Jeremy Rand
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2b45813cbb
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Increase the chance that a flea produces a mushroom.
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2020-07-28 15:44:55 -04:00 |
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Jeremy Rand
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8bcd4fccf6
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Add the code to support switching between fast and slow spiders.
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2020-07-27 23:30:11 -04:00 |
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Jeremy Rand
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883d882d0e
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Provide an API to set the default speed of a flea or a scorpion. This will allow the speed to be changed for different levels in the game. Need to add this API for spiders also.
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2020-07-27 22:27:18 -04:00 |
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Jeremy Rand
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36be001229
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Improve the randN function. Show a different colour on the border when drawing versus updating the game state.
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2020-07-27 21:47:28 -04:00 |
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Jeremy Rand
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9fde825430
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Add some constants for the spider score amounts.
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2020-07-27 14:25:22 -04:00 |
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Jeremy Rand
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3ad311dca6
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Add support for shooting the spider and displaying a score.
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2020-07-27 14:22:34 -04:00 |
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Jeremy Rand
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49baa1b360
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Get spider motion working in both directions.
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2020-07-26 16:00:46 -04:00 |
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Jeremy Rand
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d4fbd9f14c
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Almost done animating the spider.
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2020-07-26 02:13:06 -04:00 |
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Jeremy Rand
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bf01c47285
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Getting close to having the spider fully implemented...
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2020-07-26 00:05:32 -04:00 |
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Jeremy Rand
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18d0c3a80f
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Add some randomness when the spider changes direction.
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2020-07-25 14:54:35 -04:00 |
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Jeremy Rand
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213686ea1d
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The spider can now go down and to the right. More directions to come.
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2020-07-25 14:34:44 -04:00 |
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Jeremy Rand
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184461947b
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Getting closer on the spider
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2020-07-25 00:01:42 -04:00 |
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Jeremy Rand
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f890200a0d
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More spider work.
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2020-07-24 23:50:01 -04:00 |
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Jeremy Rand
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45bc6641e6
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Some more work on spider animation.
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2020-07-24 23:27:33 -04:00 |
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Jeremy Rand
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aa2e5408da
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Some code for adding a spider on the LHS.
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2020-07-24 14:42:03 -04:00 |
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Jeremy Rand
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4f74d630b9
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Start coding support for the spider. Also, try to show the performance of the main game loop in the border colour.
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2020-07-23 23:41:12 -04:00 |
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Jeremy Rand
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ada774960b
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Finish up work on the scorpion, adding support for shooting the scorpion. Some more cleanup of hard coded constants, moving them to globals.
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2020-07-22 23:46:04 -04:00 |
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Jeremy Rand
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68ecca75df
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Add support for fast moving scorpions which appear at later levels.
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2020-07-22 02:31:50 -04:00 |
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Jeremy Rand
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78f439d248
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Add a constant for creating a poisoned mushroom.
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2020-07-22 01:47:59 -04:00 |
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Jeremy Rand
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b3da2023e4
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Get the scorpion moving to the right and to the left and poisoning the mushrooms. Still need to handle exploding the scorpion and double speed scorpions.
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2020-07-22 00:06:01 -04:00 |
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Jeremy Rand
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44cb944f22
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More general cleanup and get rid of more magic numbers.
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2020-07-21 22:30:05 -04:00 |
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Jeremy Rand
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c614164c14
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Add code to get scorpions animating to the left. Lots of cleanup, adding a global data section that also has important global constants.
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2020-07-21 21:47:50 -04:00 |
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Jeremy Rand
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1ccdb1d0b6
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Start to get scorpion support into the game.
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2020-07-20 23:04:27 -04:00 |
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Jeremy Rand
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b813253c83
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Add support for shooting fleas. When a flea is shot once, it accelerates its drop to the bottom. On the second shot, it explodes.
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2020-07-20 00:05:18 -04:00 |
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Jeremy Rand
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8d2fbda733
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Not sure why this change didn't go with the previous commit.
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2020-07-19 15:16:20 -04:00 |
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Jeremy Rand
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88ea840e23
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Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls.
