;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; slowColorFill ; Fills the screen with a color (or two). Slow because it has to run from ; bank 0 on the slow graphics path ; ; A = 4:4:4:4 = Palette entries to fill ; ; Trashes X,Y slowColorFill: ldy #200 ldx #$2000 slowColorFillLoop: ; 80 STAs, for 1 line ; sta VRAMBANK,x inx inx .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 .byte $9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8,$9F,$00,$00,$E1,$e8,$e8 dey beq slowColorFillLoopDone jmp slowColorFillLoop slowColorFillLoopDone: rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; initSCBs ; Initialize all scanline control bytes ; ; Trashes A,X initSCBs: lda #0 ldx #$0100 ;set all $100 scbs to A initSCBsLoop: dex dex sta $e19d00,x bne initSCBsLoop rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; setScanlinePalette ; Set the palette for a given scan line ; ; PARAML0 = Palette index ; X = Start scan line ; Y = Count setScanlinePalette: pha setScanlinePaletteLoop: lda $e19d00,x ora PARAML0 sta $e19d00,x inx dey bne setScanlinePaletteLoop pla rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; setPalette ; Set all colors in a palette from memory ; PARAML0 = Pointer to 32 color bytes ; A = Palette index ; setPalette: SAVE_XY asl asl asl asl asl BITS8A sta setPaletteLoop_SMC+1 BITS16 ldx #0 ldy #0 setPaletteLoop: lda (PARAML0),y setPaletteLoop_SMC: sta $e19e00,x ; Self-modifying code! iny iny inx inx cpx #32 bne setPaletteLoop RESTORE_XY rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Vertical blank checkers ; ; The Brutal Deluxe version, taken from LemminGS ; nextVBL: lda #75 pha nextVBL0: lda $e0c02e and #$7f cmp 1,s blt nextVBL0 cmp #100 bge nextVBL0 pla waitVBL: lda $e0c018 bpl waitVBL rts ; The Apple version, taken from GS Tech Note 039 ; syncVBL: ;sei BITS8 syncVBL0: ldaA $C02f asl ; VA is now in the Carry flag ldaA $C02e rol ; Roll Carry into bit 0 cmp #200 ; A now contains line number blt syncVBL0 BITS16 ;cli rts ; The old style //e version ; vblSync: BITS8 waitVBLToFinish: lda $E0C019 bmi waitVBLToFinish waitVBLToStart: lda $E0C019 bpl waitVBLToStart BITS16 rts