An artillery style game for the Apple IIgs. But with cats.
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2018-03-05 12:32:05 -08:00
Art Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
GSCats.xcodeproj Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
.gitignore Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
AppleCommander.jar
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
equates.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
font.s Visual improvements 2017-10-23 12:40:44 -07:00
gamemanager.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
gameobject.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py
GenerateSpanDataTable.py First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
GenerateTrigTables.py
GenerateVRAMTable.py
GenerateVRAMYOffset.py Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
graphics.s Partial fill mode now working 2017-12-24 12:36:31 -07:00
gscats.2mg Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
gscats.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
input.s Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
linkerConfig Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
loader.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
macros.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
Makefile Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
MerlinToCA65.sh Fixed art pipeline bug 2017-10-17 08:21:29 -07:00
ParseMapFile.py Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
player.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
projectile.s Compiled terrain renderer re-integrated 2018-01-18 09:00:00 -08:00
SpriteBank00.bin Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
spritebank.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
tables.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
terrain_e1.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
terrain.s Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
utility.s Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
V2Make.scpt Cleanup 2018-01-04 12:58:13 -08:00