An artillery style game for the Apple IIgs. But with cats.
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2018-06-08 10:49:29 -07:00
Art New sprites and some palette work 2018-06-06 13:23:00 -07:00
GSCats.xcodeproj First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
.gitignore Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
AppleCommander.jar Initial commit 2017-07-28 17:11:25 -05:00
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
equates.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
font.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
gamemanager.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
gameobject.s First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateSpanDataTable.py First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
graphics.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
gscats.2mg Sprocket sprite hooked up 2018-06-08 10:49:29 -07:00
gscats.s First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
input.s Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
inventory.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
linkerConfig Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
loader.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
macros.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
Makefile New sprites and some palette work 2018-06-06 13:23:00 -07:00
MerlinToCA65.sh Fixed art pipeline bug 2017-10-17 08:21:29 -07:00
ParseMapFile.py Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
player.s Sprocket sprite hooked up 2018-06-08 10:49:29 -07:00
projectile.s Compiled terrain renderer re-integrated 2018-01-18 09:00:00 -08:00
SpriteBank00.bin New sprites and some palette work 2018-06-06 13:23:00 -07:00
spritebank.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
tables.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
terrain_e1.s Mixed mode rendering working and players back 2018-03-06 18:31:54 -08:00
terrain.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
utility.s Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
V2Make.scpt Cleanup 2018-01-04 12:58:13 -08:00