Commit Graph

15 Commits

Author SHA1 Message Date
blondie7575
61efb73959 Combine cross-row stack moves in font compiler
Moar Speed
2023-07-13 13:34:03 -07:00
blondie7575
75b4b1ac84 A lot of bug fixing in font compiler 2023-07-13 12:08:21 -07:00
blondie7575
a1d5abb963 Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
2023-07-09 17:58:05 -07:00
blondie7575
2b5e7a29f0 Added shoot animations and more sound
Animation system now supports multiple sprite sizes
2023-07-05 20:27:47 -07:00
blondie7575
50b1e71521 First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00
blondie7575
509af5c166 Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
blondie7575
730bce2601 Fixed bug in loader 2023-06-18 18:14:41 -07:00
blondie7575
d0c67b907d Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
2018-07-28 15:46:54 -07:00
blondie7575
d4077a7edc Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
cb390e9895 Fixed a bug with odd byte sizes in bank loader 2017-10-08 16:46:35 -07:00
blondie7575
145b969d97 Improvements to bank loader 2017-10-04 13:14:16 -07:00
blondie7575
adb74d6fb4 First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
blondie7575
ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00