h; i++)
{
SDL_RenderDrawPoint(renderer, x, y + i);
SDL_RenderDrawPoint(renderer, x + w - 1, y + i);
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
}
void GUI::HandleGUIState(void)
{
olDst.x += dx;
if (olDst.x < SIDEBAR_X_POS && sidebarState == SBS_SHOWING)
{
olDst.x = SIDEBAR_X_POS;
sidebarState = SBS_SHOWN;
dx = 0;
}
else if (olDst.x > VIRTUAL_SCREEN_WIDTH && sidebarState == SBS_HIDING)
{
olDst.x = VIRTUAL_SCREEN_WIDTH;
sidebarState = SBS_HIDDEN;
dx = 0;
}
}
void GUI::DrawSidebarIcons(SDL_Renderer * renderer)
{
SDL_Texture * icons[7] = { powerOnIcon, disk1Icon, disk2Icon, diskSwapIcon,
stateSaveIcon, stateLoadIcon, configIcon };
icons[0] = (powerOnState ? powerOnIcon : powerOffIcon);
SDL_Rect dst = { 24, 2 + 7, 40, 40 };
for(int i=0; i<7; i++)
{
SDL_RenderCopy(renderer, icons[i], NULL, &dst);
dst.y += 54;
}
}
void GUI::Render(SDL_Renderer * renderer)
{
// Sanity check
if (!overlay)
return;
HandleGUIState();
if (sidebarState != SBS_HIDDEN)
HandleIconSelection(renderer);
SDL_RenderCopy(renderer, overlay, NULL, &olDst);
// Hmm.
DiskSelector::Render(renderer);
Config::Render(renderer);
}
/*
GUI Considerations:
screen is 560 x 384
cut into 7 pieces give ~54 pix per piece
So, let's try 40x40 icons, and see if that's good enough...
Selection is 54x54.
drive proportions: 1.62 : 1
Icon order:
+-----+
| |
|Power|
| |
+-----+
+-----+
| |
|Disk1|
| ^| <-- eject button
+-----+
+-----+
| |
|Disk2|
| ^|
+-----+
+-----+
| |
|Swap |
| |
+-----+
+-----+
| |
|Confg|
| |
+-----+
maybe state save/load
*/