An artillery style game for the Apple IIgs. But with cats.
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2017-09-17 16:17:27 -07:00
GSCats.xcodeproj Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
.gitignore Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
AppleCommander.jar
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
equates.s First pass on terrain craters 2017-09-13 07:53:40 -06:00
font.s Added player damage and death 2017-09-03 17:20:24 -07:00
gamemanager.s Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00
gameobject.s Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
graphics.s Working angle display 2017-08-15 12:40:14 -07:00
gscats.2mg Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
gscats.s Added player collision checks 2017-09-02 20:52:19 -07:00
input.s Added power level controls 2017-09-05 12:55:27 -07:00
loader.s Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
macros.s Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
Makefile Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
player.s Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
projectile.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
tables.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
terrain.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
utility.s Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
V2Make.scpt Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00