An artillery style game for the Apple IIgs. But with cats.
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blondie7575 4a9958e5ac Added power indicator to crosshair
Fixed years-old bug in terrain unclipper which caused it to spray garbage in bank 3. My god, what a bug.
2023-06-25 18:43:07 -07:00
Art Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
DiskImageParts Smarter disk image management 2023-06-18 16:59:37 -07:00
GSCats.xcodeproj Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
.gitignore Fixed bug in loader 2023-06-18 18:14:41 -07:00
boot_mame.sh Fix scrolling speed 2021-07-24 13:55:16 -07:00
cadius Smarter disk image management 2023-06-18 16:59:37 -07:00
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
crosshair.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
dirt.s Better looking dirt explosions, at cost of some terrain artifcats 2020-01-05 16:18:01 -08:00
equates.s Added option for weapon deployment delay 2021-07-24 14:41:48 -07:00
fan.s Added option for weapon deployment delay 2021-07-24 14:41:48 -07:00
font.s Improvements to player header appearance 2021-09-23 12:59:53 -06:00
gamemanager.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
gameobject.s Fix scrolling speed 2021-07-24 13:55:16 -07:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GeneratePixelCircle.py Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateSpanDataTable.py First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
graphics.s Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
gscats.s Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
input.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
inventory.s Improvements to player header appearance 2021-09-23 12:59:53 -06:00
linkerConfig Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
loader.s Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
macros.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
Makefile Smarter disk image management 2023-06-18 16:59:37 -07:00
MerlinToCA65.sh Fixed art pipeline bug 2017-10-17 08:21:29 -07:00
ParseMapFile.py Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
player.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
projectile.s Added mining and currency spend for weapons 2021-09-23 12:36:48 -06:00
random.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
RenumberSpriteFiles.sh Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
smallNumbers.s Added mining and currency spend for weapons 2021-09-23 12:36:48 -06:00
spritebank.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
SpriteBank#060000 Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
tables.s Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
terrain_e1.s Fixed compiled terrain rendering 2018-07-24 18:43:41 -07:00
terrain.s Added power indicator to crosshair 2023-06-25 18:43:07 -07:00
utility.s Added mining and currency spend for weapons 2021-09-23 12:36:48 -06:00