2017-07-29 21:47:17 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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2017-07-28 22:11:25 +00:00
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; colorFill
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2017-07-29 21:47:17 +00:00
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; Fills the screen with a color (or two). Pretty fast, but not fastest possible
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2017-07-28 22:11:25 +00:00
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; A 4:4:4:4 = Palette entries
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2017-07-31 03:23:32 +00:00
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; X = Color to fill (doubled)
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2017-07-29 21:47:17 +00:00
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;
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; Trashes Y
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2017-07-28 22:11:25 +00:00
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colorFill:
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2017-07-29 21:47:17 +00:00
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FASTGRAPHICS
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lda #$9d00-1 ; Point stack to end of VRAM
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tcs
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ldy #200
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2017-07-28 22:11:25 +00:00
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colorFillLoop:
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2017-07-29 21:47:17 +00:00
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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2017-09-30 00:53:05 +00:00
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; balance between speed and code size
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2017-07-29 21:47:17 +00:00
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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2017-07-28 22:11:25 +00:00
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bne colorFillLoop
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2017-07-29 21:47:17 +00:00
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SLOWGRAPHICS
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2017-07-28 22:11:25 +00:00
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rts
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2017-08-10 02:33:52 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; bottomFill
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; Fills the bottom of the screen with a color (or two). Pretty fast, but not fastest possible
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; A 4:4:4:4 = Palette entries
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; X = Color to fill (doubled)
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;
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; Trashes Y
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bottomFill:
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FASTGRAPHICS
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lda #$9d00-1 ; Point stack to end of VRAM
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tcs
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ldy #58
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bottomFillLoop:
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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; balance between speed and super-verbose code
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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bne bottomFillLoop
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SLOWGRAPHICS
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rts
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2017-07-28 22:11:25 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; initSCBs
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; Initialize all scanline control bytes
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;
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; Trashes A,X
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initSCBs:
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lda #0
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ldx #$0100 ;set all $100 scbs to A
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initSCBsLoop:
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dex
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dex
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2017-07-29 21:47:17 +00:00
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sta $e19d00,x
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2017-07-28 22:11:25 +00:00
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bne initSCBsLoop
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setPaletteColor
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; Set a single color in a palette
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; PARAML0 = 0:Color index
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; PARAML1 = 0:R:G:B
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; A = Palette index
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;
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; Trashes X
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setPaletteColor:
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asl
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asl
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asl
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asl
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asl
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sta SCRATCHL
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lda PARAML0
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asl
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clc
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adc SCRATCHL
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tax
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lda PARAML1
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sta $e19e00,x
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setPalette
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; Set a single color in a palette
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; PARAML0 = Pointer to 32 color bytes
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; A = Palette index
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;
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setPalette:
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SAVE_XY
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asl
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asl
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asl
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asl
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asl
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tax
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ldy #0
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setPaletteLoop:
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lda (PARAML0),y
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sta $e19e00,x
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iny
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iny
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inx
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inx
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2017-07-29 21:47:17 +00:00
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cpx #32
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2017-07-28 22:11:25 +00:00
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bne setPaletteLoop
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RESTORE_XY
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rts
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2017-07-29 21:47:17 +00:00
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2017-08-15 19:40:14 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; drawNumber
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;
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; A = Number to render
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; X = VRAM position to render at
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;
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; Trashes PARAML0
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;
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drawNumber:
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sta PARAML0
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jsr intToString
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lda #intToStringResult
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jsr DrawString
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rts
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2017-10-01 22:40:29 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; drawSprite
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;
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; A = Sprite to render
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; X = VRAM position to render at
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;
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;
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drawSprite:
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rts
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2017-08-10 02:33:52 +00:00
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Vertical blank checkers
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;
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; The Brutal Deluxe version, taken from LemminGS
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;
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nextVBL:
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lda #75
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pha
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nextVBL0:
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lda $e0c02e
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and #$7f
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cmp 1,s
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blt nextVBL0
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cmp #100
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bge nextVBL0
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pla
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waitVBL:
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lda $e0c018
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bpl waitVBL
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rts
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; The Apple version, taken from GS Tech Note 039
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;
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syncVBL:
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BITS8
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syncVBL0:
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lda $E0C02F
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asl ; VA is now in the Carry flag
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lda $E0C02E
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rol ; Roll Carry into bit 0
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cmp #200 ; A now contains line number
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bne syncVBL0
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BITS16
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rts
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; The old style //e version
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;
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vblSync:
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BITS8
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waitVBLToFinish:
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lda $E0C019
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bmi waitVBLToFinish
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waitVBLToStart:
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lda $E0C019
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bpl waitVBLToStart
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BITS16
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rts
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2017-10-01 22:40:29 +00:00
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.include "spritebank.s"
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