Art
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
GSCats.xcodeproj
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
.gitignore
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
AppleCommander.jar
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circleTable.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
collision.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
equates.s
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
font.s
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Visual improvements
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2017-10-23 12:40:44 -07:00 |
gamemanager.s
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
gameobject.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
GenerateCircles.py
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
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GenerateSpanDataTable.py
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First working version of virtual stack unrender
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2018-01-06 15:30:06 -08:00 |
GenerateTrigTables.py
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GenerateVRAMTable.py
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GenerateVRAMYOffset.py
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
graphics.s
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
gscats.2mg
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
gscats.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
input.s
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Groundwork for span-based fill mode rendering
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2017-12-23 19:01:16 -07:00 |
linkerConfig
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
loader.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
macros.s
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
Makefile
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
MerlinToCA65.sh
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Fixed art pipeline bug
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2017-10-17 08:21:29 -07:00 |
ParseMapFile.py
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
player.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
projectile.s
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Compiled terrain renderer re-integrated
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2018-01-18 09:00:00 -08:00 |
SpriteBank00.bin
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
spritebank.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
tables.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
terrain_e1.s
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
terrain.s
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
utility.s
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Added shot power & fixed point multiply
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2017-09-05 12:07:33 -07:00 |
V2Make.scpt
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Cleanup
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2018-01-04 12:58:13 -08:00 |