vinace/src/core/units/c-game-unit.cpp

102 lines
2.8 KiB
C++

/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* Vinace
* Copyright (C) P.Y. Rollo 2009 <dev@pyrollo.com>
*
* Vinace is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Vinace is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "c-game-unit.hpp"
//
// Game unit
//
/*
C040 49216 STROBE OE R Game I/O Strobe Output
C058 49240 CLRAN0 OE G WR Annunciator 0 Off
C059 49241 SETAN0 OE G WR Annunciator 0 On
C05A 49242 CLRAN1 OE G WR Annunciator 1 Off
C05B 49243 SETAN1 OE G WR Annunciator 1 On
C05C 49244 CLRAN2 OE G WR Annunciator 2 Off
C05D 49245 SETAN2 OE G WR Annunciator 2 On
C05E 49246 CLRAN3 OE G WR Annunciator 3 Off
C05F 49247 SETAN3 OE G WR Annunciator 3 On
C061 49249 RDBTN0 ECG R7 Switch Input 0 / Open Apple
C062 49250 BUTN1 E G R7 Switch Input 1 / Solid Apple
C063 49251 RD63 E G R7 Switch Input 2 / Shift Key
C064 49252 PADDL0 OECG R7 Analog Input 0
C065 49253 PADDL1 OECG R7 Analog Input 1
C066 49254 PADDL2 OE G R7 Analog Input 2
C067 49255 PADDL3 OE G R7 Analog Input 3
C070 49264 PTRIG E R Analog Input Reset
*/
CGameUnit::CGameUnit() {
// As there is not change during reset, it is important to init these flags
s_pb0 = false;
s_pb1 = false;
s_pb2 = false;
}
void CGameUnit::reset() {
// No reset for buttons or we loose their physical state
s_an0 = false;
s_an1 = false;
s_an2 = false;
s_an3 = false;
notifyUpdate();
}
void CGameUnit::write(BYTE addr, BYTE byte) {
access(addr);
}
BYTE CGameUnit::read(BYTE addr) {
access(addr);
switch(addr & 0x0f) {
CASE_READ(pb0, 1);
CASE_READ(pb1, 2);
CASE_READ(pb2, 3);
CASE_READ(paddl0, 4);
CASE_READ(paddl1, 5);
CASE_READ(paddl2, 6);
CASE_READ(paddl3, 7);
}
return dummy_byte();
};
void CGameUnit::access(BYTE addr) {
switch(addr) {
case 0x40: break; // STROBE - Not managed
case 0x70:
s_paddl0 = true;
s_paddl1 = true;
s_paddl2 = true;
s_paddl3 = true;
s_ptrig = true;
notifyUpdate(); // Give a chance to observers to see PTRIG change.
s_ptrig = false;
notifyUpdate();
break; // PTRIG
CASE_SWITCH(an0, 0x58, 0x59);
CASE_SWITCH(an1, 0x5A, 0x5B);
CASE_SWITCH(an2, 0x5C, 0x5D);
CASE_SWITCH(an3, 0x5E, 0x5F);
default:return; // Do not notify
}
notifyUpdate();
}