Art
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
GSCats.xcodeproj
|
First pass at inventory menu rendering
|
2018-04-20 13:04:39 -07:00 |
.gitignore
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
AppleCommander.jar
|
Initial commit
|
2017-07-28 17:11:25 -05:00 |
circleTable.s
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
collision.s
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
equates.s
|
Fixed stack-based clip/unclip
|
2018-03-05 12:32:05 -08:00 |
font.s
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
gamemanager.s
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
gameobject.s
|
First pass at inventory menu rendering
|
2018-04-20 13:04:39 -07:00 |
GenerateCircles.py
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
|
Optimization
|
2017-08-07 22:10:16 -07:00 |
GenerateSpanDataTable.py
|
First working version of virtual stack unrender
|
2018-01-06 15:30:06 -08:00 |
GenerateTrigTables.py
|
Basic rendering of projectiles
|
2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
|
Optimizations and cleanup
|
2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
|
Lookup for render span VRAM rows
|
2017-12-27 10:06:42 -07:00 |
graphics.s
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
gscats.2mg
|
Sprocket sprite hooked up
|
2018-06-08 10:49:29 -07:00 |
gscats.s
|
First pass at inventory menu rendering
|
2018-04-20 13:04:39 -07:00 |
input.s
|
Groundwork for span-based fill mode rendering
|
2017-12-23 19:01:16 -07:00 |
inventory.s
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
linkerConfig
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
loader.s
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
macros.s
|
Fixed stack-based clip/unclip
|
2018-03-05 12:32:05 -08:00 |
Makefile
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
MerlinToCA65.sh
|
Fixed art pipeline bug
|
2017-10-17 08:21:29 -07:00 |
ParseMapFile.py
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
player.s
|
Sprocket sprite hooked up
|
2018-06-08 10:49:29 -07:00 |
projectile.s
|
Compiled terrain renderer re-integrated
|
2018-01-18 09:00:00 -08:00 |
SpriteBank00.bin
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
spritebank.s
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
tables.s
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
terrain_e1.s
|
Mixed mode rendering working and players back
|
2018-03-06 18:31:54 -08:00 |
terrain.s
|
Fixed stack-based clip/unclip
|
2018-03-05 12:32:05 -08:00 |
utility.s
|
Added shot power & fixed point multiply
|
2017-09-05 12:07:33 -07:00 |
V2Make.scpt
|
Cleanup
|
2018-01-04 12:58:13 -08:00 |