Fixed some minor header rendering bugs

This commit is contained in:
blondie7575 2023-07-25 14:45:29 -07:00
parent 2927cb0c68
commit d52225a5d8
2 changed files with 28 additions and 28 deletions

View File

@ -360,8 +360,8 @@ changeAngle:
tax
jsr playerDeltaAngle
ldy currentPlayer
jsr renderPlayerHeader
; ldy currentPlayer
; jsr renderPlayerHeader
stz angleDeltaRequested
rts
@ -377,8 +377,8 @@ changePower:
tax
jsr playerDeltaPower
ldy currentPlayer
jsr renderPlayerHeader
; ldy currentPlayer
; jsr renderPlayerHeader
stz powerDeltaRequested
rts

View File

@ -67,19 +67,19 @@ renderProgressBar:
BITS8A
lda #BORDER ; Left border
sta VRAMBANK,x
sta VRAMBANK+160,x
sta VRAMBANK+160*2,x
sta VRAMBANK+160*3,x
sta VRAMBANK+160*4,x
sta VRAMBANK+160*5,x
sta VRAMBANK+160*6,x
sta VRAMBANK+160*7,x
sta SHADOWVRAMBANK,x
sta SHADOWVRAMBANK+160,x
sta SHADOWVRAMBANK+160*2,x
sta SHADOWVRAMBANK+160*3,x
sta SHADOWVRAMBANK+160*4,x
sta SHADOWVRAMBANK+160*5,x
sta SHADOWVRAMBANK+160*6,x
sta SHADOWVRAMBANK+160*7,x
inx
renderProgressBarLoop:
lda #BORDER
sta VRAMBANK,x ; Top border
sta VRAMBANK+160*7,x ; Bottom border
sta SHADOWVRAMBANK,x ; Top border
sta SHADOWVRAMBANK+160*7,x ; Bottom border
cpy currentProgressBar+CBR_CURRENT
bcs renderProgressBarEmpty
@ -87,12 +87,12 @@ renderProgressBarLoop:
lda #FILL
renderProgressBarFill:
sta VRAMBANK+160*1,x ; Bar
sta VRAMBANK+160*2,x
sta VRAMBANK+160*3,x
sta VRAMBANK+160*4,x
sta VRAMBANK+160*5,x
sta VRAMBANK+160*6,x
sta SHADOWVRAMBANK+160*1,x ; Bar
sta SHADOWVRAMBANK+160*2,x
sta SHADOWVRAMBANK+160*3,x
sta SHADOWVRAMBANK+160*4,x
sta SHADOWVRAMBANK+160*5,x
sta SHADOWVRAMBANK+160*6,x
inx
iny
@ -100,14 +100,14 @@ renderProgressBarFill:
bne renderProgressBarLoop
lda #BORDER ; Right border
sta VRAMBANK,x
sta VRAMBANK+160,x
sta VRAMBANK+160*2,x
sta VRAMBANK+160*3,x
sta VRAMBANK+160*4,x
sta VRAMBANK+160*5,x
sta VRAMBANK+160*6,x
sta VRAMBANK+160*7,x
sta SHADOWVRAMBANK,x
sta SHADOWVRAMBANK+160,x
sta SHADOWVRAMBANK+160*2,x
sta SHADOWVRAMBANK+160*3,x
sta SHADOWVRAMBANK+160*4,x
sta SHADOWVRAMBANK+160*5,x
sta SHADOWVRAMBANK+160*6,x
sta SHADOWVRAMBANK+160*7,x
BITS16
RESTORE_AXY