mirror of
https://github.com/jeremysrand/BuGS.git
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353 lines
7.7 KiB
ArmAsm
353 lines
7.7 KiB
ArmAsm
;
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; gameFlea.s
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; BuGS
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;
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; Created by Jeremy Rand on 2020-07-18.
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;Copyright © 2020 Jeremy Rand. All rights reserved.
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;
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case on
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mcopy gameFlea.macros
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keep gameFlea
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gameFlea start
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using globalData
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using tileData
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FLEA_STATE_NONE equ 0
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FLEA_STATE_FALLING equ 1
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FLEA_STATE_EXPLODING equ 2
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FLEA_SCREEN_SPEED_SLOW equ 2*SCREEN_BYTES_PER_ROW
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FLEA_SCREEN_SPEED_FAST equ 4*SCREEN_BYTES_PER_ROW
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FLEA_SLOW_UPDATES_PER_TILE equ TILE_PIXEL_HEIGHT/2-1
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FLEA_FAST_UPDATES_PER_TILE equ TILE_PIXEL_HEIGHT/4-1
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fleaInitLevel entry
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stz fleaState
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rtl
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drawFlea entry
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lda fleaState
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bne drawFlea_cont
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rtl
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drawFlea_cont anop
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ldy fleaScreenOffset
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ldx fleaSprite
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jsl fleaJump
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_dirtyGameOrNonGameTile fleaTileOffsets
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_dirtyGameOrNonGameTile fleaTileOffsets+2
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_dirtyGameOrNonGameTile fleaTileOffsets+4
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_dirtyGameOrNonGameTile fleaTileOffsets+6
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rtl
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fleaJump entry
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cmp #FLEA_STATE_FALLING
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bne fleaJump_explosion
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lda fleaJumpTable,x
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sta jumpInst+1
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lda fleaJumpTable+2,x
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sta jumpInst+3
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bra jumpInst
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fleaJump_explosion anop
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lda explosionJumpTable,x
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sta jumpInst+1
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lda explosionJumpTable+2,x
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sta jumpInst+3
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jumpInst jmp >flea1
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nop
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updateFlea entry
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lda playerState
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cmp #PLAYER_STATE_ONSCREEN
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beq updateFlea_playerOnscreen
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lda fleaState
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cmp #FLEA_STATE_EXPLODING
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beq updateFlea_playerOnscreen
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rtl
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updateFlea_playerOnscreen anop
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lda fleaState
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beq updateFlea_maybeAdd
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cmp #FLEA_STATE_FALLING
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beq updateFlea_cont
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; Handle explosion
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lda fleaSprite
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beq updateFlea_explosionDone
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sec
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sbc #$4
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sta fleaSprite
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rtl
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updateFlea_explosionDone anop
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jsl stopFleaSound
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stz fleaState
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rtl
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updateFlea_maybeAdd anop
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lda gameState
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beq updateFlea_doNotAdd
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ldx playerNum
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lda gameLevel,x
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beq updateFlea_doNotAdd
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lda scoreNum20000,x
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bne updateFlea_moreThan20000
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; Below 20000 points, 5 or more mushrooms do not result in a flea
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lda #4
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bra updateFlea_checkNumMushrooms
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updateFlea_moreThan20000 anop
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cmp #6
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bge updateFlea_moreThan120000
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; Between 20000 and 120000, 9 or more mushrooms do not result in a flea
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lda #8
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bra updateFlea_checkNumMushrooms
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updateFlea_moreThan120000 anop
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; Above 120000, 15 or more mushrooms do not result in a flea and for every
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; 20000 more points, this goes up by 1 more mushroom. So, the accumulator
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; has 6 in it for scores from 120000 to 139999. Add 8 to that to get 14
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; which is the threshold at which fleas appear.
