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make
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Add some infrastructure to block the player from passing through mushrooms. The next step will be to code that algorithm. Also, added a build improvement to better handle assembly errors and pass them in to Xcode.
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2020-11-30 00:11:55 -05:00 |
sound
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Add an acknowledgements file and fill in some information but I need to go through and make sure more people are recognized for their support. Add some raw sounds and include them as resources in the binary.
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2020-12-08 00:23:42 -05:00 |
sprites
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Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level.
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2020-11-18 23:36:01 -05:00 |
colour.s
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Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions.
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2020-11-09 00:12:51 -05:00 |
game.h
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Not sure why this change didn't go with the previous commit.
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2020-07-19 15:16:20 -04:00 |
game.s
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Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug.
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2020-11-20 00:31:09 -05:00 |
gameFlea.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gameMushroom.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gamePlayer.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gameScorpion.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gameSegments.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gameShot.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
gameSpider.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
genData.pl
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
global.macros
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Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug.
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2020-11-20 00:31:09 -05:00 |
globals.s
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
level.s
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Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation.
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2020-11-24 22:59:08 -05:00 |
main.c
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
main.h
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
main.rez
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
Makefile
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Rename tileData.pl to genData.pl because we are generating more than just tile data now.
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2020-12-08 00:28:04 -05:00 |
random.s
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Improve the randN function. Show a different colour on the border when drawing versus updating the game state.
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2020-07-27 21:47:28 -04:00 |
score.s
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Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug.
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2020-11-20 00:31:09 -05:00 |