blondie7575
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dec9f3e2c8
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Added player damage and death
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2017-09-03 17:20:24 -07:00 |
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blondie7575
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72f724ff29
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Added player collision checks
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2017-09-02 20:52:19 -07:00 |
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blondie7575
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fb11e3dbd0
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Added multiple player support
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2017-09-02 17:31:12 -07:00 |
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blondie7575
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22ebc76c61
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Added player constructor
- Fixed horizontal object clipping
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2017-09-02 12:32:40 -07:00 |
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blondie7575
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1f4051b9db
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Basic collision detection on terrain working
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2017-08-31 12:55:02 -07:00 |
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blondie7575
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3c58aa6232
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Added background saving to gameobject rendering
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2017-08-26 22:34:49 -07:00 |
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blondie7575
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3e99f10ec7
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Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
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2017-08-24 21:45:05 -07:00 |
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blondie7575
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e0c968eb48
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Converted physics to 12.4 fixed point
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2017-08-22 20:57:07 -07:00 |
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blondie7575
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7ecea5fa5c
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Basic projectile updating
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2017-08-22 20:33:07 -07:00 |
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blondie7575
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bfc3144c89
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More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
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2017-08-20 17:51:12 -07:00 |
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blondie7575
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f7b34308ea
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Moved to 16 bit sine table
- Also groundwork for projectiles
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2017-08-20 15:15:46 -07:00 |
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blondie7575
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3776f3377f
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Some cleanup
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2017-08-15 19:20:47 -07:00 |
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blondie7575
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d6ab080ac8
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Game manager singleton added
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2017-08-15 19:04:22 -07:00 |
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blondie7575
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c3c88a79ea
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Angle now controllable
FIxed a bug in intToString
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2017-08-15 18:03:19 -07:00 |
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blondie7575
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252abc2a55
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Working angle display
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2017-08-15 12:40:14 -07:00 |
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blondie7575
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ea808cbf9a
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
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blondie7575
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597c6b750e
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Cleanup
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2017-08-13 14:56:23 -07:00 |
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blondie7575
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8db85143a0
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Ported Dagen’s font engine
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2017-08-13 14:54:18 -07:00 |
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blondie7575
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c412d4a021
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Basic sine-wave terrain generation
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2017-08-12 21:25:36 -07:00 |
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blondie7575
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e46d45272d
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Polish
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2017-08-12 18:19:17 -07:00 |
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blondie7575
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4b4f322182
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Full range scrolling working with clipped compiled terrain
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2017-08-12 18:17:14 -07:00 |
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blondie7575
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ce3c428c31
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Compiled terrain basically working, with clip/unclip
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2017-08-12 15:41:25 -07:00 |
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blondie7575
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3c43a0bc78
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VBL experiments
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2017-08-09 19:33:52 -07:00 |
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blondie7575
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0a6c36c9b4
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Optimization
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2017-08-07 22:10:16 -07:00 |
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blondie7575
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0b5ba93a22
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Optimization
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2017-08-07 21:41:52 -07:00 |
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blondie7575
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e7ada08d40
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Optimization
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2017-08-07 20:50:08 -07:00 |
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blondie7575
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79cbbc1868
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Revert "Negative XLEFT, almost saves a couple cycles"
This reverts commit ade60127d1 .
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2017-08-07 20:48:06 -07:00 |
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blondie7575
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ade60127d1
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Negative XLEFT, almost saves a couple cycles
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2017-08-07 20:47:17 -07:00 |
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blondie7575
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2ce5b45a91
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Revert "Optimization"
This reverts commit af525a26fe .
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2017-08-07 07:45:05 -07:00 |
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blondie7575
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af525a26fe
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Optimization
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2017-08-06 16:33:56 -07:00 |
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blondie7575
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fa19888d4d
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Optimization
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2017-08-06 14:47:46 -07:00 |
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blondie7575
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51c5ec644e
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Optimizations and cleanup
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2017-08-06 13:26:31 -07:00 |
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blondie7575
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68c55aee3b
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Basic full-height terrain rendering with spans
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2017-08-06 12:52:21 -07:00 |
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blondie7575
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803fe40679
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Basic clipped span chain rendering via fast path
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2017-08-06 12:05:19 -07:00 |
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blondie7575
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06100a50c8
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Basic high-speed span rendering working
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2017-07-30 20:23:32 -07:00 |
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blondie7575
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39395c40bb
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Working terrain scrolling
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2017-07-30 15:43:55 -07:00 |
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blondie7575
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e7f4a0b256
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Basic sine wave terrain test
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2017-07-30 12:16:19 -07:00 |
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blondie7575
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b60043e4b2
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Improved terrain data structure
Terrain debug rendering
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2017-07-30 11:54:37 -07:00 |
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blondie7575
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2e8dfde290
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Fast graphics path screen fill working
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2017-07-29 14:47:17 -07:00 |
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blondie7575
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4c8be2d8aa
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Initial commit
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2017-07-28 17:11:25 -05:00 |
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blondie7575
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38350af665
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Initial Commit
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2017-07-28 15:41:21 -05:00 |
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