An artillery style game for the Apple IIgs. But with cats.
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blondie7575 f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
GSCats.xcodeproj Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
.gitignore Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
AppleCommander.jar Initial commit 2017-07-28 17:11:25 -05:00
equates.s Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
font.s Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
gamemanager.s Some cleanup 2017-08-15 19:20:47 -07:00
gameobject.s Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateTrigTables.py Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
graphics.s Working angle display 2017-08-15 12:40:14 -07:00
gscats.2mg Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
gscats.s Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
input.s Some cleanup 2017-08-15 19:20:47 -07:00
loader.s Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
macros.s Working angle display 2017-08-15 12:40:14 -07:00
Makefile Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
player.s Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
projectile.s Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
tables.s Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
terrain.s Moved to 16 bit sine table 2017-08-20 15:15:46 -07:00
utility.s Angle now controllable 2017-08-15 18:03:19 -07:00
V2Make.scpt VBL experiments 2017-08-09 19:33:52 -07:00