mirror of
https://github.com/bobbimanners/GNO-Extras.git
synced 2024-10-31 13:07:44 +00:00
499 lines
9.0 KiB
Plaintext
499 lines
9.0 KiB
Plaintext
# include <stdio.h>
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/* Through, `my' refers to the program, `your' to the player */
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# define CTYPE 13
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# define CTSIZ (CTYPE+1)
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# define DECK 52
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# define NOMORE 0
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# define DOUBTIT (-1);
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typedef char HAND[CTSIZ];
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/* data structures */
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short debug;
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HAND myhand;
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HAND yourhand;
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char deck[DECK];
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short nextcd;
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int proflag;
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/* utility and output programs */
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shuffle(){
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/* shuffle the deck, and reset nextcd */
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/* uses the random number generator `rand' in the C library */
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/* assumes that `srand' has already been called */
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register i;
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for( i=0; i<DECK; ++i ) deck[i] = (i%13)+1; /* seed the deck */
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for( i=DECK; i>0; --i ){ /* select the next card at random */
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deck[i-1] = choose( deck, i );
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}
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nextcd = 0;
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}
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choose( a, n ) char a[]; {
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/* pick and return one at random from the n choices in a */
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/* The last one is moved to replace the one chosen */
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register j, t;
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if( n <= 0 ) error( "null choice" );
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j = rand() % n;
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t = a[j];
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a[j] = a[n-1];
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return(t);
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}
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draw() {
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if( nextcd >= DECK ) return( NOMORE );
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return( deck[nextcd++] );
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}
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error( s ) char *s; {
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fprintf( stderr, "error: " );
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fprintf( stderr, s );
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exit( 1 );
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}
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empty( h ) HAND h; {
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register i;
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for( i=1; i<=CTYPE; ++i ){
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if( h[i] != 0 && h[i] != 4 ) return( 0 );
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}
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return( i );
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}
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mark( cd, hand ) HAND hand; {
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if( cd != NOMORE ){
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++hand[cd];
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if( hand[cd] > 4 ){
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error( "mark overflow" );
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}
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}
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return( cd );
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}
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deal( hand, n ) HAND hand; {
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while( n-- ){
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if( mark( hand, draw() ) == NOMORE ) error( "deck exhausted" );
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}
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}
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char *cname[] {
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"NOMORE!!!",
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"A",
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"2",
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"3",
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"4",
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"5",
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"6",
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"7",
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"8",
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"9",
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"10",
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"J",
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"Q",
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"K",
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};
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stats(){
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register i, ct, b;
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if( proflag ) printf( "Pro level\n" );
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b = ct = 0;
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for( i=1; i<=CTYPE; ++i ){
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if( myhand[i] == 4 ) ++b;
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else ct += myhand[i];
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}
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if( b ){
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printf( "My books: " );
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for( i=1; i<=CTYPE; ++i ){
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if( myhand[i] == 4 ) printf( "%s ", cname[i] );
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}
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printf( "\n" );
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}
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printf( "%d cards in my hand, %d in the pool\n", ct, DECK-nextcd );
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printf( "You ask me for: " );
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}
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phand( h ) HAND h; {
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register i, j;
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j = 0;
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for( i = 1; i<= CTYPE; ++i ){
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if( h[i] == 4 ) {
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++j;
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continue;
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}
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if( h[i] ){
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register k;
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k = h[i];
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while( k-- ) printf( "%s ", cname[i] );
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}
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}
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if( j ){
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printf( "+ Books of " );
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for( i=1; i<=CTYPE; ++i ){
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if( h[i] == 4 ) printf( "%s ", cname[i] );
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}
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}
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printf( "\n" );
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}
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main( argc, argv ) char * argv[]; {
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/* initialize shuffling, ask for instructions, play game, die */
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register c;
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if( argc > 1 && argv[1][0] == '-' ){
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while( argv[1][0] == '-' ) { ++argv[1]; ++debug; }
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argv++;
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argc--;
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}
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srand( getpid() );
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printf( "instructions?\n" );
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if( (c=getchar()) != '\n' ){
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if( c != 'n' ) instruct();
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while( getchar() != '\n' );
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}
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game();
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}
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/* print instructions */
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char *inst[] {
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"`Go Fish' is a childrens' card game.",
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"The Object is to accumulate `books' of 4 cards",
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"with the same face value.",
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"The players alternate turns; each turn begins with one",
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"player selecting a card from his hand, and asking the",
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"other player for all cards of that face value.",
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"If the other player has one or more cards of that face value",
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"in his hand, he gives them to the first player, and the",
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"first player makes another request.",
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"Eventually, the first player asks for a card which",
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"is not in the second player's hand: he replies `GO FISH!'",
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"The first player then draws a card from the `pool' of",
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"undealt cards. If this is the card he had last requested, he",
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"draws again.",
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"When a book is made, either through drawing or requesting,",
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"the cards are laid down and no further action takes",
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"place with that face value.",
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"To play the computer, simply make guesses by typing",
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"a, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, or k when asked.",
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"Hitting return gives you information about the size of",
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"my hand and the pool, and tells you about my books.",
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"Saying `p' as a first guess puts you into `pro' level;",
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"The default is pretty dumb!",
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"Good Luck!",
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"",
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};
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instruct(){
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register char **cpp;
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printf( "\n" );
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for( cpp = inst; **cpp != '\0'; ++cpp ){
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printf( "%s\n", *cpp );
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}
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}
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game(){
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shuffle();
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deal( myhand, 7 );
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deal( yourhand, 7 );
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start( myhand );
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for(;;){
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register g;
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/* you make repeated guesses */
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for(;;) {
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printf( "your hand is: " );
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phand( yourhand );
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printf( "you ask me for: " );
