blondie7575
|
015f4c2da1
|
Added power level controls
|
2017-09-05 12:55:27 -07:00 |
|
blondie7575
|
c7efb24fe7
|
Fixed several rendering and input bugs
|
2017-09-05 12:48:30 -07:00 |
|
blondie7575
|
4525010273
|
Added shot power & fixed point multiply
|
2017-09-05 12:07:33 -07:00 |
|
blondie7575
|
dec9f3e2c8
|
Added player damage and death
|
2017-09-03 17:20:24 -07:00 |
|
blondie7575
|
72f724ff29
|
Added player collision checks
|
2017-09-02 20:52:19 -07:00 |
|
blondie7575
|
fb11e3dbd0
|
Added multiple player support
|
2017-09-02 17:31:12 -07:00 |
|
blondie7575
|
22ebc76c61
|
Added player constructor
- Fixed horizontal object clipping
|
2017-09-02 12:32:40 -07:00 |
|
blondie7575
|
3c58aa6232
|
Added background saving to gameobject rendering
|
2017-08-26 22:34:49 -07:00 |
|
blondie7575
|
3e99f10ec7
|
Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
|
2017-08-24 21:45:05 -07:00 |
|
blondie7575
|
7ecea5fa5c
|
Basic projectile updating
|
2017-08-22 20:33:07 -07:00 |
|
blondie7575
|
bfc3144c89
|
More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
|
2017-08-20 17:51:12 -07:00 |
|
blondie7575
|
f7b34308ea
|
Moved to 16 bit sine table
- Also groundwork for projectiles
|
2017-08-20 15:15:46 -07:00 |
|
blondie7575
|
d6ab080ac8
|
Game manager singleton added
|
2017-08-15 19:04:22 -07:00 |
|
blondie7575
|
c3c88a79ea
|
Angle now controllable
FIxed a bug in intToString
|
2017-08-15 18:03:19 -07:00 |
|
blondie7575
|
252abc2a55
|
Working angle display
|
2017-08-15 12:40:14 -07:00 |
|
blondie7575
|
ea808cbf9a
|
Groundwork for gameobject rendering
|
2017-08-13 15:36:12 -07:00 |
|
blondie7575
|
597c6b750e
|
Cleanup
|
2017-08-13 14:56:23 -07:00 |
|