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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
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/*
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* Vinace
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* Copyright (C) P.Y. Rollo 2009 <dev@pyrollo.com>
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*
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* Vinace is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Vinace is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _C_KEYBOARD_HPP_
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#define _C_KEYBOARD_HPP_
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#include "core/units/c-game-unit.hpp"
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#include "core/units/c-keyboard-unit.hpp"
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#include "core/models/c-computer-core.hpp"
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class CKeyboard
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{
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public:
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CKeyboard(CComputerCore *core, CKeyboardUnit *keyboard, CGameUnit *game);
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// Standard keys
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void press_key(BYTE asciiKey);
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void release_key();
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// Special keys
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void press_reset(); // Actually meaning CTRL-RESET on the Apple keyboard
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void press_open_apple();
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void release_open_apple();
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void press_closed_apple();
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void release_closed_apple();
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protected:
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CKeyboardUnit *keyboard;
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CGameUnit *game;
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CComputerCore *core;
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};
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#endif // _C_KEYBOARD_HPP_
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