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2020-07-19 15:15:45 -04:00 |
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Jeremy Rand
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3fcd2ac8a8
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Double the speed of the flea.
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2020-07-19 02:19:56 -04:00 |
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Jeremy Rand
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063b4ce60c
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Fix the VBL code.
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2020-07-18 23:46:09 -04:00 |
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Jeremy Rand
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36104869b8
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Add the code to animate a flea down the screen on demand.
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2020-07-18 23:41:21 -04:00 |
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Jeremy Rand
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0336c692c4
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Add some code to support animating fleas in the game.
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2020-07-18 22:11:20 -04:00 |
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Jeremy Rand
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3c0ac30fcb
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A bunch of optimizations to reduce the number of instructions to draw tiles.
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2020-07-17 02:46:36 -04:00 |
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Jeremy Rand
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c79303d1dc
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Put a tile offset instead of a tile number in the dirty lists to eliminate the ASL operations that were necessary when iterating over the dirty tiles.
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2020-07-16 23:37:28 -04:00 |
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Jeremy Rand
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5c188bf91e
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More work on tiles. A tile now knows the tile number of its neighbours. This will make it easier for a sprite to mark the dirty tiles when drawing.
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2020-07-16 23:17:32 -04:00 |
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Jeremy Rand
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bff623af89
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Add a wait for VBL function.
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2020-07-15 23:20:35 -04:00 |
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Jeremy Rand
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69e3c4a62a
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Add some more code for background tiles.
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2020-07-15 23:10:25 -04:00 |
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Jeremy Rand
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3f9e7bd066
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Start implementing the code to draw the tiles on the screen.
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2020-07-15 00:32:14 -04:00 |
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Jeremy Rand
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63fb8a0e22
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Fix a bug in the _collision macro where the mask was not being used. Remove an unnecessary and instruction when drawing heads and body segments.
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2020-07-14 01:49:07 -04:00 |
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Jeremy Rand
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a718c8caef
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Lots of general sprite cleanup. Add sprites for the ship and the shots and include collision detection in those routines. I think all of the drawing code is done now, maybe?
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2020-07-09 22:55:08 -04:00 |
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Jeremy Rand
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bc91429e3a
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Finish the centipede segment sprites.
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2020-07-09 00:27:32 -04:00 |
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Jeremy Rand
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9e06ec991b
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Add a bunch more centipede segment sprites.
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2020-07-06 00:01:44 -04:00 |
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Jeremy Rand
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5de91ba0ec
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Add the left body segment sprites.
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2020-07-04 02:59:42 -04:00 |
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Jeremy Rand
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7f33c3d400
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Create all of the left facing head segment sprites.
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2020-07-04 02:45:53 -04:00 |
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Jeremy Rand
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72265face9
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Start adding centipede head segment sprites.
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2020-07-03 02:04:27 -04:00 |
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Jeremy Rand
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e5378bf5cb
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Add some info to the sprite design document about my plans for handling clipping.
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2020-07-02 23:06:02 -04:00 |
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Jeremy Rand
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598934446b
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Finish the spider sprites and the explosion sprites. Remove "and" masking from the spider and scorpion sprites because they will be drawn first and will not overlap with anything on the foreground. Split the sprite.s file into a series of smaller files for each type of sprite. Add a file to describe the overall plan for the design of the sprites.
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2020-07-02 22:57:52 -04:00 |
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Jeremy Rand
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e7ca4d4624
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More spider sprites.
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2020-07-01 13:53:42 -04:00 |
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Jeremy Rand
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5371b4e19e
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Add the first spider sprite.
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2020-06-30 23:38:27 -04:00 |
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Jeremy Rand
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0393cf6bf6
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Finish the sprites for the scorpion.
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2020-06-30 23:17:55 -04:00 |
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Jeremy Rand
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cc03c8a0a0
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Lots of optimization of the sprite code. More scorpions going in the right direction.
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2020-06-29 23:45:40 -04:00 |
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Jeremy Rand
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3fce9d866a
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Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster.
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2020-06-28 22:21:32 -04:00 |
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