BuGS/BuGS
2020-12-18 00:50:01 -05:00
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make Add some infrastructure to block the player from passing through mushrooms. The next step will be to code that algorithm. Also, added a build improvement to better handle assembly errors and pass them in to Xcode. 2020-11-30 00:11:55 -05:00
sound Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
sprites Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level. 2020-11-18 23:36:01 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds. 2020-12-16 12:00:56 -05:00
gameFlea.s Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds. 2020-12-16 12:00:56 -05:00
gameMushroom.s Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds. 2020-12-16 12:00:56 -05:00
gamePlayer.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
gameScorpion.s Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds. 2020-12-16 12:00:56 -05:00
gameSegments.s Fix problem on real HW where the player will start the next level shooting if they died while shooting, regardless of the state of the mouse. It now ignores the first poll of the mouse at the start of a level to avoid stale poll information. Add some debug in the code for jumping to the head and body segment draw routines to confirm that the table offsets are sane. I have seen a crash which indicates that sometimes the offset is incorrect. 2020-12-16 12:51:37 -05:00
gameShot.s Directly control the Ensoniq sound chip by writing to its registers to play sounds rather than using the free form synthesizer functions in the sound toolbox. 2020-12-17 00:35:56 -05:00
gameSound.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
gameSpider.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
genData.pl Directly control the Ensoniq sound chip by writing to its registers to play sounds rather than using the free form synthesizer functions in the sound toolbox. 2020-12-17 00:35:56 -05:00
global.macros Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00
globals.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
level.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
main.c Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
main.h Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
main.rez Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
Makefile Rename tileData.pl to genData.pl because we are generating more than just tile data now. 2020-12-08 00:28:04 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00