GSCats/equates.s
blondie7575 9aadc36361 Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00

26 lines
674 B
ArmAsm

TEXTCOLOR = $e0c022
NEWVIDEO = $e0c029
BORDERCOLOR = $e0c034
CLOCKCTL = $e0c034
SHADOW = $e0c035
STACKCTL = $e0c068
KBD = $e0c000
KBDSTROBE = $e0c010
COUT = $fded
VRAM = $e12000
VRAMBANK = $e10000
; Zero page locations we use (unused by Monitor, Applesoft, or ProDOS)
PARAM0 = $06
PARAM1 = $07
PARAM2 = $08
PARAM3 = $09
PARAML0 = $06 ; 16-bit versions of params
PARAML1 = $08
SCRATCH0 = $19
SCRATCH1 = $1a
SCRATCHL = $19 ; 16-bit version of scratch
SCRATCHL2 = $67 ; Second 16-bit scratch
PARAM24 = $67 ; 24-bit param (This is almost certainly messing up AppleSoft, but meh)
STACKPTR = $70 ; Cache for stack pointer in fast graphics