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if( !move( yourhand, myhand, g=guess(), 0 ) ) break;
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printf( "Guess again\n" );
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}
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/* I make repeated guesses */
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for(;;) {
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if( (g=myguess()) != NOMORE ){
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printf( "I ask you for: %s\n", cname[g] );
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}
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if( !move( myhand, yourhand, g, 1 ) ) break;
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printf( "I get another guess\n" );
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}
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}
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}
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/* reflect the effect of a move on the hands */
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move( hs, ht, g, v ) HAND hs, ht; {
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/* hand hs has made a guess, g, directed towards ht */
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/* v on indicates that the guess was made by the machine */
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register d;
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char *sp, *tp;
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sp = tp = "I";
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if( v ) tp = "You";
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else sp = "You";
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if( g == NOMORE ){
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d = draw();
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if( d == NOMORE ) score();
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else {
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printf( "Empty Hand\n" );
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if( !v ) printf( "You draw %s\n", cname[d] );
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mark( hs, d );
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}
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return( 0 );
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}
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if( !v ) heguessed( g );
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if( hs[g] == 0 ){
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if( v ) error( "Rotten Guess" );
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printf( "You don't have any %s's\n", cname[g] );
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return(1);
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}
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if( ht[g] ){ /* successful guess */
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printf( "%s have %d %s%s\n", tp, ht[g], cname[g], ht[g]>1?"'s":"" );
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hs[g] += ht[g];
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ht[g] = 0;
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if( hs[g] == 4 ) madebook(g);
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return(1);
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}
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/* GO FISH! */
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printf( "%s say \"GO FISH!\"\n", tp );
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newdraw:
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d = draw();
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if( d == NOMORE ) {
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printf( "No more cards\n" );
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return(0);
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}
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mark( hs, d );
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if( !v ) printf( "You draw %s\n", cname[d] );
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if( hs[d] == 4 ) madebook(d);
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if( d == g ){
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printf( "%s drew the guess, so draw again\n", sp );
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if( !v ) hedrew( d );
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goto newdraw;
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}
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return( 0 );
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}
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madebook( x ){
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printf( "Made a book of %s's\n", cname[x] );
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}
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score(){
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register my, your, i;
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my = your = 0;
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printf( "The game is over.\nMy books: " );
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for( i=1; i<=CTYPE;++i ){
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if( myhand[i] == 4 ){
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++my;
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printf( "%s ", cname[i] );
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}
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}
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printf( "\nYour books: " );
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for( i=1; i<=CTYPE;++i ){
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if( yourhand[i] == 4 ){
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++your;
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printf( "%s ", cname[i] );
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}
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}
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printf( "\n\nI have %d, you have %d\n", my, your );
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printf( "\n%s win!!!\n", my>your?"I":"You" );
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exit(0);
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}
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# define G(x) { if(go) goto err; else go = x; }
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guess(){
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/* get the guess from the tty and return it... */
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register g, go;
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go = 0;
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for(;;) {
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switch( g = getchar() ){
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case 'p':
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case 'P':
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++proflag;
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continue;
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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G(g-'0');
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continue;
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case 'a':
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case 'A':
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G(1);
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continue;
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case '1':
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G(10);
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continue;
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case '0':
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if( go != 10 ) goto err;
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continue;
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case 'J':
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case 'j':
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G(11);
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continue;
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case 'Q':
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case 'q':
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G(12);
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continue;
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case 'K':
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case 'k':
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G(13);
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continue;
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case '\n':
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if( empty( yourhand ) ) return( NOMORE );
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if( go == 0 ){
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stats();
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continue;
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}
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return( go );
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case ' ':
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case '\t':
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continue;
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default:
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err:
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while( g != '\n' ) g = getchar();
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printf( "what?\n" );
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continue;
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}
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}
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}
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/* the program's strategy appears from here to the end */
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char try[100];
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char ntry;
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char haveguessed[CTSIZ];
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char hehas[CTSIZ];
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start( h ) HAND h; {
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;
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}
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hedrew( d ){
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++hehas[d];
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}
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heguessed( d ){
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++hehas[d];
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}
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myguess(){
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register i, lg, t;
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if( empty( myhand ) ) return( NOMORE );
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/* make a list of those things which i have */
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/* leave off any which are books */
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/* if something is found that he has, guess it! */
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ntry = 0;
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for( i=1; i<=CTYPE; ++i ){
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if( myhand[i] == 0 || myhand[i] == 4 ) continue;
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try[ntry++] = i;
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}
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if( !proflag ) goto random;
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/* get ones he has, if any */
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for( i=0; i<ntry; ++i ){
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if( hehas[try[i]] ) {
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i = try[i];
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goto gotguess;
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}
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}
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/* is there one that has never been guessed; if so, guess it */
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lg = 101;
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for( i=0; i<ntry; ++i ){
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if( haveguessed[try[i]] < lg ) lg = haveguessed[try[i]];
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}
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/* remove all those not guessed longest ago */
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t = 0;
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for( i=0; i<ntry; ++i ){
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if( haveguessed[try[i]] == lg ) try[t++] = try[i];
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}
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ntry = t;
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if( t <= 0 ) error( "bad guessing loop" );
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random:
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i = choose( try, ntry ); /* make a random choice */
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gotguess: /* do bookkeeping */
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hehas[i] = 0; /* he won't anymore! */
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for( t=1; t<=CTYPE; ++t ){
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if( haveguessed[t] ) --haveguessed[t];
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}
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haveguessed[i] = 100; /* will have guessed it */
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return(i);
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}
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