Commit Graph

41 Commits

Author SHA1 Message Date
blondie7575
dec9f3e2c8 Added player damage and death 2017-09-03 17:20:24 -07:00
blondie7575
72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575
fb11e3dbd0 Added multiple player support 2017-09-02 17:31:12 -07:00
blondie7575
22ebc76c61 Added player constructor
- Fixed horizontal object clipping
2017-09-02 12:32:40 -07:00
blondie7575
1f4051b9db Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
blondie7575
3c58aa6232 Added background saving to gameobject rendering 2017-08-26 22:34:49 -07:00
blondie7575
3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575
e0c968eb48 Converted physics to 12.4 fixed point 2017-08-22 20:57:07 -07:00
blondie7575
7ecea5fa5c Basic projectile updating 2017-08-22 20:33:07 -07:00
blondie7575
bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
3776f3377f Some cleanup 2017-08-15 19:20:47 -07:00
blondie7575
d6ab080ac8 Game manager singleton added 2017-08-15 19:04:22 -07:00
blondie7575
c3c88a79ea Angle now controllable
FIxed a bug in intToString
2017-08-15 18:03:19 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
597c6b750e Cleanup 2017-08-13 14:56:23 -07:00
blondie7575
8db85143a0 Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
blondie7575
c412d4a021 Basic sine-wave terrain generation 2017-08-12 21:25:36 -07:00
blondie7575
e46d45272d Polish 2017-08-12 18:19:17 -07:00
blondie7575
4b4f322182 Full range scrolling working with clipped compiled terrain 2017-08-12 18:17:14 -07:00
blondie7575
ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575
3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575
0a6c36c9b4 Optimization 2017-08-07 22:10:16 -07:00
blondie7575
0b5ba93a22 Optimization 2017-08-07 21:41:52 -07:00
blondie7575
e7ada08d40 Optimization 2017-08-07 20:50:08 -07:00
blondie7575
79cbbc1868 Revert "Negative XLEFT, almost saves a couple cycles"
This reverts commit ade60127d1.
2017-08-07 20:48:06 -07:00
blondie7575
ade60127d1 Negative XLEFT, almost saves a couple cycles 2017-08-07 20:47:17 -07:00
blondie7575
2ce5b45a91 Revert "Optimization"
This reverts commit af525a26fe.
2017-08-07 07:45:05 -07:00
blondie7575
af525a26fe Optimization 2017-08-06 16:33:56 -07:00
blondie7575
fa19888d4d Optimization 2017-08-06 14:47:46 -07:00
blondie7575
51c5ec644e Optimizations and cleanup 2017-08-06 13:26:31 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575
803fe40679 Basic clipped span chain rendering via fast path 2017-08-06 12:05:19 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
39395c40bb Working terrain scrolling 2017-07-30 15:43:55 -07:00
blondie7575
e7f4a0b256 Basic sine wave terrain test 2017-07-30 12:16:19 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
2e8dfde290 Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00
blondie7575
38350af665 Initial Commit 2017-07-28 15:41:21 -05:00