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clc
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adc #8
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updateFlea_checkNumMushrooms anop
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cmp numInfieldMushrooms,x
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blt updateFlea_doNotAdd
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jmp addFlea
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updateFlea_doNotAdd anop
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rtl
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updateFlea_cont anop
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lda fleaHeightInTile
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beq updateFlea_nextTile
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dec a
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sta fleaHeightInTile
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beq updateFlea_bottomOfTile
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bra updateFlea_nextAction
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updateFlea_bottomOfTile anop
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lda fleaSpriteCounter
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eor #$1
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sta fleaSpriteCounter
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bne updateFlea_nextAction
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lda fleaSprite
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beq updateFlea_resetSprite
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sec
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sbc #$4
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sta fleaSprite
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bra updateFlea_nextAction
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updateFlea_resetSprite anop
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lda #FLEA_SPRITE_LAST_OFFSET
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sta fleaSprite
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bra updateFlea_nextAction
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updateFlea_nextTile anop
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lda fleaUpdatePerTile
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sta fleaHeightInTile
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ldx fleaTileOffsets
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stx fleaTileOffsets+4
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lda tileBelow,x
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cmp #INVALID_TILE_NUM
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beq updateFlea_bottom
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sta fleaTileOffsets
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ldx fleaTileOffsets+2
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stx fleaTileOffsets+6
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lda tileBelow,x
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sta fleaTileOffsets+2
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ldx fleaTileOffsets+4
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lda tileType,x
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bne updateFlea_nextAction
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jsl rand0_to_65534
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and #$3
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bne updateFlea_nextAction
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lda #TILE_MUSHROOM4
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sta tileType,x
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lda #TILE_STATE_DIRTY
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sta tileDirty,x
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cpx #SPIDER_STARTING_TOP_ROW_OFFSET
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blt updateFlea_nextAction
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ldx playerNum
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inc numInfieldMushrooms,x
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bra updateFlea_nextAction
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updateFlea_bottom anop
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jsl stopFleaSound
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stz fleaState
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rtl
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updateFlea_nextAction anop
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lda fleaScreenOffset
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clc
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adc fleaSpeed
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sta fleaScreenOffset
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updateFlea_done anop
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rtl
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addFlea entry
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lda fleaState
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bne addFlea_done
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ldx playerNum
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lda scoreNum20000,x
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cmp #3
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bge addFlea_fast
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lda #SPRITE_SPEED_SLOW
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bra addFlea_setSpeed
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addFlea_fast anop
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lda #SPRITE_SPEED_FAST
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addFlea_setSpeed anop
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jsl setFleaSpeed
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lda #FLEA_STATE_FALLING
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sta fleaState
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lda fleaUpdatePerTile
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sta fleaHeightInTile
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stz fleaSpriteCounter
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lda #FLEA_SPRITE_LAST_OFFSET
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sta fleaSprite
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jsl rand25
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asl a
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sta fleaTileOffsets
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sta fleaTileOffsets+4
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tax
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lda tileLeft,x
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sta fleaTileOffsets+2
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sta fleaTileOffsets+6
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lda tileScreenOffset,x
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sec
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sbc #6*SCREEN_BYTES_PER_ROW+3
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sta fleaScreenOffset
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ldx fleaTileOffsets
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jsl startFleaSound
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addFlea_done anop
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rtl
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setFleaSpeed entry
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sta fleaSpriteSpeed
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cmp #SPRITE_SPEED_FAST
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beq setFleaSpeed_fast
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lda #FLEA_SCREEN_SPEED_SLOW
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sta fleaSpeed
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lda #FLEA_SLOW_UPDATES_PER_TILE
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sta fleaUpdatePerTile
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rtl
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setFleaSpeed_fast anop
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lda #FLEA_SCREEN_SPEED_FAST
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sta fleaSpeed
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lda #FLEA_FAST_UPDATES_PER_TILE
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sta fleaUpdatePerTile
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rtl
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; See the isSpiderCollision for info about the requirements and limitations of this routine
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isFleaCollision entry
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ldx fleaState
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cpx #FLEA_STATE_FALLING
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bne isFleaCollision_returnFalse
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cmp fleaTileOffsets
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beq isFleaCollision_returnTrue
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cmp fleaTileOffsets+2
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beq isFleaCollision_returnTrue
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cmp fleaTileOffsets+4
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beq isFleaCollision_returnTrue
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cmp fleaTileOffsets+6
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bne isFleaCollision_returnFalse
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isFleaCollision_returnTrue anop
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sec
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rtl
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isFleaCollision_returnFalse anop
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clc
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rtl
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shootFlea entry
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lda fleaState
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cmp #FLEA_STATE_FALLING
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bne shootFlea_done
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lda fleaSpeed
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cmp #FLEA_SCREEN_SPEED_SLOW
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beq shootFlea_faster
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jsl explodeFlea
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ldx fleaTileOffsets
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jsl playKillSound
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jmp scoreAddTwoHundred
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shootFlea_faster anop
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jsl setFleaSpeed_fast
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lda fleaHeightInTile
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lsr a
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sta fleaHeightInTile
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bcc shootFlea_done
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lda fleaScreenOffset
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sec
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sbc #SCREEN_BYTES_PER_ROW
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sta fleaScreenOffset
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shootFlea_done anop
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rtl
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explodeFlea entry
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lda #FLEA_STATE_EXPLODING
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sta fleaState
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lda #EXPLOSION_LAST_OFFSET
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sta fleaSprite
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jsl stopFleaSound
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rtl
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fleaState dc i2'FLEA_STATE_NONE'
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fleaScreenOffset dc i2'0'
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fleaTileOffsets dc i2'0'
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dc i2'0'
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dc i2'0'
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dc i2'0'
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fleaHeightInTile dc i2'0'
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fleaSpriteCounter dc i2'0'
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fleaSprite dc i2'0'
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FLEA_SPRITE_LAST_OFFSET gequ 3*4
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fleaJumpTable dc i4'flea4'
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dc i4'flea3'
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dc i4'flea2'
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dc i4'flea1'
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fleaSpriteSpeed dc i2'SPRITE_SPEED_SLOW'
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fleaSpeed dc i2'FLEA_SCREEN_SPEED_SLOW'
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fleaUpdatePerTile dc i2'FLEA_SLOW_UPDATES_PER_TILE'
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end
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