blondie7575
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c72e8c125b
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Added projectile aging and subclass cleanup
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2018-12-29 17:45:40 -07:00 |
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blondie7575
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364ae0de32
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Added game object pool allocator for accessories
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2018-12-29 17:13:03 -07:00 |
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blondie7575
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32c622afbe
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Support for local and global wind
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2018-12-29 11:33:08 -07:00 |
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blondie7575
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c6d1fd00b2
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
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blondie7575
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b06048a9d9
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Many bug fixes to multi-projectile support
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2018-12-26 17:10:25 -07:00 |
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blondie7575
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35413e6ad0
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Added support for multiple active projectiles
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2018-12-23 17:39:22 -07:00 |
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blondie7575
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2e92ac118e
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Basic framework for fan
Also added support for delegate methods in projectiles
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2018-12-22 11:41:12 -07:00 |
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blondie7575
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67dabb62a9
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
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blondie7575
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fb2c5b155e
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Groundwork for fan weapon
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2018-07-30 12:36:44 -07:00 |
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blondie7575
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62fc459fba
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Fixed a nasty bug in cratering
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2018-06-11 18:01:19 -06:00 |
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blondie7575
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a5e4c3e143
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Ammo consumption
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2018-06-11 17:22:34 -06:00 |
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blondie7575
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c29ddd74c1
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Firing of selected weapon type
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2018-06-11 16:00:02 -06:00 |
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blondie7575
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4edd8540f5
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Proper inventory rendering
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2018-06-09 20:29:00 -06:00 |
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blondie7575
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cd38f829a7
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Angled projectile sprites working
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2017-10-31 12:15:18 -07:00 |
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blondie7575
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66fde553b9
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Fixed rendering bugs in players and projectiles
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2017-10-26 20:22:12 -07:00 |
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blondie7575
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a932295552
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Refactoring of gameobject rendering macros
Prep work for projectile orientation
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2017-10-26 20:15:52 -07:00 |
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blondie7575
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57d2dd4575
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Basic spit sprite added
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2017-10-23 12:56:12 -07:00 |
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blondie7575
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4cd1dcfbef
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Fixed rendering issues with projectiles during scrolling
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2017-10-22 13:44:05 -07:00 |
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blondie7575
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6777f1d4c0
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Fixed artifical ceiling on physics
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2017-10-09 15:02:51 -07:00 |
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blondie7575
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79972bbb52
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
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blondie7575
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2bdaae8f30
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Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
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2017-09-30 13:01:36 -07:00 |
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blondie7575
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9aadc36361
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Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
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2017-09-29 17:53:05 -07:00 |
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blondie7575
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5d04f335e0
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Added crater clipping to terrain edges
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2017-09-18 12:51:01 -07:00 |
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blondie7575
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3a5f8594f2
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Testing
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2017-09-17 16:19:23 -07:00 |
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blondie7575
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21a6d85fc0
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
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blondie7575
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9a4d9e7fb7
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First pass on terrain craters
Also refactored collision/physics functions for improved appearance
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2017-09-13 07:53:40 -06:00 |
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blondie7575
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c7efb24fe7
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Fixed several rendering and input bugs
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2017-09-05 12:48:30 -07:00 |
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blondie7575
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4525010273
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Added shot power & fixed point multiply
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2017-09-05 12:07:33 -07:00 |
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blondie7575
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dec9f3e2c8
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Added player damage and death
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2017-09-03 17:20:24 -07:00 |
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blondie7575
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72f724ff29
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Added player collision checks
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2017-09-02 20:52:19 -07:00 |
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blondie7575
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fb11e3dbd0
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Added multiple player support
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2017-09-02 17:31:12 -07:00 |
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blondie7575
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1f4051b9db
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Basic collision detection on terrain working
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2017-08-31 12:55:02 -07:00 |
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blondie7575
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3c58aa6232
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Added background saving to gameobject rendering
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2017-08-26 22:34:49 -07:00 |
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blondie7575
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3e99f10ec7
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Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
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2017-08-24 21:45:05 -07:00 |
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blondie7575
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e0c968eb48
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Converted physics to 12.4 fixed point
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2017-08-22 20:57:07 -07:00 |
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blondie7575
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7ecea5fa5c
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Basic projectile updating
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2017-08-22 20:33:07 -07:00 |
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blondie7575
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bfc3144c89
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More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
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2017-08-20 17:51:12 -07:00 |
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blondie7575
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f7b34308ea
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Moved to 16 bit sine table
- Also groundwork for projectiles
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2017-08-20 15:15:46 -07:00 |
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