BuGS/BuGS
2020-10-02 14:57:38 -04:00
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make Change the starting position so we get a collision right away. 2020-09-24 23:19:43 -04:00
sprites Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
colour.s Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster. 2020-06-28 22:21:32 -04:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Add the ability to shoot centipede segments. 2020-10-02 14:50:14 -04:00
gameFlea.s Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00
gameScorpion.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameSegments.s Add code to accelerate to fast speed if the last segment. 2020-10-02 14:57:38 -04:00
gameSpider.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
global.macros Lay some more groundwork for animating centipede segments. We now have an array of 96 (97 actually) entries which describe the position of the segment now or in the past. By keeping past information, body segments which follow head segments will take no calculation to update. We just have to animate head segments and body segments will follow them 8 pixels behind automatically. 2020-09-07 22:35:32 -04:00
globals.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
main.c Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
tiles.c Add the code to detect segment collisions and change direction if a head is colliding with another head or body segment. 2020-09-24 23:17:39 -04:00
tiles.h Add some global data to have a bit mask of tiles which contain a centipede segment. This will allow the update code to figure out if centipede segments are colliding and if so, change direction. Still need to write some codegen for this global constant data rather than building it at runtime in C. 2020-09-20 22:22:58 -04:00