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https://github.com/blondie7575/GSCats.git
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9aadc36361
- Larger gameobject sprites - Fixed some bugs in collision detection
26 lines
674 B
ArmAsm
26 lines
674 B
ArmAsm
TEXTCOLOR = $e0c022
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NEWVIDEO = $e0c029
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BORDERCOLOR = $e0c034
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CLOCKCTL = $e0c034
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SHADOW = $e0c035
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STACKCTL = $e0c068
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KBD = $e0c000
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KBDSTROBE = $e0c010
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COUT = $fded
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VRAM = $e12000
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VRAMBANK = $e10000
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; Zero page locations we use (unused by Monitor, Applesoft, or ProDOS)
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PARAM0 = $06
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PARAM1 = $07
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PARAM2 = $08
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PARAM3 = $09
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PARAML0 = $06 ; 16-bit versions of params
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PARAML1 = $08
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SCRATCH0 = $19
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SCRATCH1 = $1a
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SCRATCHL = $19 ; 16-bit version of scratch
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SCRATCHL2 = $67 ; Second 16-bit scratch
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PARAM24 = $67 ; 24-bit param (This is almost certainly messing up AppleSoft, but meh)
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STACKPTR = $70 ; Cache for stack pointer in fast graphics
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