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Add some todos for the networking code.
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@ -577,5 +577,9 @@ void sendHighScore(void)
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timeout--;
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if (timeout == 0)
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return;
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// TODO - Provide some feedback that the score is being uploaded here.
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// TODO - If there is a timeout, or a failure of some kind, perhaps ask the user if they would like to retry.
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} while (networkGlobals->gameNetworkState > GAME_NETWORK_TCP_UNCONNECTED);
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}
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