2021-07-16 16:37:38 +00:00
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#
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# Makefile
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# Apple //GS Build Engine for ORCA and Merlin
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#
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include make/head.mk
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# Customize this file to control what kind of project you are working on,
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# where to find files, etc.
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# The name of your system or binary file to build goes here:
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PGM=Listener
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# Set the target type you would like to build. The options are:
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# shell - A shell command for ORCA, GNO or other GS shell
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# desktop - A full desktop application
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# cda - A classic desk accessory
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# cdev - A control panel device
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# nba - A HyperStudio new button action
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# nda - A new desk accessory
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# xcmd - A HyperCard XCMD or XCFN
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#
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# TARGETTYPE=shell
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# TARGETTYPE=desktop
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# TARGETTYPE=cda
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# TARGETTYPE=cdev
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# TARGETTYPE=nba
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TARGETTYPE=nda
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# TARGETTYPE=xcmd
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# Uncomment one of the following lines to force a particular GS emulator.
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# By default, specific paths are tested for these emulators in the below
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# order and the first found is what will be used. You can overrride that
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# here:
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#
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# EMULATOR=gsplus
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2021-07-16 16:46:08 +00:00
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EMULATOR=mame
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2021-07-16 16:37:38 +00:00
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# EMULATOR=gsport
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# By default, the build provides a single boot environment to test with.
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# You can put other .2mg files into the make directory and override this
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# variable to change what boot disk you want to use when you launch the
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# emulator. The disk image you specify must be found in the make directory:
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#
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2021-07-16 16:46:08 +00:00
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BOOTIMAGE=system601_net.2mg
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2021-07-16 16:37:38 +00:00
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# Add any other directories where you are putting C or assembly source
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# files to this list:
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# SRCDIRS+=
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# If you put your main entry point for your project in a file called main.c
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# Then you don't need to change this value. If you want to call your entry
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# point something other than main.c, set this variable to point to this file.
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ROOTCFILE=main.c
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# Add any arguments you want passed to the C compiler to this variable:
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CFLAGS+=
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# Add any arguments you want passed to the resource compiler to this variable:
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REZFLAGS+=
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# Uncomment the following line if you have installed rlint as found here:
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# https://github.com/ksherlock/rlint/releases
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# Assuming that it is in the path that ORCA searches (the Utilities directory is
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# probably a good choice), you can just leave the value unchanged. If you have
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# put the rlint somewhere weird, you can set this to the correct path
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# RLINT_PATH=rlint
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# Add any arguments you want passed to the macro generator to this variable:
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MACGENFLAGS+=
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# Add any other macro libraries to include in this variable:
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MACGENMACROS+=
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# Add any arguments you want passed to the assembler to this variable:
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ASMFLAGS+=
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# Add any arguments you want passed to the linker to this variable:
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LDFLAGS+=
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# Uncomment the following line if you want to build against the GNO libraries
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# export ORCA=$(ORCA_BINDIR)/gno
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# Add any markdown files to the MD_SRCS variable to specify which files to
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# convert to a Teach text file format during the build. Using this, you can
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# write your documentation in markdown in your project and at build time,
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# that documentation is converted to a format that is good to package with
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# your software and can be opened on a GS.
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2021-07-21 21:31:24 +00:00
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MD_SRCS=Readme.md
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2021-07-16 16:37:38 +00:00
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# If you want to copy one or more files or directories to the distribution disk
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# image, add the root directory to this variable. Any directories under
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# the source directory which don't exist in the target disk image will be
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# created. All files will be copied from the source to the target using
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# the same path from the source.
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#
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# For example, if you set COPYDIRS to dir and in your project you have
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# the following files:
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# dir/Icons/myIconFile
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# dir/newDir/anotherFile
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# Then, during the copy phase, myIconFile will be copied into the Icons
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# folder and a folder newDir will be created and anotherFile will be copied
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# into there.
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COPYDIRS=
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# If you want to copy one or more files or directories to the boot disk
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# image, add the root directory to this variable. Any directories under
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# the source directory which don't exist in the boot disk image will be
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# created. All files will be copied from the source to the target using
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# the same path from the source.
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#
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# For example, if you set COPYBOOTDIRS to dir and in your project you have
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# the following files:
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# dir/System/mySystemFile
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# dir/newDir/anotherFile
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# Then, during the copy phase, mySystemFile will be copied into the System
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# folder and a folder newDir will be created and anotherFile will be copied
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# into there.
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COPYBOOTDIRS=
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# By default, the build expects that you have GSplus in the path:
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# /Applications/GSplus.app/Contents/MacOS/gsplus
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# If you have it in a different location, specify that here.
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# GSPLUS=/Applications/GSplus.app/Contents/MacOS/gsplus
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# By default, the build uses no arguments with GSplus. If you would like to
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# use different arguments, specify that here.
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# GSPLUSARGS=
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# By default, the build expects that you have GSport in the path:
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# /Applications/GSport/GSport.app/Contents/MacOS/GSport
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# If you have it in a different location, specify that here.
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# GSPORT=/Applications/GSport/GSport.app/Contents/MacOS/GSport
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# By default, the build uses no arguments with GSport. If you would like to
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# use different arguments, specify that here.
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# GSPORTARGS=
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# By default, the build expects that you have Ample/mame in the path:
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# /Applications/Ample.app/Contents/MacOS/mame64
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# If you have it in a different location, specify that here.
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# MAME=/Applications/Ample.app/Contents/MacOS/mame64
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# By default, the build expects that you have the mame ROMs/libs in the path:
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# $(HOME)/Library/Application Support/Ample
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# If you have it in a different location, specify that here.
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# MAMELIB=$(HOME)/Library/Application Support/Ample
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# By default, the build uses these arguments with mame:
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# apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
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# If you would like to use different arguments, specify that here.
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2021-07-16 16:46:08 +00:00
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MAMEARGS=apple2gs -skip_gameinfo -speed 3 -mouse -window -resolution 1408x1056 -ramsize 4M -sl3 uthernet -sl7 cffa2
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2021-07-16 16:37:38 +00:00
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# For a desktop application, it can operate in 640x200 or 320x200
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# resolution. This setting is used to define which horizontal
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# resolution you want to use for a desktop application. Other
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# target types ignore this value.
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# DESKTOP_RES_MODE=640
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# For a desktop application, it can support opening and printing
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# files based on paths sent to it by the message center. This
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# option controls if that is or is not supported in the
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# application (note: only the C desktop template supports message
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# center today)
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# MESSAGE_CENTER=0
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# Add any rules you want to execute before any compiles or assembly
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# commands are called here, if any. You can generate .c, .s or .h
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# files for example. You can generate data files. Whatever you
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# might need. You should generate these files in the $(GENDIR)
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# directory or within a subdirectory under $(GENDIR) which you create
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# yourself.
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#
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# All of your commands associated with a rule _must_ start with a tab
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# character. Xcode makes it a bit tough to type a tab character by
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# default. Press option-tab within Xcode to insert a tab character.
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gen:
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# For any files you generated in the gen target above, you should
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# add rules in genclean to remove those generated files when you
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# clean your build.
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genclean:
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# Do not change anything else below here...
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include make/tail.mk
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