GSCats.xcodeproj
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
.gitignore
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Basic high-speed span rendering working
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2017-07-30 20:23:32 -07:00 |
AppleCommander.jar
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circleTable.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
collision.s
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
equates.s
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First pass on terrain craters
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2017-09-13 07:53:40 -06:00 |
font.s
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Added player damage and death
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2017-09-03 17:20:24 -07:00 |
gamemanager.s
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Seemingly working rendering with PHY added
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2017-09-15 18:10:59 -07:00 |
gameobject.s
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
GenerateCircles.py
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
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Optimization
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2017-08-07 22:10:16 -07:00 |
GenerateTrigTables.py
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Basic rendering of projectiles
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2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
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Optimizations and cleanup
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2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
graphics.s
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Working angle display
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2017-08-15 12:40:14 -07:00 |
gscats.2mg
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
gscats.s
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Added player collision checks
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2017-09-02 20:52:19 -07:00 |
input.s
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Added power level controls
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2017-09-05 12:55:27 -07:00 |
loader.s
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Compiled terrain basically working, with clip/unclip
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2017-08-12 15:41:25 -07:00 |
macros.s
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Basic collision detection on terrain working
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2017-08-31 12:55:02 -07:00 |
Makefile
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Fast graphics path screen fill working
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2017-07-29 14:47:17 -07:00 |
player.s
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
projectile.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
tables.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
terrain.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
utility.s
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Added shot power & fixed point multiply
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2017-09-05 12:07:33 -07:00 |
V2Make.scpt
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Seemingly working rendering with PHY added
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2017-09-15 18:10:59 -07:00 |