BuGS/BuGS
2020-12-24 23:50:17 -05:00
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make Fix the high pitched sound at the end of the flea sound. It was an off by one leading to an extra frequency being played. 2020-12-24 00:02:41 -05:00
sound Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
sprites Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level. 2020-11-18 23:36:01 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Add the flea sound. 2020-12-22 01:00:10 -05:00
gameFlea.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameMushroom.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gamePlayer.s Fix the bug where the "can shoot" indicator was sometimes not cleaned up. The real problem was that the mouseAddress was incorrect on the first frame of the next life. It still pointed to where the player died. 2020-12-22 21:25:20 -05:00
gameScorpion.s Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
gameSegments.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameShot.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameSound.s Track whether the looping sounds are or are not playing with some boolean values. 2020-12-24 23:50:17 -05:00
gameSpider.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
genData.pl Extend the length of the flea sound and describe the spider junk bug some more. 2020-12-24 00:15:50 -05:00
global.macros Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00
globals.s Hit the sound GLU registers directly instead of calling the ROM routines for setting DOC registers. 2020-12-23 23:26:52 -05:00
level.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
main.c Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.h Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.rez Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
Makefile Rename tileData.pl to genData.pl because we are generating more than just tile data now. 2020-12-08 00:28:04 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00