iigs-game-engine/demos/zelda/README.md

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A demo the exercises the dirty update capabilities of GTE to provide very fast updates
for non-scrolling play fields.
Also, the ability to seamless switch between dirty and scrolling updates to perform screen
transitions and the ability to specify a split screen to keep the inventory/status area fixed
at the top and the scrolling play field at the bottom.
The active playfield in zelda is 256x176