robmcmullen-apple2/src/gui/button.h

48 lines
1.4 KiB
C++

//
// BUTTON.H
//
// Graphical User Interface button class
//
#ifndef __BUTTON_H__
#define __BUTTON_H__
#include <string>
//#include <list>
#include "element.h"
//Apparently this approach doesn't work for inheritance... D'oh!
//class Element; // Forward declaration
class Button: public Element
{
public:
Button(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0, Element * parent = NULL);
Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, SDL_Surface * upImg, Element * parent = NULL);
Button(uint32_t x, uint32_t y, SDL_Surface * bU, SDL_Surface * bH = NULL, SDL_Surface * bD = NULL, Element * parent = NULL);
Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, std::string s, Element * parent = NULL);
Button(uint32_t x, uint32_t y, std::string s, Element * parent = NULL);
~Button();
virtual void HandleKey(SDL_Scancode key);
virtual void HandleMouseMove(uint32_t x, uint32_t y);
virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
virtual void Draw(void);
virtual void Notify(Element *);
bool ButtonClicked(void);
void SaveStateVariables(void);
void CheckStateAndRedrawIfNeeded(void);
void SetText(std::string s);
protected:
bool activated, clicked, inside;
SDL_Surface * buttonUp, * buttonDown, * buttonHover;
uint32_t fgColorHL;
uint32_t bgColorHL;
private:
bool surfacesAreLocal;
bool activatedSave, clickedSave, insideSave;
};
#endif // __BUTTON_H__